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Bruckermann, Till; Greving, Hannah; Schumann, Anke; Stillfried, Milena; Börner, Konstantin; Kimmig, Sophia E.; Hagen, Robert; Brandt, Miriam; Harms, Ute – Journal of Research in Science Teaching, 2021
Nowadays, citizens collaborate increasingly with scientists in citizen science (CS) projects on environmental issues. CS projects often have educational goals and aim to increase citizens' knowledge with the ultimate goal of fostering positive attitudes toward science. To date, little is known about the extent to which CS projects strengthen the…
Descriptors: Knowledge Level, Scientific Literacy, Scientific Attitudes, Positive Attitudes
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Alexandra Okada – Journal of Research in Science Teaching, 2024
National governments are concerned about the disconnection of young people from science, which hampers the development of a scientifically literate society promoting sustainable development, wellbeing, equity, and a green economy. Introduced in 2015 alongside Agenda 2030, the "open schooling" approach aims at enhancing students' science…
Descriptors: Foreign Countries, Secondary School Students, Secondary School Teachers, Secondary School Science
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Newell, Alana D.; Zientek, Linda R.; Tharp, Barbara Z.; Vogt, Gregory L.; Moreno, Nancy P. – School Science and Mathematics, 2015
High-quality after-school programs devoted to science have the potential to enhance students' science knowledge and attitudes, which may impact their decisions about pursuing science-related careers. Because of the unique nature of these informal learning environments, an understanding of the relationships among aspects of students' content…
Descriptors: Student Attitudes, Scientific Attitudes, Predictor Variables, Achievement Gains
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Ault, Marilyn; Craig-Hare, Jana; Frey, Bruce; Ellis, James D.; Bulgren, Janis – Journal of Research on Technology in Education, 2015
Reason Racer is an online, rate-based, multiplayer game that applies specific game features in order to engage middle school students in introductory knowledge of and thinking related to scientific argumentation. Game features include rapid and competitive play, timed performance, immediate feedback, and high rates of response across many…
Descriptors: Middle School Students, Scientific Literacy, Persuasive Discourse, Educational Games
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Ellis, Robert A.; Taylor, Charlotte E.; Drury, Helen – Australian Journal of Education, 2006
First-year undergraduate science students experienced a writing program as an important part of their assessment in a biology subject. The writing program was designed to help them develop both their scientific understanding as well as their written scientific expression. Open-ended questionnaires investigating the quality of the experience of…
Descriptors: Student Attitudes, Science Instruction, Biology, Scientific Attitudes