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Mayer, Richard E.; Lieberman, Debra A. – Educational Technology, 2011
This article is a guide for researchers interested in assessing the effectiveness of serious computer-based games (or video games, digital games, or electronic games) intended to improve health and health care. It presents a definition of health games, a rationale for their use, an overview of the current state of research, and recommendations for…
Descriptors: Scientific Research, Video Games, Research Methodology, Health Behavior

Guisasola, J.; Barragues, J. I.; Valdes, P.; Pedroso, F. – Physics Education, 1999
Describes changes in scientific research methods that have been brought about by the use of computers. Presents an example of the falling of a body in a fluid to show students how computers can be used to experiment with mathematical models and to automate experiments. Contains 11 references. (Author/WRM)
Descriptors: Computer Simulation, Computer Uses in Education, Higher Education, Hypothesis Testing