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Rueb, Avery; Cardoso, Walcir; Grimshaw, Jennica – Research-publishing.net, 2018
"Prêt à Négocier" (PàN) is an interactive digital information gap game designed to help French students improve their interaction skills. In this study, we examined the effects of its use on improving French learners' vocabulary. Following a pretest/posttest design, we compared the development of 20 French words between an experimental…
Descriptors: Second Language Learning, Second Language Instruction, French, Vocabulary Development
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Grimshaw, Jennica; Cardoso, Walcir – Language Learning & Technology, 2018
Activities that promote fluency development or the automatization of speech are often ignored in second language classes because they do not teach new things; instead, they focus on speeding up language use (Nation & Newton, 2008). Anxiety also decreases chances for fluency development, as learners are less willing to produce output (Gregersen…
Descriptors: Speech Communication, Language Fluency, Second Language Learning, Teaching Methods
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Cardoso, Walcir; Rueb, Avery; Grimshaw, Jennica – Research-publishing.net, 2017
This study examines the effects of the pedagogical use of an interactive mobile digital game, Prêt à Négocier (PàN), on improving learners' pronunciation of French as a Second Language (FSL), using three holistic measures: comprehensibility, fluency, and overall pronunciation. Two groups of FSL learners engaged in different types of game-playing…
Descriptors: Educational Games, Computer Games, Teaching Methods, Telecommunications
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Grimshaw, Jennica; Cardoso, Walcir; Collins, Laura – Research-publishing.net, 2017
Mobile-Assisted Language Learning (MALL) provides second language (L2) learners and teachers with resources to enhance the learning experience, including its anytime, anywhere accessibility (Traxler, 2007). However, factors such as lack of confidence with technology (Son, 2014) and time limitations (Godwin-Jones, 2015) may prevent teachers from…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education