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Showing 1 to 15 of 26 results Save | Export
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Artun, Huseyin; Durukan, Alper; Temur, Atilla – Education and Information Technologies, 2020
Innovative instructional technologies, especially virtual reality devices, are becoming more prominent and feasible in science education. Concerning science laboratories, activities enriched with virtual reality technology have the potential to make unobservable phenomena accessible in any school. This virtual reality technology has the potential…
Descriptors: Computer Simulation, Science Laboratories, Science Activities, Preservice Teachers
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Costa, Joana Martinho; Miranda, Guilhermina Lobato – Informatics in Education, 2019
This paper presents an approach to the initial programming learning using the four components instructional model and the Alice software. The quasi-experimental design was developed with two groups of students that attended two schools with very different socioeconomic status and school retention levels. The differences obtained in the mean of the…
Descriptors: Computer Software, Instructional Design, Models, Programming
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Nkemakolam, Okwuduba Emmanuel; Chinelo, Offiah Francisca; Jane, Madichie Chinyere – Asian Journal of Education and Training, 2018
The poor performance of students in chemistry is often blamed on inadequate practical exposure during the teaching of chemistry due to hazardous nature of some chemistry experiments. Consequently, the search for teaching method that will be used to overcome this practical constraint has continued to engage researchers. Specifically, the main…
Descriptors: Computer Simulation, Secondary School Students, Academic Achievement, Foreign Countries
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Whitworth, Karen; Leupen, Sarah; Rakes, Christopher; Bustos, Mauricio – CBE - Life Sciences Education, 2018
Student learning in biology may be impaired by instructional environments that emphasize technical methodology over analysis. We hypothesized that time gained by experimenting with accurate computer simulations could be used to engage students in analytical, creative learning. The effects of treatments that combined a week of simulated lab…
Descriptors: Computer Simulation, Biology, Science Instruction, Teaching Methods
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Faour, Malak Abou; Ayoubi, Zalpha – Journal of Education in Science, Environment and Health, 2018
This study investigated the effect of using (VL) on grade 10 students' conceptual understanding of the direct current electric circuit and their attitudes towards physics. The research used a quantitative experimental approach. The sample of the study was formed of 50 students of the tenth grade, aged 14 to 16 years old, of an official secondary…
Descriptors: Student Attitudes, Physics, Grade 10, Control Groups
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Ak, Oguz; Kutlu, Birgul – British Journal of Educational Technology, 2017
The aim of this study was to investigate the effectiveness of traditional, 2D and 3D game-based environments assessed by student achievement scores and to reveal student perceptions of the value of these learning environments. A total of 60 university students from the Faculty of Education who were registered in three sections of a required…
Descriptors: Computer Simulation, Computer Games, Educational Games, Instructional Effectiveness
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Lukosch, Heide; Kurapati, Shalini; Groen, Daan; Verbraeck, Alexander – Electronic Journal of e-Learning, 2017
Games have been successfully used in educational settings for many years. Still, it is not known in detail which factors influence the use and effectiveness of educational games. The game environment, its technology, and other game mechanics are factors directly linked to the game itself. The player's experience with the subject of the game and/or…
Descriptors: Gender Differences, Cultural Differences, Cultural Background, Educational Games
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Kim, Jeonghyun; Jo, Il-Hyun; Park, Yeonjeong – Asia Pacific Education Review, 2016
The learning analytics dashboard (LAD) is a newly developed learning support tool for virtual classrooms that is believed to allow students to review their online learning behavior patterns intuitively through the provision of visual information. The purpose of this study was to empirically validate the effects of LAD. An experimental study was…
Descriptors: Correlation, Computer Simulation, Online Courses, Behavior Patterns
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Richardson, R. Thomas; Sammons, Dotty; Del-Parte, Donna – Journal of Interactive Learning Research, 2018
This study compared learning performance during and following AR and non-AR topographic map instruction and practice Two-way ANOVA testing indicated no significant differences on a posttest assessment between map type and spatial ability. Prior learning activity results revealed a significant performance difference between AR and non-AR treatment…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Simulated Environment
Boiman, Carolyn – ProQuest LLC, 2017
Caring is considered a paradigm embodied by the profession of nursing. Caring behaviors of nurses therefore, becomes a fundamental component of everyday nursing practice. Despite this accepted reality of caring in nursing, little research has focused on how to teach caring behaviors to nursing students. The purpose of this quasi-experimental…
Descriptors: Caring, Associate Degrees, Nursing Students, Nursing Education
Wright, Richard A. – ProQuest LLC, 2013
The purpose of this research was to investigate the effects of virtual reality training on the development of cognitive memory and handgun accuracy by law enforcement neophytes. One hundred and six academy students from 6 different academy classes were divided into two groups, experimental and control. The experimental group was exposed to virtual…
Descriptors: Weapons, Accuracy, Control Groups, Experimental Groups
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Reddy, M. Vijaya Bhaskara; Mint, Phyu Phyu – Journal of Education and Practice, 2017
The aim of this study is to determine the effect of simulation methods in teaching Science on education students' academic achievement. 70 students (35 control, 35 experimental) who studied at Srinivasa College of education, SV University in the Department of Education. 2015-2016 academic year students were participated in this simulation based…
Descriptors: Foreign Countries, Computer Simulation, Biology, College Students
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Amin, Bunga Dara; Mahmud, Alimuddin; Muris – Journal of Education and Practice, 2016
This research aims to produce a learning instrument based on hypermedia which is valid, interesting, practical, and effective as well as to know its influence on the problem based skill of students Mathematical and Science Faculty, Makassar State University. This research is a research and development at (R&D) type. The development procedure…
Descriptors: Test Construction, Science Tests, Physics, Hypermedia
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Franciosi, Stephan J.; Yagi, Junichi; Tomoshige, Yuuki; Ye, Suying – CALICO Journal, 2016
Recent studies have shown that simulation games may be useful tools for supporting foreign language education. However, much of this research has focused on games using 3D graphic technology, which entail technical requirements that may render them too complex for use in many educational contexts. Accordingly, we wanted to determine if less…
Descriptors: Vocabulary Development, Educational Games, Memory, Quasiexperimental Design
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Khoshsima, Hooshang; Sayadi, Fatemeh – Advances in Language and Literary Studies, 2016
This study aimed at investigating the effect of virtual language learning method on Iranian intermediate EFL learners writing ability. The study was conducted with 20 English Translation students at Chabahar Maritime University who were assigned into two groups, control and experimental, after ensuring of their homogeneity by administering a TOEFL…
Descriptors: Computer Simulation, English (Second Language), Second Language Learning, Second Language Instruction
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