NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 5 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Çevik, Gülsen Büyüksahin – Journal of Education and Practice, 2017
The current research aims to study university students' levels of anger and satisfaction with life, based on gender, years of attendance, accommodation, and whether they experience adjustment problems. The current research participants included a total of 484 individuals (X-bar age = 22.56; SD = 1.72; range = 19-37), with 269 (55.6%) males and 215…
Descriptors: Foreign Countries, College Students, Student Attitudes, Life Satisfaction
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Fu, Jianbin; Zapata, Diego; Mavronikolas, Elia – ETS Research Report Series, 2014
Simulation or game-based assessments produce outcome data and process data. In this article, some statistical models that can potentially be used to analyze data from simulation or game-based assessments are introduced. Specifically, cognitive diagnostic models that can be used to estimate latent skills from outcome data so as to scale these…
Descriptors: Simulation, Evaluation Methods, Games, Data Collection
Peer reviewed Peer reviewed
Direct linkDirect link
Ye, Li; Oueini, Razanne; Dickerson, Austin P.; Lewis, Scott E. – Chemistry Education Research and Practice, 2015
This study used a series of text message inquiries sent to General Chemistry students asking: "Have you studied for General Chemistry I in the past 48 hours? If so, how did you study?" This method for collecting data is novel to chemistry education research so the first research goals were to investigate the feasibility of the technique…
Descriptors: Computer Mediated Communication, Telecommunications, Science Instruction, Chemistry
Gibson, David; Clarke-Midura, Jody – International Association for Development of the Information Society, 2013
The rise of digital game and simulation-based learning applications has led to new approaches in educational measurement that take account of patterns in time, high resolution paths of action, and clusters of virtual performance artifacts. The new approaches, which depart from traditional statistical analyses, include data mining, machine…
Descriptors: Psychometrics, Educational Games, Educational Research, Data Collection
Williams, Jeffrey M.; Landry, Susan H.; Anthony, Jason L.; Swank, Paul R. – Society for Research on Educational Effectiveness, 2009
The primary study objective was to develop a statewide system that made use of information about the pre-kindergarten program in combination with kindergarten reading and social outcome measures in order to inform parents about the ability of early childhood programs to prepare children for formal schooling. In order to carry out this objective,…
Descriptors: Preschool Education, Web Sites, Certification, Program Evaluation