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Alissa Patricia Wolters; Young-suk Grace Kim – Reading and Writing: An Interdisciplinary Journal, 2024
We investigated spelling errors in English and Spanish essays by Spanish-English dual language learners in Grades 1, 2, and 3 (N = 278; 51% female) enrolled in either English immersion or English-Spanish dual immersion programs. We examined what types of spelling errors students made, whether they made spelling errors that could be due to…
Descriptors: Spelling, Spanish, English (Second Language), Second Language Learning
Ting-Chia Hsu; Ching Chang; Tien-Hsiu Jen – Interactive Learning Environments, 2024
Young learners' vocabulary learning needs interaction with language input when they are engaged in an activity. Given that AI-supported image recognition technologies offer hands-on learning in authentic contexts, and that self-regulated learning (SRL) enables learners to monitor and evaluate their learning when interacting with multi-sensory…
Descriptors: Metacognition, Multisensory Learning, Vocabulary Development, Learning Strategies
Alissa Patricia Wolters; Young-suk Grace Kim – Grantee Submission, 2023
We investigated spelling errors in English and Spanish essays by Spanish-English dual language learners in Grades 1, 2, and 3 (N = 278; 51% female) enrolled in either English immersion or English-Spanish dual immersion programs. We examined what types of spelling errors students made, whether they made spelling errors that could be due to…
Descriptors: Spelling, Spanish, English (Second Language), Second Language Learning
Anisa Cheung – Language Teaching Research, 2024
The benefits of using digital storytelling are well documented in the literature. Whether and how these advantages can be extended to digital story-writing, especially for young learners, remains underexplored. Recent advancement in technology has the potential of streamlining the stages of planning and revising in a process approach to second…
Descriptors: English (Second Language), Second Language Instruction, Second Language Learning, Story Telling
Elnaz Sarabchian – ProQuest LLC, 2021
Quasi-experimental research was conducted to examine the effect of game-based student response systems (GBSRS) on student achievement and self-efficacy in languages other than English (LOTE). The research employed a pretest-posttest, non-equivalent control group design in which 170 third and fourth-grade students participated in a 12-session…
Descriptors: Game Based Learning, Second Language Learning, Second Language Instruction, Teaching Methods
Sonia Renee Alvarado – ProQuest LLC, 2022
The purpose of this design-based research study was to provide a holistic perspective on the pedagogical and contextual factors of interactive mobile technology on English learners and investigate the theoretical potential of audio-video software interventions for second language acquisition. Specifically, the study explored current virtual…
Descriptors: Electronic Learning, Handheld Devices, Holistic Approach, Interaction
Moorhouse, Benjamin L.; Beaumont, Andrew M. – RELC Journal: A Journal of Language Teaching and Research, 2020
Involving parents in their children's school-based English language learning is beneficial to learners' academic achievement as well as their language and literacy development. However, involving parents can be challenging. This study reports on one teacher's use of a digital learning platform, Seesaw, with his third-grade (7 to 8 year-olds)…
Descriptors: Parent Participation, Second Language Learning, Second Language Instruction, English (Second Language)
Gu, Hui; Yao, Jijun; Bai, Ping; Zhou, Longjun; Cheung, Alan C. K.; Abrami, Philip C. – Science Insights Education Frontiers, 2021
ABRACADABRA (abbreviated as ABRA) is a software developed by Concordia University in Canada that focuses on natural spelling and aims to improve English reading ability. This research is based on 129 first graders, 213 second graders, and 275 third graders in the elementary school of Lianyungang Ganyu Huajie Bilingual School. We carried out a…
Descriptors: Computer Software, Educational Technology, Technology Uses in Education, Spelling
Xin, Joy F.; L. Affrunti, Rachel – Computers in the Schools, 2019
The purpose of this study was to examine whether English language learners (ELLs) would increase their vocabulary scores in the areas of word recognition, word meaning, and word application when iPads were used during vocabulary instruction. Five third-grade ELLs, at risk of being diagnosed as having learning disabilities, participated in the…
Descriptors: Handheld Devices, Computer Assisted Instruction, Vocabulary Development, English Language Learners
Rachels, Jason R.; Rockinson-Szapkiw, Amanda J. – Computer Assisted Language Learning, 2018
A quasi-experimental, pretest-posttest, non-equivalent control group design was used to examine the effect of a mobile gamification application on third and fourth grade students' Spanish language achievement and student academic self-efficacy. In this study, the treatment group's Spanish language instruction was through the use of…
Descriptors: Second Language Learning, Second Language Instruction, Spanish, Telecommunications
Dann, Tammy – Learning Languages, 2010
Google Earth is a computer program that allows users to view the Earth through satellite imagery and maps, to see cities from above and through street views, and to search for addresses and browse locations. Many famous buildings and structures from around the world have detailed 3D views accessible on Google Earth. It is possible to explore the…
Descriptors: Foreign Countries, Computer Software, Grade 3, Spanish