ERIC Number: EJ1474681
Record Type: Journal
Publication Date: 2025-Jul
Pages: 27
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-1362-1688
EISSN: EISSN-1477-0954
Available Date: 0000-00-00
Pedagogic Tasks in Digital Games: Effects of Feedback Conditions and Individual Characteristics on Learning Request-Making
Naoko Taguchi1; Daniel H. Dixon1; Yuqing Qin2; Ying Chen2
Language Teaching Research, v29 n5 p2177-2203 2025
We investigated the extent to which English learners developed knowledge of pragmatically-appropriate request-making forms through task-based gameplay involving virtual dialogues with fictional professors, employers, and friends on a virtual US campus. The digital game presents players with several scenarios, asking them to select the most appropriate dialogue option given a situation presented in both text and video. Depending on their dialogue choice, one of three videos plays depicting an authentic reaction to the option selected (e.g. happily accepting the request; refusing the request with dismay). Undergraduate students at a Chinese university (n = 105) played the game involving 10 hypothetical request-making scenarios. Two versions of the game were developed. In one version, participants were only given one opportunity to watch a single reaction video while the second version allowed selection of multiple request forms and viewing multiple reaction videos. Regardless of the game version, participants improved their productive knowledge of request-making after playing the game and maintained knowledge at the delayed posttest, even though their receptive knowledge showed no improvement. Higher English proficiency had a positive impact on their immediate gains in productive knowledge, while motivation to learn English had a negative impact on receptive knowledge.
Descriptors: Game Based Learning, Undergraduate Students, Video Games, Computer Simulation, Pragmatics, Dialogs (Language), English (Second Language), Second Language Learning, Second Language Instruction, Foreign Countries, Interpersonal Competence, Vignettes, Video Technology, Learning Motivation
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Publication Type: Journal Articles; Reports - Research
Education Level: Higher Education; Postsecondary Education
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Identifiers - Location: China
Grant or Contract Numbers: N/A
Author Affiliations: 1Northern Arizona University, USA; 2Ocean University of China, China