Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 6 |
Since 2006 (last 20 years) | 15 |
Descriptor
Educational Technology | 15 |
Role Playing | 15 |
Second Language Instruction | 15 |
Foreign Countries | 11 |
Second Language Learning | 9 |
College Students | 8 |
Teaching Methods | 8 |
English (Second Language) | 7 |
Computer Simulation | 6 |
Student Attitudes | 6 |
Technology Uses in Education | 6 |
More ▼ |
Source
Author
Bauer, Malcolm | 1 |
Buteux, Alyssa | 1 |
Castro, Paloma | 1 |
Chao, Rih-Chang | 1 |
Deputatova, Natalia A. | 1 |
Derivry-Plard, Martine | 1 |
Doyle, Bryan | 1 |
Dupuy, Beatrice | 1 |
Fazlyeva, Zulfiya Kh. | 1 |
Gellar-Goad, T. H. M. | 1 |
Grant, Scott | 1 |
More ▼ |
Publication Type
Reports - Research | 12 |
Journal Articles | 11 |
Speeches/Meeting Papers | 2 |
Tests/Questionnaires | 2 |
Collected Works - Proceedings | 1 |
Dissertations/Theses -… | 1 |
Reports - Descriptive | 1 |
Education Level
Higher Education | 11 |
Postsecondary Education | 10 |
Elementary Secondary Education | 3 |
High Schools | 2 |
Secondary Education | 2 |
Elementary Education | 1 |
Middle Schools | 1 |
Audience
Location
Australia | 2 |
Japan | 2 |
Pennsylvania | 2 |
Russia | 2 |
South Korea | 2 |
Spain | 2 |
Spain (Madrid) | 2 |
Turkey | 2 |
Asia | 1 |
Brazil | 1 |
Connecticut | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Test of English as a Foreign… | 1 |
What Works Clearinghouse Rating
Fazlyeva, Zulfiya Kh.; Sheinina, Dina P.; Deputatova, Natalia A. – International Journal of Environmental and Science Education, 2016
Relevance of the problem stated in the article is determined by new teaching approach uniting the traditional teaching experience with that of the modern information technologies, all being merged into a new course of the computer lingua-didactics (the international term of which is "Computer Assisted Language Learning" (CALL) or…
Descriptors: Student Projects, Teaching Methods, Computer Assisted Instruction, Second Language Instruction
Lopez-Alvarado, Julio – Online Submission, 2017
In this paper, a practical course for listening, speaking, reading and writing was designed using authentic video material. The aim of this paper is to offer tools to the TEFL teacher in order to design new course materials using video material. The development procedure is explained in detail, and the underpinning main theories are also…
Descriptors: English (Second Language), Second Language Instruction, Educational Technology, Video Technology
Uzun, Levent – Teaching English with Technology, 2017
The aim of the present study was to raise awareness related to the postmodern educational philosophies, and to the opportunities provided by the emerging technologies and conditions of our era with regard to foreign language (FL) education. The main discussion was that educators and educational practices are not in complete harmony with the recent…
Descriptors: Postmodernism, Educational Philosophy, Technology Uses in Education, Educational Technology
Quixal, Martí; Meurers, Detmar – CALICO Journal, 2016
The paper tackles a central question in the field of Intelligent Computer-Assisted Language Learning (ICALL): How can language learning tasks be conceptualized and made explicit in a way that supports the pedagogical goals of current Foreign Language Teaching and Learning and at the same time provides an explicit characterization of the Natural…
Descriptors: Computer Assisted Instruction, Educational Technology, Second Language Instruction, Natural Language Processing
Castro, Paloma; Derivry-Plard, Martine – Research-publishing.net, 2016
Intercultural telecollaboration allows for a radical change in language education. New technologies enable learners of different languages and cultures to practice their intercultural skills. Teachers no longer need to design "fake" role-plays to develop interaction in the target language. Above all, teachers have the possibility to…
Descriptors: Intercultural Communication, English (Second Language), Second Language Learning, Second Language Instruction
The Implications of Virtual World Technology for K-12 Students in a Foreign Language Course of Study
Parrott, David L. – ProQuest LLC, 2014
The use of virtual world technology for language instruction is a recent development in education. The goal of this study was to provide a functioning 3D environment for German language students to experience as avatars. The student's impressions, attitudes, and perceptions of this learning activity would be recorded and analyzed to see if this…
Descriptors: Educational Technology, Computer Simulation, Role Playing, Second Language Learning
Iino, Atsushi; Yabuta, Yukiko; Nakamura, Yoichi – Research-publishing.net, 2016
The purpose of this study is to find the effects of using Videoconferencing (VC) as a tool for foreign language instructions in a semester long research study. The research questions focus on the effects of VC (1) on speaking skills, and (2) on general proficiency scores. English as a Foreign Language (EFL) learners in a university in Japan were…
Descriptors: Videoconferencing, Educational Technology, Technology Uses in Education, Second Language Instruction
World of Wordcraft: Foreign Language Grammar and Composition Taught as a Term-Long Role-Playing Game
Gellar-Goad, T. H. M. – Arts and Humanities in Higher Education: An International Journal of Theory, Research and Practice, 2015
This article outlines an innovative approach to the instruction of foreign languages: a term-long role-playing game in the style of tabletop role-playing games such as "Dungeons & Dragons." Students adopt personas, avatars, or "player characters" and take them through adventures, exploration, puzzles, and fights with…
Descriptors: Second Language Instruction, Role Playing, Educational Games, Undergraduate Study
Toporkova, Olga; Novozhenina, Elena; Tchechet, Tamara; Likhacheva, Tatiana – English Language Teaching, 2014
The integration of Russia into the international common space of research and education accompanied by modernization of the national system of education puts forward new demands to postgraduate education. The processes of integration and modernization increase the importance of learning a foreign language for a future scientist. The article deals…
Descriptors: Teaching Methods, Second Language Instruction, Second Language Learning, Modern Languages
Michelson, Kristen; Dupuy, Beatrice – L2 Journal, 2014
Recent scholarship has proposed a pedagogy of multiliteracies to frame FL curricula and instruction, and encourage critical reflection about language use through a variety of discourses and textual genres. One pedagogical framework conducive to fostering learners' intersemiotic awareness is Global Simulation (GS). GS consists in the creation of a…
Descriptors: Multiliteracies, Second Language Instruction, French, Simulation
Tseng, Jun-Jie; Tsai, Ya-Hsun; Chao, Rih-Chang – Australasian Journal of Educational Technology, 2013
Three-dimensional (3-D) multi-user virtual environments (3-D MUVEs) have been used to provide language learners with realistic scenarios in which verbal and non-verbal interactions are simulated. However, little is known of the underlying factors that shape interaction in avatar-based virtual worlds. This study examined the perceptions of 38…
Descriptors: Computer Simulation, Second Language Instruction, Chinese, Second Language Learning
Henderson, Michael; Huang, Hui; Grant, Scott; Henderson, Lyn – Australasian Journal of Educational Technology, 2012
It was found in the two-year study reported in this article that a single collaborative language lesson using "Second Life" can result in a statistically significant increase in student self-efficacy beliefs across a range of specific and general language skills. However, students with different "real life" prior experience…
Descriptors: Foreign Countries, Self Efficacy, Language Skills, Chinese
Suh, S.; Kim, S. W.; Kim, N. J. – Journal of Computer Assisted Learning, 2010
This study investigated the effectiveness of massive multiplayer online role-playing game (MMORPG)-based (massive multiplayer online role-playing game) instruction in elementary English education. The effectiveness of the MMORPG program was compared with face-to-face instruction and the independent variables (gender, prior knowledge, motivation…
Descriptors: Foreign Countries, Games, Prior Learning, Learning Motivation
Zapata-Rivera, Diego; VanWinkle, Waverely; Doyle, Bryan; Buteux, Alyssa; Bauer, Malcolm – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to propose and demonstrate an evidence-based scenario design framework for assessment-based computer games. Design/methodology/approach: The evidence-based scenario design framework is presented and demonstrated by using BELLA, a new assessment-based gaming environment aimed at supporting student learning of…
Descriptors: Feedback (Response), Urban Schools, Measurement, Psychometrics
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers