Publication Date
In 2025 | 1 |
Since 2024 | 2 |
Since 2021 (last 5 years) | 9 |
Since 2016 (last 10 years) | 9 |
Since 2006 (last 20 years) | 9 |
Descriptor
Game Based Learning | 9 |
Intervention | 9 |
Second Language Instruction | 9 |
Second Language Learning | 9 |
English (Second Language) | 7 |
Foreign Countries | 6 |
Comparative Analysis | 5 |
Computer Software | 5 |
Student Attitudes | 5 |
Teaching Methods | 5 |
Instructional Effectiveness | 4 |
More ▼ |
Source
LEARN Journal: Language… | 2 |
Online Submission | 2 |
British Journal of… | 1 |
Educational Technology… | 1 |
IAFOR Journal of Education | 1 |
Online Learning | 1 |
ProQuest LLC | 1 |
Author
Aydin, Seda Musaoglu | 1 |
Chu, Samuel Kai Wah | 1 |
Elnaz Sarabchian | 1 |
Jennifer C. Richardson | 1 |
John Morris | 1 |
Meletiadou, Eleni | 1 |
Norphealey Eang | 1 |
Ocampo, Darrel M. | 1 |
Orejuela, Jerome G. | 1 |
Pimpuang, Kowit | 1 |
Qian Xu | 1 |
More ▼ |
Publication Type
Reports - Research | 8 |
Journal Articles | 7 |
Dissertations/Theses -… | 1 |
Tests/Questionnaires | 1 |
Education Level
Higher Education | 5 |
Postsecondary Education | 5 |
Elementary Education | 3 |
Secondary Education | 3 |
Intermediate Grades | 2 |
Middle Schools | 2 |
Early Childhood Education | 1 |
Grade 3 | 1 |
Grade 4 | 1 |
Grade 6 | 1 |
Grade 8 | 1 |
More ▼ |
Audience
Location
China | 2 |
Philippines | 2 |
Thailand | 1 |
United Kingdom | 1 |
Laws, Policies, & Programs
Assessments and Surveys
Test of English as a Foreign… | 1 |
What Works Clearinghouse Rating
Aydin, Seda Musaoglu; Çakir, Nur Akkus – Educational Technology Research and Development, 2022
The rich multimedia-enhanced language content offered by modern commercial off-the-shelf games and students' interest in playing such games has motivated efforts for seeking effective means to integrate them into the curriculum to enrich and enhance foreign language learning. Despite the general interest and appeal of game-enhanced learning in…
Descriptors: Second Language Learning, Game Based Learning, Intervention, English (Second Language)
Norphealey Eang; Sirirat Petsangsri; John Morris – LEARN Journal: Language Education and Acquisition Research Network, 2025
English writing and critical thinking are not only fundamental to academic success but also play a crucial role for the holistic development of primary students. This study investigated the effects of a cloud-based gamified instruction integrating peer assessment on primary student English writing and critical thinking. A pre- and post-test with a…
Descriptors: Game Based Learning, Computer Software, Grade 6, Critical Thinking
Pimpuang, Kowit; Yuttapongtada, Methawee – LEARN Journal: Language Education and Acquisition Research Network, 2023
The objectives of this research article were to study the relations of Sanskrit to English, to investigate English words identified as of Sanskrit origin which are loanwords in the Thai language and to explore the effects of using WordWall gamification for English words of Sanskrit origin in Thai learning. The samples consisted of seven master's…
Descriptors: Classical Languages, Linguistic Borrowing, Thai, Intervention
Qian Xu; Jennifer C. Richardson – Online Learning, 2024
Scholars indicated that learners who are strategic with their language learning (e.g., selfregulated learning [SRL], cognitive and meta-cognitive strategies) tend to be more efficient, resourceful, and flexible, and thus have better language learning outcomes (Oxford, 2016; Heo et al., 2012; Plonsky, 2011). Besides focusing on the knowledge,…
Descriptors: Metacognition, Learning Strategies, Outcomes of Education, Vocabulary Development
Elnaz Sarabchian – ProQuest LLC, 2021
Quasi-experimental research was conducted to examine the effect of game-based student response systems (GBSRS) on student achievement and self-efficacy in languages other than English (LOTE). The research employed a pretest-posttest, non-equivalent control group design in which 170 third and fourth-grade students participated in a 12-session…
Descriptors: Game Based Learning, Second Language Learning, Second Language Instruction, Teaching Methods
Qiao, Shen; Yeung, Susanna Siu-sze; Shen, Xiaoai; Chu, Samuel Kai Wah – British Journal of Educational Technology, 2022
Purpose: Morphological awareness (MA), the ability to reflect on and manipulate the smallest language units within a word, has been identified as an essential metalinguistic awareness to predict literacy development. In this study, we examine whether an online gamified English MA programme is more effective than physical face-to-face instruction…
Descriptors: Morphology (Languages), Metalinguistics, Literacy, Prediction
Orejuela, Jerome G.; Tolin, Marife R.; Soreta, Myla O.; Ocampo, Darrel M. – Online Submission, 2022
The study aimed to determine the effectiveness of gamifying instruction in the English language proficiency of Grade 8 Filipino ESL students in one University in Bicol, Philippines, that offers Junior High School. The quasi-experimental single pretest-posttest design was used in the study. The researcher-made test which underwent series of…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Second Language Instruction
Souribio, Christine N. – Online Submission, 2023
"Gamification is the process of using game thinking and game dynamics to engage audiences and solve problems", Zichermann (2011). The aim of this research is to facilitate the least-learned competencies in the English subject of students of Grade 8 in Tupi National High School for the academic year 2022-2023. With this, the researcher…
Descriptors: Problem Solving, Game Based Learning, High School Students, Language Tests
Meletiadou, Eleni – IAFOR Journal of Education, 2023
To prepare their students for the increasingly demanding workplace of the 21st century, business schools resort to using experiential learning techniques to make explicit connections between knowledge and experiences students already have, encouraging them to make their own interpretations. In this case study, 50 multilingual students participated…
Descriptors: Multilingualism, English (Second Language), Second Language Learning, Second Language Instruction