Publication Date
In 2025 | 3 |
Since 2024 | 8 |
Since 2021 (last 5 years) | 27 |
Since 2016 (last 10 years) | 46 |
Since 2006 (last 20 years) | 64 |
Descriptor
Program Effectiveness | 69 |
Second Language Instruction | 69 |
Vocabulary Development | 69 |
English (Second Language) | 49 |
Foreign Countries | 48 |
Teaching Methods | 26 |
Educational Technology | 25 |
Second Language Learning | 18 |
Elementary School Students | 16 |
College Students | 14 |
Intervention | 13 |
More ▼ |
Source
Author
Publication Type
Education Level
Audience
Administrators | 1 |
Practitioners | 1 |
Researchers | 1 |
Teachers | 1 |
Location
Turkey | 7 |
Saudi Arabia | 4 |
Australia | 3 |
Indonesia | 3 |
Malaysia | 3 |
Taiwan | 3 |
Thailand | 3 |
California | 2 |
Canada | 2 |
China | 2 |
Iran | 2 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Peabody Picture Vocabulary… | 3 |
Gates MacGinitie Reading Tests | 2 |
Dynamic Indicators of Basic… | 1 |
Expressive One Word Picture… | 1 |
State Trait Anxiety Inventory | 1 |
What Works Clearinghouse Rating
Does not meet standards | 1 |
Kim, Su Kyung; Webb, Stuart – Modern Language Journal, 2023
This study examined the effects of spaced practice on second language (L2) vocabulary learning under different learning conditions. One hundred fifty Korean learners of L2 English were divided into five groups: one control (no treatment) and four experimental groups based on learning condition (fill-in-the-blanks vs. flashcards) and spacing type…
Descriptors: Drills (Practice), Second Language Instruction, English (Second Language), Vocabulary Development
Sophia Strietholt; Julie Larson-Guenette; Gemini Fox – Unterrichtspraxis/Teaching German, 2024
This article presents an exploratory genre-based writing lesson conducted in a third-year collegiate German language course. While genre-based approaches to writing have gained recognition in second language (L2) contexts, little attention has been given to learner perceptions of genre-based writing activities. Additionally, there is a lack of…
Descriptors: Second Language Instruction, German, Writing (Composition), Music
Nurah S. Alfares – International Journal of Game-Based Learning, 2025
Vocabulary is crucial for mastering English as a Foreign Language (EFL) skills. Digital Game-Based Learning (DGBL) platforms like Wordwall can enhance active learning by providing multiple-choice, missing, and matching words. The current study aimed to addresses the impact of the Wordwall platform on EFL learners in Saudi Arabia. This study…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Vocabulary Development
Pinar Sik; Ece Zehir Topkaya – Turkish Online Journal of Distance Education, 2024
This mixed-method study explored the effect of the flipped classroom model (FCM) on vocabulary learning of young English language learners and their perceptions and experiences about FCM practices. Two intact groups of 4th-grade students in a state primary school in Turkiye were randomly assigned as experimental (N = 32) and control (N = 33)…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Student Attitudes
Cristina Cunha-Perez; Miguel Arevalillo-Herraez; David Arnau – IEEE Transactions on Learning Technologies, 2024
This article introduces a set of teaching strategies to enhance second language learning for students with Down syndrome (DS) enrolled in an English course covering material from the first two years of primary school. A set of instructional support strategies has been defined and integrated into an online learning software, developed ad hoc to…
Descriptors: Teaching Methods, Second Language Instruction, Students with Disabilities, Down Syndrome
Jeenpracha, Chayakorn; Pongtornvivan, Chayanin; Wongsatit, Nattanan; Ketmuni, Montchatry – Online Submission, 2023
The objectives of this research were (1) to study the results of using board game to improve English vocabulary for upper primary school students in small and medium-sized schools, and (2) to study the students' satisfaction after using board game. There were a total of 100 students: 50 students from small-sized schools, and 50 students from a…
Descriptors: Vocabulary Development, Educational Games, Elementary School Students, Student Satisfaction
Nicolaidou, Iolie; Pissas, Petros; Boglou, Dimitrios – Interactive Learning Environments, 2023
Virtual Reality applications are predicted to create a paradigm shift in education, but there is little empirical evidence of their educational value. Virtual Reality affordances to support language learning have not yet been realized. This quasi-experimental study investigated the effect of a Virtual Reality application on foreign language…
Descriptors: Educational Technology, Computer Simulation, Telecommunications, Handheld Devices
Jianshu Qiao; John R. Woodward; Atm S. Alam – Cogent Education, 2024
Rote memory (RM) has become the primary method of learning vocabulary for decades in China. However, RM is tedious, leading to reduced motivation and concentration. In contrast, Educational Video Games (EVGs) are attractive and fun, which could be an alternative to RM. Although most studies have investigated EVGs' effectiveness, empirical research…
Descriptors: Foreign Countries, Video Games, Educational Games, English (Second Language)
Waluyo, Budi; Tran, Hoang Minh – TEFLIN Journal: A publication on the teaching and learning of English, 2023
Gamified online quizzes have gained popularity for their potential in enhancing student learning motivations, creating engaging lessons, and improving learning outcomes. Yet, its application and effectiveness in support of student vocabulary learning have only been explored in synchronous learning setting. This study, hence, extended the…
Descriptors: Gamification, Educational Games, Educational Technology, Vocabulary Development
Xodabande, Ismail; Hashemi, Mohammad R. – Education and Information Technologies, 2023
The current study examined the use of electronic textbooks designed as mobile applications for learning vocabulary in English among Iranian university students. To this end, 95 university students in an experimental (N = 50) and a control group (N = 45) participated in the study. An explanatory sequential mixed methods design was employed and over…
Descriptors: Educational Technology, Electronic Books, Textbooks, English (Second Language)
Gwo-Jen Hwang; Di Zhang – Educational Technology Research and Development, 2024
The effectiveness of digital game-based language learning (DGBLL) has been recognized by scholars. With the development of computer technology and multimedia learning environments, computer agents have been widely used in game systems to provide learning guidance or assistance. A computer agent is a virtual character created in a digital learning…
Descriptors: Educational Technology, Technology Uses in Education, Game Based Learning, Computer Simulation
Manoochehr Jafarigohar; Hoda Divsar; Parisa Etemad – Language Teaching Research, 2025
This cross-sectional study aimed to explore the nature and the patterns of lexical growth in content and language integrated learning (CLIL) and non-CLIL learners across three successive academic years. To pursue the purpose of the study a total of 110 female students of six classes in 3rd, 4th, and 5th grades in both bilingual and monolingual…
Descriptors: Content and Language Integrated Learning, English (Second Language), Second Language Instruction, Females
Eden, Sigal; Shmila, Livnat – Journal of Educational Computing Research, 2023
The study investigates the effect of hybrid technology (HT), which combine physical objects and virtual effects, on learning receptive-vocabulary in English as a foreign-language (EFL) among students with dyslexia. Participants included 106 students aged 9-12. The students with dyslexia were randomly divided into intervention groups that used…
Descriptors: Educational Technology, Blended Learning, Receptive Language, Vocabulary Development
Faten A. Zahran – Higher Learning Research Communications, 2025
Objectives: The study aims to investigate the efficacy of the Poe ChatGPT-based TPACK model on EFL teachers' performance and their students' vocabulary learning. Methods: I designed four instruments to gather the research data: a survey of EFL teaching skills, a teaching knowledge test, an observation checklist for assessing teacher performance,…
Descriptors: Artificial Intelligence, Technology Uses in Education, Pedagogical Content Knowledge, Technological Literacy
Jedi-Sari-Biglar, Leila; Liman-Kaban, Aysegül – Smart Learning Environments, 2023
This study explores the effect of mobile-assisted task-based learning (M-TBL) on vocabulary achievement and student attitude among English as a in content and language integrated learning (CLIL) science lessons, the researcher focused on foreign language (FL) students. To investigate this, a quasi-experimental research design was utilized. In the…
Descriptors: Telecommunications, Handheld Devices, Private Schools, Grade 4