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Sharma, Sashi; Sharma, Shweta; Doyle, Phil; Marcelo, Louis; Kumar, Daniel – Teachers and Curriculum, 2021
Learning about probability can pose difficulties for students at all levels. Performing probability experiments using games can encourage students to develop understandings of probability grounded in real events. In this reflective paper, we explore the thinking of a group of students and teachers as they reasoned about experimental and…
Descriptors: Statistics Education, Probability, Educational Games, Learning Activities
Klein-Collins, Rebecca; Taylor, Jason; Bishop, Carianne; Bransberger, Peace; Lane, Patrick; Leibrandt, Sarah – Council for Adult and Experiential Learning, 2020
This report describes the adult student's experience with prior learning assessment (PLA) using student record data from 72 degree-granting postsecondary institutions in the United States, primarily focusing on the data from 69 of those institutions based on the more detailed data provided by those institutions to the study. Researchers from the…
Descriptors: Prior Learning, Student Evaluation, Adult Students, Student Records
Klein-Collins, Rebecca; Taylor, Jason; Bishop, Carianne; Bransberger, Peace; Lane, Patrick; Leibrandt, Sarah – Council for Adult and Experiential Learning, 2020
This report describes the adult student's experience with prior learning assessment (PLA) using student record data from 72 degree-granting postsecondary institutions in the United States, primarily focusing on the data from 69 of those institutions based on the more detailed data provided by those institutions to the study. Researchers from the…
Descriptors: Prior Learning, Student Evaluation, Adult Students, Student Records
Fu, Jianbin; Zapata, Diego; Mavronikolas, Elia – ETS Research Report Series, 2014
Simulation or game-based assessments produce outcome data and process data. In this article, some statistical models that can potentially be used to analyze data from simulation or game-based assessments are introduced. Specifically, cognitive diagnostic models that can be used to estimate latent skills from outcome data so as to scale these…
Descriptors: Simulation, Evaluation Methods, Games, Data Collection
Tanner-Smith, Emily E.; Lipsey, Mark W. – Peabody Journal of Education, 2014
There are many situations where random assignment of participants to treatment and comparison conditions may be unethical or impractical. This article provides an overview of propensity score techniques that can be used for estimating treatment effects in nonrandomized quasi-experimental studies. After reviewing the logic of propensity score…
Descriptors: Probability, Scores, Quasiexperimental Design, High Schools
Main, Joyce; Ost, Ben – Cornell Higher Education Research Institute, 2011
This research examines the effect of undergraduate course letter grades on future course selection and major choice. Using a Regression-Discontinuity design, we exploit the fact that the probability of earning a particular letter grade jumps discontinuously around letter grade cutoffs. This variation in letter grades allows us to isolate the…
Descriptors: Undergraduate Study, Grades (Scholastic), Context Effect, Course Selection (Students)
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers