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Umbreen Tariq – Interactive Technology and Smart Education, 2025
Purpose: This study aims to explore computer-assisted language learning (CALL) activities to improve the English essay writing of Pakistani university students. It highlights the role of CALL in the language proficiency model cognitive academic language proficiency (CALP), which can enable second language learners to engage in more critical…
Descriptors: Computer Assisted Instruction, Second Language Learning, Second Language Instruction, English (Second Language)
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Min Ching Chen; Tak-Wai Chan; Yu Hsin Chen – Interactive Technology and Smart Education, 2024
Purpose: Podcasting is a new mobile technology application for language learning. Drawing upon the stimulus-organism-response model and the interest driven creator (IDC) theory from e-learning, this study aims to develop and test an integrative conceptual framework. This study investigates contextual and environmental stimuli effects (content…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Audio Equipment
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Al-Wasy, Baleigh Qassem – Interactive Technology and Smart Education, 2020
Purpose: This paper aims to highlight a research on integrating technology into teaching and learning of second/foreign language writing. Design/methodology/approach: In total, 18 empirical studies, involving a total of 1,281 second and foreign language learners, have been reviewed. These studies are selected from the following two databases: Web…
Descriptors: Technology Integration, Instructional Effectiveness, Writing Instruction, Second Language Instruction
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Al Khateeb, Ahmed A. – Interactive Technology and Smart Education, 2019
Purpose: The current research presents a 14-week experience of developing socially orientated narratives in a digital mode, which involved 60 female Saudi English as a foreign language (EFL) learners. Initially working together, they were later divided into groups of approximately eight members each. The purpose of this research is to determine…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Foreign Countries
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Antigoni Parmaxi; Panayiotis Zaphiris; Salomi Papadima-Sophocleous; Andri Ioannou – Interactive Technology and Smart Education, 2013
Purpose: The purpose of this study is to chart the development in computer-assisted language learning (CALL), by building a map of existing research work in the field. Based on a corpus of 163 manuscripts, published between January 2009 and September 2010 in four major journals devoted to CALL, it sets out to describe the range of topics covered…
Descriptors: Computer Assisted Instruction, Teaching Methods, Second Language Learning, Second Language Instruction
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Tam, Vincent – Interactive Technology and Smart Education, 2012
Purpose: Learning Chinese is unquestionably very important and popular worldwide with the fast economic growth of China. To most foreigners and also local students, one of the major challenges in learning Chinese is to write Chinese characters in correct stroke sequences that are considered as significant in the Chinese culture. However, due to…
Descriptors: Foreign Countries, Intelligent Tutoring Systems, Computer System Design, Computer Software
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McPherson, Douglas – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to describe how and why Texas A&M University at Qatar (TAMUQ) has developed a system aiming to effectively place students in freshman and developmental English programs. The placement system includes: triangulating data from external test scores, with scores from a panel-marked hand-written essay (HWE),…
Descriptors: Student Placement, Educational Testing, English (Second Language), Second Language Instruction
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Zapata-Rivera, Diego; VanWinkle, Waverely; Doyle, Bryan; Buteux, Alyssa; Bauer, Malcolm – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to propose and demonstrate an evidence-based scenario design framework for assessment-based computer games. Design/methodology/approach: The evidence-based scenario design framework is presented and demonstrated by using BELLA, a new assessment-based gaming environment aimed at supporting student learning of…
Descriptors: Feedback (Response), Urban Schools, Measurement, Psychometrics
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Miller, Megan; Hegelheimer, Volker – Interactive Technology and Smart Education, 2006
Despite their motivational appeal to learners, innovative and technologically advanced computer simulation games targeting native English speakers frequently remain beyond the competence of ESL learners as independent didactic tools. Guided by Chapelle's (2001) criteria for determining CALL task appropriateness, this paper illustrates how the…
Descriptors: Feedback (Response), Vocabulary Development, English (Second Language), Second Language Learning