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Tugrul Kar; Ferhat Öztürk; Mehmet Fatih Öçal; Merve Özkaya – International Journal of Science and Mathematics Education, 2025
The present study aimed to describe teachers' instructional flows when implementing a mathematical problem-posing task using scriptwriting technique. With matchsticks, a growing pattern that increases by a constant unit was created and presented to the teachers as a problem-posing situation. We analyzed the instructional flows in 50 scripts,…
Descriptors: Problem Solving, Scripts, Writing (Composition), Mathematics Instruction
Emmanuel Burguete; Bernard Coulibaly; Vassilis Komis – Education and Information Technologies, 2025
To design and script courses, practitioners often collaboratively use simple and tangible tools such as Post-it notes. In light of this, research and development were conducted to develop Eduscript Doctor, an analogic tool that would retain the inductive potential of Post-it notes while structuring the pedagogical scripting process. This…
Descriptors: Instructional Design, Program Implementation, MOOCs, Scripts
Michael Pin-Chuan Lin; Daniel H. Chang; Philip H. Winne – Educational Technology Research and Development, 2025
A chatbot is artificial intelligence software that converses with a user in natural language. It can be instrumental in mitigating teaching workloads by coaching or answering student inquiries. To understand student-chatbot interactions, this study is engineered to optimize student learning experience and instructional design. In this study, we…
Descriptors: Artificial Intelligence, Technology Uses in Education, Man Machine Systems, Computer Mediated Communication
Daner Sun; Chee-Kit Looi; Yuqin Yang; Fenglin Jia – British Journal of Educational Technology, 2025
Universities, significantly impacted by the shift to online learning during pandemic, must critically evaluate their teaching methods and outcomes to enhance performance in the post-pandemic era. However, there has been a limited examination of whether students achieved comparable levels in cognition and social interaction during the pandemic…
Descriptors: Academic Achievement, Computer Assisted Instruction, Cooperative Learning, Pandemics
Alharbi, Nada M.; Athauda, Rukshan I.; Chiong, Raymond – Technology, Pedagogy and Education, 2018
Project-based learning (PBL) is a pedagogical approach that many higher education programmes have incorporated. In PBL, students work in a team or group on a specific project for an extended period of time facilitated by an instructor. Previous studies have identified group work collaboration as a key challenge in PBL. To address this, the authors…
Descriptors: Student Projects, Active Learning, Cooperative Learning, Scripts
Santucci, Anna – Research in Drama Education, 2019
This case study reflects on how Performative Foreign Language and Culture Education: (1) encourages students to be in charge of their learning processes through embodiment; (2) fosters community, sense of belonging, and the disruption of hierarchical norms by unleashing the power of discomfort; (3) brings to light the issue of assessment as a…
Descriptors: Second Language Learning, Second Language Instruction, Case Studies, Cultural Education
Kristanto, Andi; Mustaji; Mariono, Andi – International Education Studies, 2017
The use of e-learning is becoming the global issue now. In an educational field, there are many institutions already use it. The study very important aimed to test the feasibility and effectiveness the development of instructional materials e-learning based on the blended learning in audio/radio media development course. The background laid behind…
Descriptors: Instructional Materials, Electronic Learning, Blended Learning, Multimedia Materials
Vogel, Freydis; Kollar, Ingo; Ufer, Stefan; Reichersdorfer, Elisabeth; Reiss, Kristina; Fischer, Frank – Instructional Science: An International Journal of the Learning Sciences, 2016
Collaboration scripts and heuristic worked examples are effective means to scaffold university freshmen's mathematical argumentation skills. Yet, which collaborative learning processes are responsible for these effects has remained unclear. Learners presumably will gain the most out of collaboration if the collaborators refer to each other's…
Descriptors: Persuasive Discourse, Skill Development, Mathematics Skills, Computer Assisted Instruction
Peleg, R.; Baram-Tsabari, A. – Research in Science Education, 2016
Science museums often introduce plays to liven up exhibits, attract visitors to specific exhibitions, and help visitors to "digest" difficult content. Most previous research has concentrated on viewers' learning outcomes. This study uses performance and spectator analyses from the field of theater studies to explore the link between…
Descriptors: Science Teaching Centers, Museums, Science Education, Drama
Cohen, Deborah Elizabeth – Technology, Instruction, Cognition and Learning, 2010
This article discusses a study that investigated the development of the Online Resource Selection Instructional Design Script (ORSIDS) and its efficacy in assisting college-employed instructional designers in guiding faculty with selecting learning objects for their online courses. The study established the value of teaching instructional design…
Descriptors: Instructional Design, Media Selection, Resource Units, Online Courses
Hamalainen, Raija – Technology, Pedagogy and Education, 2011
Designing collaborative three-dimensional learning games for vocational learning may be one way to respond to the needs of working life. The theoretical vantage points of collaborative learning for game development and the "design-based research" methodology are described; these have been used to support collaborative learning in the…
Descriptors: Cooperation, Vocational Education, Cooperative Learning, Educational Games

Leleu-Merviel, Sylvie; Labour, Michel; Verclytte, Laurent; Vieville, Nicolas – Journal of Technology and Teacher Education, 2002
Describes a method to guide the design of learning environments by developing a scripted lesson through a series of interconnected pedagogic fragments, called the scenistic approach to lesson planning. Highlights include learning styles; six educational paradigms; the concept of script creation; and developing personalized learning tracks. (LRW)
Descriptors: Cognitive Style, Educational Environment, Individualized Instruction, Instructional Design
O'Bryan, Kenneth G. – 1981
Writing considerations specific to instructional television (ITV) situations are discussed in this handbook written for the beginner, but designed to be of use to anyone creating an ITV script. Advice included in the handbook is based on information obtained from ITV wirters, literature reviews, and the author's personal experience. The ITV…
Descriptors: Educational Television, Group Dynamics, Instructional Design, Production Techniques
Maple, Robert J. – Performance and Instruction, 1994
Examines the relationship of instructional designers and content experts and suggests methods to make these relationships more successful, including simplifying language to eliminate jargon; emphasizing the benefits of instructional design involvement; and focusing on interpersonal communication skills. Four sample scripts for instructional…
Descriptors: Communication (Thought Transfer), Instructional Design, Intellectual Disciplines, Interpersonal Communication
Nugent, Gwen; And Others – 1984
Designed to assist in the construction of flowcharts and scripts for videotex production, this document presents a detailed look at the instructional design and production of educational videotex. Included are: a flowchart of the videotex development process; hints for effective flowcharting and script development, including frame development;…
Descriptors: Computer Assisted Instruction, Computers, Flow Charts, Higher Education
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