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Showing 1 to 15 of 19 results Save | Export
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Kaitlyn Tracy; Ourania Spantidi – IEEE Transactions on Learning Technologies, 2025
Virtual reality (VR) has emerged as a transformative educational tool, enabling immersive learning environments that promote student engagement and understanding of complex concepts. However, despite the growing adoption of VR in education, there remains a significant gap in research exploring how generative artificial intelligence (AI), such as…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Simulation, Educational Technology
Seok-Joo Kwak – ProQuest LLC, 2020
Since the beginning of the development of massive open online courses (MOOCs), these and other online learning environments have been considered as potential partial solutions to some persistent problems in higher education. These learning environments, while they have great educational value, have not been as effective as they could be, because…
Descriptors: MOOCs, Online Courses, Educational Technology, Intervention
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Grissett, Judy Orton; Huffman, Charles – Psychology Learning and Teaching, 2019
In the current study we examined students' course performance, perceptions, and self-reported use of an open textbook compared to a traditional publisher's textbook in an introductory psychology course. Sixty students from two course sections used either an open textbook or a traditional textbook. To minimize the effect of confounding variables,…
Descriptors: Textbooks, Student Attitudes, Shared Resources and Services, Psychology
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Learmonth, Amy E.; Lui, Madeline; Janhofer, Emily; Barr, Rachel; Gerhardstein, Peter – Journal of Cognitive Education and Psychology, 2019
Typically developing (TD) children exhibit a transfer deficit imitating significantly less from screen demonstrations compared to a live demonstrations. Although many interventions for children with autism spectrum disorder (ASD) include video materials, little research exists comparing the effectiveness of video demonstration over live…
Descriptors: Autism, Pervasive Developmental Disorders, Comparative Analysis, Task Analysis
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Brom, Cyril; Dobrovolný, Viktor; Dechterenko, Filip; Stárková, Tereza; Bromová, Edita – Frontline Learning Research, 2019
Game-based learning is supposed to motivate learners. However, to what degree does motivation driven by interest in playing an instructional game affect learning outcomes compared to motivation driven by interest in the very learning process? This is not known. In this study with a unique design and intervention, young adults (N = 128; a…
Descriptors: Teaching Methods, Educational Games, Motivation, Role Playing
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Dan, A.; Reiner, M. – Journal of Computer Assisted Learning, 2018
Distance learning is expanding rapidly, fueled by the novel technologies for shared recorded teaching sessions on the Web. Here, we ask whether 3D stereoscopic (3DS) virtual learning environment teaching sessions are more compelling than typical two-dimensional (2D) video sessions and whether this type of teaching results in superior learning. The…
Descriptors: Distance Education, Educational Technology, Technology Uses in Education, Simulated Environment
Akcay, Ahmet Oguz – ProQuest LLC, 2016
Technology has changed every aspect of our lives such as communication, shopping, games, business, and education. Technology has been used for decades in the teaching and learning environment in K-12 education and higher education, especially in mathematics education where the use of instructional technology has great potential. Today's students…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Mathematics Instruction
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Song, Donggil – Interactive Learning Environments, 2016
The aim of this paper is to examine the effects of sequencing instructional materials and learners' prior knowledge on learning ESL (English as a second language) through an online learning course. 121 fifth-grade students from an elementary school in Korea participated in the study. Each participant was allocated to one cell of a 2 × 2…
Descriptors: English (Second Language), Grade 5, Online Courses, Educational Technology
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Xu, Cuiqin; Qi, Yan – Educational Technology & Society, 2017
Using computer keystroke logs, this study investigated how writing skill affected L2 writers' pausing patterns to gain insights into their management of the cognitive writing processes. The 59 participants, 29 in the more-skilled group and 30 in the less-skilled group, were recruited from a college English course at a key Chinese university. The…
Descriptors: Computer Assisted Instruction, Writing Instruction, Second Language Instruction, English (Second Language)
Neebe, Diana Combs – ProQuest LLC, 2017
Learning by example is nothing new to the education landscape. Research into think-aloud protocols, though often used as a form of assessment rather than instruction, provided practical, content-specific literacy strategies for crafting the instructional intervention in this study. Additionally, research into worked examples--from the earliest…
Descriptors: Reading Instruction, Literacy Education, Protocol Analysis, Teaching Methods
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James, Laurie – Journal of Curriculum and Teaching, 2016
The purpose of this two-year observational study was to determine if the use of technology and intervention groups affected fourth-grade math scores. Specifically, the desire was to identify the percentage of students who met or exceeded grade-level standards on the state standardized test. This study indicated possible reasons that enhanced…
Descriptors: Grade 4, Mathematics Achievement, Scores, Standardized Tests
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Colwell, Nicole Makas – Journal of Education and Training Studies, 2013
This paper highlights the current findings and issues regarding the role of computer-adaptive testing in test anxiety. The computer-adaptive test (CAT) proposed by one of the Common Core consortia brings these issues to the forefront. Research has long indicated that test anxiety impairs student performance. More recent research indicates that…
Descriptors: Test Anxiety, Computer Assisted Testing, Evaluation Methods, Standardized Tests
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Weinger, Paige M.; Depue, Richard A. – Child & Family Behavior Therapy, 2011
This study evaluated the efficacy of the Mind Reading interactive computer software to remediate emotion recognition deficits in children with autism spectrum disorders (ASD). Six unmedicated children with ASD and 11 unmedicated non-clinical control subjects participated in the study. The clinical sample used the software for five sessions. The…
Descriptors: Autism, Difficulty Level, Computer Software, Emotional Response
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Moos, Daniel – Journal of Educational Multimedia and Hypermedia, 2010
Think-aloud and self-report data from 99 undergraduates were used to consider whether extensive use of self-regulated learning (SRL) with hypermedia results in diminishing benefits. Participants individually used a commercially-based hypermedia environment for 30 minutes to learn about a challenging science-related topic. Think-aloud data were…
Descriptors: Protocol Analysis, Learning Strategies, Hypermedia, Undergraduate Students
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Wang, Pei-Yu – Journal of Educational Technology, 2013
This study examined the impact of e-book text-tracking design on 4th graders' (10-year-old children's) learning of Chinese characters. The e-books used in this study were created with Adobe Flash CS 5.5 and Action Script 3.0. This study was guided by two main questions: (1) Is there any difference in learning achievement (Chinese character…
Descriptors: Comparative Analysis, Books, Foreign Countries, Grade 4
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