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Konstantopoulos, Spyros; Miller, Shazia R.; van der Ploeg, Arie; Li, Wei – Journal of Research on Educational Effectiveness, 2016
We use data from a large-scale, school-level randomized experiment conducted in 2010-2011 in public schools in Indiana. Our sample includes more than 30,000 students in 70 schools. We examine the impact of two interim assessment programs (i.e., mCLASS in Grades K-2 and Acuity in Grades 3--8) on mathematics and reading achievement. Two-level models…
Descriptors: Academic Achievement, Hierarchical Linear Modeling, Public Schools, Mathematics Achievement
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Polat, Ozgul; Yavuz, Ezgi Aksin; Tunc, Ayse Betul Ozkarabak – Cypriot Journal of Educational Sciences, 2017
The aim of this study is to examine the effect of mind mapping activities on the maths and science skills of children 48 to 60 months of age. The study was designed using an experimental model with a pre-test post-test and a control group. Accordingly, the hypotheses of the study was that there would be meaningful differences in the values…
Descriptors: Preschool Children, Mathematics Skills, Science Process Skills, Experiments
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Ponce, Héctor R.; Mayer, Richard E.; Figueroa, Verónica A.; López, Mario J. – Interactive Learning Environments, 2018
This article examines the effectiveness of a software that supports formative assessment in real-time of learners' vocabulary knowledge through an interactive highlighting method. Students in a classroom are given a passage on their computer screen and asked to highlight the words they do not understand. This information is summarized on the…
Descriptors: Foreign Countries, Undergraduate Students, Advanced Courses, Second Language Learning
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Erhel, Séverine; Jamet, Eric – Interactive Learning Environments, 2016
Few studies have investigated the effects of the instructions provided in educational computer games on cognitive processing and learning outcomes. In our experiment, we sought to compare the effects on learning outcomes of two different types of goal-oriented instructions: "mastery-goal" instructions, which prompt learners to develop…
Descriptors: Outcomes of Education, Goal Orientation, Instruction, Video Games
Springer, Matthew G.; Hamilton, Laura; McCaffrey, Daniel F.; Ballou, Dale; Le, Vi-Nhuan; Pepper, Matthew; Lockwood, J. R.; Stecher, Brian M. – National Center on Performance Incentives, 2013
The Project on Incentives in Teaching (POINT) was a three-year study conducted in the Metropolitan Nashville School System from 2006-07 through 2008-09, in which middle school mathematics teachers voluntarily participated in a controlled experiment to assess the effect of financial rewards for teachers whose students showed unusually large gains…
Descriptors: Evidence, Standardized Tests, Educational Change, Mathematics Teachers
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Martin, Michael W.; Shen, Yuzhong – Computers in the Schools, 2014
This article details the administration and results of an experiment conducted to assess the impact of three video game design concepts upon learning outcomes. The principles tested include game aesthetics, player choice, and player competition. The experiment participants were asked to play a serious game over the course of a week, and the…
Descriptors: Video Games, Outcomes of Education, Experiments, Aesthetics
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Rabab'ah, Ghaleb – Journal of Psycholinguistic Research, 2016
This study examines the effect of communication strategy instruction on EFL students' oral communicative ability and their strategic competence. In a 14-week English as a Foreign Language (EFL) course (English Use II) based on Communicative Language Teaching approach, 80 learners were divided into two groups. The strategy training group (n = 44)…
Descriptors: Communication Strategies, English (Second Language), English Language Learners, Second Language Instruction
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Pituch, Keenan A.; Whittaker, Tiffany A.; Chang, Wanchen – American Journal of Evaluation, 2016
Use of multivariate analysis (e.g., multivariate analysis of variance) is common when normally distributed outcomes are collected in intervention research. However, when mixed responses--a set of normal and binary outcomes--are collected, standard multivariate analyses are no longer suitable. While mixed responses are often obtained in…
Descriptors: Intervention, Multivariate Analysis, Mixed Methods Research, Models
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Wu, Chih-Hsiang; Hwang, Gwo-Jen; Kuo, Fan-Ray; Huang, Iwen – Australasian Journal of Educational Technology, 2013
Educators have indicated that creative teaching is the most important educational activity; nevertheless, most existing education systems fail to engage students in effective creative tasks. To address this issue, this study proposes a mind map based collaborative learning approach for supporting creative learning activities and enhancing…
Descriptors: Active Learning, Cooperative Learning, Learning Activities, Student Projects
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Perrin, Jeffrey L. – Applied Environmental Education and Communication, 2011
The present research investigated effects of message framing (losses-framed or gains-framed), message modality (video with text or text-only) and emotional arousal on environmentally responsible behavioral intentions. The sample consisted of 161 college students. The present research did not find a significant difference in behavioral intentions…
Descriptors: Video Technology, Emotional Response, Intention, College Students
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Ravi, R.; Malathy, V. A. – Journal on School Educational Technology, 2010
Instructional technology is a growing field which uses technology as a means to solve teaching and learning challenges, both in the classroom and outside the classroom that is in distance learning environments. Multimedia is an interactive instructional technology used in the classroom for teaching learning process has a wide significance to the…
Descriptors: Educational Technology, Social Sciences, Interaction, Multimedia Materials