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Cathy Weng; Kifle Kassaw; Pei-Shan Tsai; Tsai-Ju Lee – Education and Information Technologies, 2024
This study aimed to make and introduce a curriculum in Taiwan for fifth-grade students, merging Scratch animation with the Sustainable Development Goals (SDGs). The curriculum combined the Scratch Reflective AI digital learning platform with conventional teaching methods to assess its effect on students' empathy, self-efficacy, and scriptwriting…
Descriptors: Foreign Countries, Elementary School Students, Grade 5, Sustainable Development
McKinney, Charles, IV. – English Teaching Forum, 2018
Dvolver is a free moviemaking platform that allows users to employ animated characters to develop fun, concise scripts in a digital format. The author and a co-teacher created a 45-minute lesson plan for teaching students at the upper-beginner and lower-intermediate skill levels. The purpose of this article is to describe the utility of Dvolver…
Descriptors: Experiential Learning, Student Developed Materials, Film Production, Scripts
Tsai, Shang-Te; Chang, Ting-Cheng; Huang, Yu-Feng – EURASIA Journal of Mathematics, Science & Technology Education, 2016
Producing an animation requires extensive labor, time, and money. Experienced directors and screenwriters are required to design scenes using standard props and actors in position. This study structurally analyzes the script and defines scenes, characters, positions, dialogue, etc., according to their dramatic attributes. These are entered into a…
Descriptors: Animation, Scripts, Film Production, Drama
Vogel, Sara; Hoadley, Christopher; Castillo, Ana Rebeca; Ascenzi-Moreno, Laura – Computer Science Education, 2020
Background and Context: In this theory paper, we explore the concept of translanguaging from bilingual education, and its implications for teaching and learning programming and computing in especially computer science (CS) for all initiatives. Objective: We use translanguaging to examine how programming is and isn't like using human languages. We…
Descriptors: Bilingual Education, Code Switching (Language), Computer Science Education, Programming Languages
Kwon, Jungmin – Intervention in School and Clinic, 2012
Computer and video games have much in common with the strategies used in special education. Free resources for game development are becoming more widely available, so lay computer users, such as teachers and other practitioners, now have the capacity to develop games using a low budget and a little self-teaching. This article provides a guideline…
Descriptors: Educational Technology, Computer Games, Video Games, Teaching Methods
Hayward, Stan – Visual Education, 1976
Suggests 18 methodical ways to encourage originality in animation scriptwriting. (Author/ER)
Descriptors: Animation, Guides, Scripts, Writing (Composition)
Hayward, Stan – Visual Education, 1971
Descriptors: Animation, Film Production, Scripts, Teacher Developed Materials
Halas, John – 1976
Visual scripting is the coordination of words with pictures in sequence. This book presents the methods and viewpoints on visual scripting of fourteen film makers, from nine countries, who are involved in animated cinema; it contains concise examples of how a storybook and preproduction script can be prepared in visual terms; and it includes a…
Descriptors: Animation, Cartoons, Film Production, Films
Baddeley, W. Hugh – 1970
The means and methods of producing factual films are dealt with step-by-step from the initial idea to making and distributing the final release prints. The author describes preparing a script; breaking the script down to shooting sequences; budgeting for everything from materials to insurance; preliminary planning for actors, commentators,…
Descriptors: Animation, Budgeting, Color, Documentaries
Smallman, Kirk – 1969
The fundamentals of motion picture photography are introduced with a physiological explanation for the illusion of motion in a film. Film stock formats and emulsions, camera features, and lights are listed and described. Various techniques of exposure control are illustrated in terms of their effects. Photographing action with a stationary or a…
Descriptors: Animation, Audio Equipment, Creative Expression, Film Production
Adcock, Amy B.; Duggan, Molly H.; Nelson, Elizabeth K.; Nickel, Christine – Quarterly Review of Distance Education, 2006
This article describes an exploratory study of two Web-based learning environments designed to teach helping skills to human service students. Participants used either an interactive pedagogical agent environment or read a helper-client script. Environments were compared and learning gains were assessed in each of the environments, along with user…
Descriptors: Helping Relationship, Communication Skills, Human Services, Skill Development
Elberg, H. H. – 1969
A detailed account is given in this paper of the procedures and the equipment used in producing six computer-animated instructional movies. First, the sequence of events were described in a script, which, together with the analytical expressions that were dealt with, formed the basis of a program. Then, the program was run on a computer and the…
Descriptors: Analog Computers, Animation, Computer Graphics, Computer Oriented Programs
Cowie, Peter, Ed. – 1995
This publication resulted from a project of the British Film Institute (bfi). The aim was to emphasize that cinema takes a number of different forms, fulfills a variety of roles within different societies, and has different models of its social function. Toward this end, film-makers from all over the world were invited to write a diary about the…
Descriptors: Acting, Animation, Artists, Career Exploration