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Yeh, Hui-Chin; Heng, Leechin; Tseng, Sheng-Shiang – Journal of Research on Technology in Education, 2021
Video-making projects have often been used to facilitate English as a Foreign Language (EFL) students' active application of target language acquired in classroom settings to authentic learning environments. However, few empirical studies have focused on how the activity can foster and enhance EFL students' writing skills. Fifty-seven EFL students…
Descriptors: Video Technology, Writing Skills, Writing Improvement, English (Second Language)
Fu, Jo Shan; Yang, Shih-Hsien; Yeh, Hui-Chin – Journal of Research on Technology in Education, 2022
Previous research has addressed the effects of digital storytelling (DST) on verbal English competence and demonstrated that students engage more and learn more effectively. However, the relationship between learner engagement and speaking competence needs a further analysis of the methods wherein a specific DST tool facilitates learner engagement…
Descriptors: Story Telling, English (Second Language), Second Language Learning, Second Language Instruction
Kim, Min Kyu; Ketenci, Tuba – Journal of Research on Technology in Education, 2020
We investigated relationships among expressed emotions, perceived motivation, perceived emotions, and three dependent variables (i.e., behavioral engagement, cognitive engagement, and student achievement) in the context of a blended online course. We defined "expressed emotions" as emotions detected by an affective computing tool in…
Descriptors: Role, Emotional Response, Academic Achievement, Student Motivation
Talan, Tarik; Dogan, Yunus; Batdi, Veli – Journal of Research on Technology in Education, 2020
The present article attempts to reinterpret the findings of most recent studies investigating effect of using games for teaching purposes. A methodological approach combining a meta-analysis of quantitative data with qualitative ones was adopted in order to present the broadest picture of the current research on educational use of games. To this…
Descriptors: Educational Games, Game Based Learning, Instructional Effectiveness, Academic Achievement
Green, Lucy Santos; Inan, Fethi A.; Maushak, Nancy J. – Journal of Research on Technology in Education, 2014
The purpose of this study was to explore the integration of vidcasts as student-generated products in English as a second language (ESL) classrooms. We collected qualitative data through observations, student artifacts, and semistructured interviews from 16 reading students at a public middle school located in the southwestern United States. Study…
Descriptors: Case Studies, Academic Discourse, Creativity, Freedom
Narciss, Susanne; Koerndle, Hermann – Journal of Research on Technology in Education, 2008
This paper uses the framework of distributed cognition to discuss benefits and constraints of technology adoption and use in social-constructive language learning scenarios. The purposes of this paper are (a) to describe how the open-ended knowledge construction and communication tools TEE (The Electronic Exercise) and EF-editor (Exercise Format…
Descriptors: Second Language Instruction, Second Language Learning, Editing, Grade 7