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Paul Meara; Imma Miralpeix – Vocabulary Learning and Instruction, 2022
Workshop 2 explores some larger vocabulary networks than those presented in Workshop 1 (1,000 words instead of 100), and introduces some additional ways of activating words in a network (e.g., by using new parameters in our models). The simulations will show that raising a network's activation level may not be as easy as we would have expected,…
Descriptors: Vocabulary Development, Networks, Simulation, Workshops
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Liontas, John I. – Iranian Journal of Language Teaching Research, 2022
This article both describes and explains the nature of system simulations--the generation of (non-)numeric models representing characteristics, behaviors, or functions of physical or abstract systems/processes under study. For ease of presentation, I first present some of the most pressing theoretical-practical considerations concerning…
Descriptors: Second Language Learning, Second Language Instruction, Computer Software, Computer Games
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Paul Meara; Imma Miralpeix – Vocabulary Learning and Instruction, 2023
This paper is part 3 of a series of workshops that examine the properties of some simple models vocabulary networks. This Workshop focusses on how the vocabulary network responds when words become easier to activate. The Workshop is linked to an on-line practice room where readers can explore these processes for themselves.
Descriptors: Vocabulary Development, Psycholinguistics, Language Processing, Workshops
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Pelánek, Radek; Effenberger, Tomáš; Kukucka, Adam – Journal of Educational Data Mining, 2022
We study the automatic identification of educational items worthy of content authors' attention. Based on the results of such analysis, content authors can revise and improve the content of learning environments. We provide an overview of item properties relevant to this task, including difficulty and complexity measures, item discrimination, and…
Descriptors: Item Analysis, Identification, Difficulty Level, Case Studies
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Sydorenko, Tetyana; Smits, Tom F. H.; Evanini, Keelan; Ramanarayanan, Vikram – Computer Assisted Language Learning, 2019
Recent CALL technology reviews cover a plethora of technologies available to language learners to improve a variety of skills, including speaking. However, few technology-enhanced self-access tools are available for pragmatic development, especially in oral modality. Recognizing the benefits of structured practice for second language development,…
Descriptors: Computer Assisted Instruction, Second Language Learning, Second Language Instruction, Teaching Methods
Finney, Sara – ProQuest LLC, 2018
The present study investigates if and how a US-Mexico border role-immersion simulation creates conditions for authenticity in an intermediate Spanish classroom. Aiming to promote whole-person engagement within a rich contextualized scenario, 16 undergraduate students adopted the roles of real-world cultural identities and were tasked with…
Descriptors: Spanish, Second Language Learning, Second Language Instruction, Empathy
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Culley, Gerald; And Others – CALICO Journal, 1986
Describes commercial examples of computerized adventure games that have much to offer language learning. Features for such a program are suggested, and the means by which these programs can be modified for instructional purposes are discussed. (Author/CB)
Descriptors: Computer Assisted Instruction, Computer Software, Educational Games, Learning Activities
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Legenhausen, Lienhard; Wolff, Dieter – System, 1990
Describes the results of a research project that tested computer assisted language teaching/learning programs in everyday classroom situations. The evaluative principles and the selection of the programs evaluated are discussed, and the applied techniques borrowed from cognitive psychology in the evaluation of text manipulation programs of the…
Descriptors: Computer Assisted Instruction, Computer Software, Instructional Material Evaluation, Media Selection
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de Quincy, Paul – CALICO Journal, 1986
Describes six types of software (manipulative, problem-solving, text reconstruction, text construction, simulation, and adventure) and the possible roles of each in computer-assisted language learning. (Author/CB)
Descriptors: Computer Assisted Instruction, Computer Software, Educational Games, English (Second Language)
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Raschio, Richard A. – Foreign Language Annals, 1986
Reviews concepts which form the basis for a communicative approach to foreign language software design. Examples of communicative program formats, the role of Local Area Networks, and teachers' roles in designing and implementing such software are also discussed. (Author/CB)
Descriptors: Communicative Competence (Languages), Computer Assisted Instruction, Computer Software, Interaction
Mangenot, Francois – Francais dans le Monde, 1994
Because use of computers in second-language classrooms may tend to decrease interpersonal interaction, and therefore communication, ways to promote interaction are offered. These include small group computer projects, and suggestions are made for use with various computer functions and features: tutorials, word processing, voice recording,…
Descriptors: Class Activities, Classroom Communication, Classroom Techniques, Communication Skills
Blasky, Andrew, Ed.; And Others – Cross Currents, 1984
This issue of the biannual journal of the Language Institute of Japan contains, in addition to book reviews, conference listings, and other announcements, these articles: "Teaching Literature with Cognitive Counseling" (Wayne Pounds); "Extending the Scope of ESL Software for Advanced Students" (Hiroko Wagner);…
Descriptors: Book Reviews, Children, Classroom Techniques, Communicative Competence (Languages)
Cohen, Linda M. – 1989
Significant advances in hardware and software have increased the possible applications for educating limited-English-proficient students. Two major studies have focused on technology and its relationship to the education of this population. There is a great diversity of hardware currently in use in schools, either stand-alone computers or computer…
Descriptors: Audio Equipment, Computer Assisted Instruction, Computer Oriented Programs, Computer Software