NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 4 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Dang, Srishti; Ved, Arunima; Vemuri, Kavita – International Journal of Game-Based Learning, 2018
Efficacy of games as learning medium is of interest to researchers and the gaming industry. A critical metric for learning is knowledge retention and very few studies have conducted in-depth comparisons of: a) game versus no-game learning, b) collaborative versus individual learning. Towards this, the study reported in this article will present…
Descriptors: Geography, Maps, Cooperative Learning, Educational Games
Peer reviewed Peer reviewed
Direct linkDirect link
Barry, K. M.; Woods, M.; Warnecke, E.; Stirling, C.; Martin, A. – Higher Education Research and Development, 2018
Psychological distress is prevalent in doctoral degree training and affects students' completion time. It is crucial to monitor the amount of distress experienced and understand the causes for it to inform the type of support most needed. This mixed method study explored challenges related to candidature, self-reported progress and measures of…
Descriptors: Stress Variables, Doctoral Programs, Graduate Students, Mixed Methods Research
Peer reviewed Peer reviewed
Direct linkDirect link
Mersky, Joshua P.; Topitzes, James; Grant-Savela, Stacey D.; Brondino, Michael J.; McNeil, Cheryl B. – Research on Social Work Practice, 2016
Objective: This study presents outcomes from a randomized trial of a novel Parent-Child Interaction Therapy (PCIT) model for foster families. Differential effects of two intervention doses on child externalizing and internalizing symptoms are examined. Method: A sample of 102 foster children was assigned to one of three conditions--brief PCIT,…
Descriptors: Parent Child Relationship, Interaction, Therapy, Randomized Controlled Trials
Peer reviewed Peer reviewed
Direct linkDirect link
Yang, Mau-Tsuen; Liao, Wan-Che – IEEE Transactions on Learning Technologies, 2014
The physical-virtual immersion and real-time interaction play an essential role in cultural and language learning. Augmented reality (AR) technology can be used to seamlessly merge virtual objects with real-world images to realize immersions. Additionally, computer vision (CV) technology can recognize free-hand gestures from live images to enable…
Descriptors: Simulated Environment, Computer Simulation, Interaction, Nonverbal Communication