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McKinley-Hicks, Megan – International Journal of Science Education, Part B: Communication and Public Engagement, 2020
This paper highlights an investigation of how middle school students responded to a theatre performance designed to portray science as a humanistic and relatable endeavour that youth -- similar to the youth in the audience -- engage in during their everyday lives. The play included in this study was generated as a part of a design research project…
Descriptors: Science Instruction, Middle School Students, Theater Arts, Cooperation
Tsai, Shang-Te; Chang, Ting-Cheng; Huang, Yu-Feng – EURASIA Journal of Mathematics, Science & Technology Education, 2016
Producing an animation requires extensive labor, time, and money. Experienced directors and screenwriters are required to design scenes using standard props and actors in position. This study structurally analyzes the script and defines scenes, characters, positions, dialogue, etc., according to their dramatic attributes. These are entered into a…
Descriptors: Animation, Scripts, Film Production, Drama
Chakraborty, Joyram; Norcio, Anthony F.; Van Der Veer, Jacob J.; Andre, Charles F.; Miller, Zachary; Regelsberger, Alexander – Journal of Educational Technology Systems, 2015
This article explores the cultural dimensions of the human-computer interaction that underlies gaming strategies. The article is a desktop study of existing literature and is organized into five sections. The first examines the cultural aspects of knowledge processing. The social constructs technology interaction is discussed. Following this, the…
Descriptors: Man Machine Systems, Cross Cultural Studies, Computer Games, Literature Reviews
Durall, Eva; Leinonen, Teemu; Gros, Begoña; Rodriguez-Kaarto, Tania – Designs for Learning, 2017
The increasing availability of self-monitoring technologies has created opportunities for gaining awareness about one's own behavior and reflecting on it. In teaching and learning, there is interest in using self-monitoring technologies, but very few studies have explored the possibilities. In this paper, we present a design study that…
Descriptors: Diagnostic Tests, Metacognition, Teacher Behavior, Scripts
Chen, Cheng-Huan; Chiu, Chiung-Hui – International Journal of Science and Mathematics Education, 2016
This study designed a set of computerized collaboration scripts for multi-touch supported collaborative design-based learning and evaluated its effects on multiple aspects of metacognitive self-regulation in terms of planning and controlling and mathematical literacy achievement at higher and lower levels. The computerized scripts provided a…
Descriptors: Metacognition, Design, Self Control, Planning
Prins, Esther – Learning, Media and Technology, 2017
Previous research on digital storytelling (DST) has focused chiefly on children and youth, but we know little about how it is used in non-formal adult education. This article analyzes a DST class in rural Ireland, which was organized by a family literacy program and offered for parents at an elementary school. Data sources included fieldnotes,…
Descriptors: Foreign Countries, Multimedia Materials, Story Telling, Adult Education
Dunham, Ken – Learning & Leading with Technology, 1995
Discusses how to teach students to design HyperCard stacks. Highlights include introducing HyperCard, developing storyboards, introducing design concepts and scripts, presenting stacks, evaluating storyboards, and continuing projects. A sidebar presents a HyperCard stack evaluation form. (AEF)
Descriptors: Computer Assisted Instruction, Design, Educational Technology, Evaluation Criteria