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Li, Ke; Peterson, Mark; Wan, Jiahui – International Journal of Computer-Assisted Language Learning and Teaching, 2022
Despite the increasing awareness of digital games' potential for language learning, only a handful of studies focus on their integration into classrooms. Informed by bridging activities, this mixed methods case study recruited six students to engage in instructed gameplay in class and game-related activities after class. Both qualitative and…
Descriptors: Video Games, Second Language Learning, Academic Achievement, Learner Engagement
Peterson, Mark – Computer Assisted Language Learning, 2023
This paper reviews the literature on the use of digital simulation games in computer-assisted language learning (CALL). The discussion explores research approaches, contexts, methodologies, findings, trends and issues in peer-reviewed research that has investigated the use of this type of digital game over the period 2005 to 2020. Results showed…
Descriptors: Computer Assisted Instruction, Teaching Methods, Second Language Learning, Second Language Instruction
Peterson, Mark – Computer Assisted Language Learning, 2016
Contemporary CALL research reflects renewed interest in digital games. One aspect of this phenomenon namely, use of massively multiplayer online role-playing games (MMORPGs), has expanded significantly, highlighting the need for a review. This paper analyzes findings from 10 learner-based studies that draw on accounts of SLA informed by cognitive…
Descriptors: Computer Assisted Instruction, Second Language Instruction, Second Language Learning, Computer Games
Peterson, Mark – CALICO Journal, 2011
This article investigates research on the use of network-based three-dimensional virtual worlds in computer-assisted language learning (CALL). The significant features of the major types of virtual world currently utilized are examined, as are the hypothesized advantages and issues associated with their use. This is followed by a critical review…
Descriptors: Teacher Role, Educational Technology, English (Second Language), Second Language Learning
Peterson, Mark – ReCALL, 2012
This exploratory study investigates the linguistic and social interaction of four intermediate EFL learners during game play in a massively multiplayer online role playing game (MMORPG). Twelve illustrative episodes drawn from the participants' text chat, collected in four 70-minute sessions held over a one-month period, are analyzed from a…
Descriptors: English (Second Language), Second Language Learning, Computer Games, Role Playing
Peterson, Mark – Simulation & Gaming, 2010
This article explores research on the use of computerized games and simulations in language education. The author examined the psycholinguistic and sociocultural constructs proposed as a basis for the use of games and simulations in computer-assisted language learning. Research in this area is expanding rapidly. However, to date, few studies have…
Descriptors: Computer Assisted Instruction, Educational Technology, Games, Psycholinguistics
Peterson, Mark – ReCALL, 2012
This paper reports on the task-based interaction of English as a Foreign Language (EFL) learners in the 3D multiuser virtual environment (MUVE) Second Life. The discussion first explores research on the precursors of MUVEs, text-based 2D virtual worlds known as MOOs. This is followed by an examination of studies on the use of MUVEs in Computer…
Descriptors: Foreign Countries, Computer Simulation, Simulated Environment, Role Playing
Peterson, Mark – ReCALL, 2010
This paper reports on an exploratory case study that investigates the synchronous interaction of intermediate level EFL learners in the 3D virtual world "Second Life." The subjects took part in three seventy-minute chat sessions that involved the use of affordances provided by a purpose-built world within this environment. Analysis of the data…
Descriptors: English (Second Language), Second Language Learning, Computer Assisted Instruction, Internet
Peterson, Mark – Journal of Interactive Learning Research, 2008
This article investigates the dyad-based communication of two groups of non-native speakers (NNSs) of English involved in real time interaction in a type of text-based computer-mediated communication (CMC) tool known as a MOO. The object of this semester long study was to examine the ways in which the subjects managed their L2 interaction during…
Descriptors: Communication Strategies, Computer Mediated Communication, Opinions, Interaction
Peterson, Mark – Computer Assisted Language Learning, 2006
In this paper, I report on the findings of a study that investigated non-native speaker interaction in a three dimensional (3D) virtual world that incorporates avatars and text chat known as "Active Worlds." Analysis of the chat transcripts indicated that the 24 intermediate level EFL participants were able to undertake a variety of tasks through…
Descriptors: English (Second Language), Communication Strategies, Computer Assisted Instruction, Computer Mediated Communication

Peterson, Mark – Computer Assisted Language Learning, 1998
Delineates the process of how a Web site called the Virtual Learning Environment (VLE) was created to meet the language learning needs of a group of learners at a graduate school in Japan. The focus of discussion is on factors that influenced the design and evolution of the VLE site. (Author/VWL)
Descriptors: Computer Assisted Instruction, Foreign Countries, Graduate Students, Higher Education

Peterson, Mark – Computer Assisted Language Learning, 1998
Proposes preliminary guidelines applicable to the creation of hypermedia-based learning environments that draw on insights gained from research in a number of fields. The framework encompasses (1) the importance of modern pedagogy in shaping instructional design, (2) cognitive and instructional design factors that may facilitate development of…
Descriptors: Cognitive Development, Computer Assisted Instruction, Epistemology, Guidelines

Peterson, Mark – Computer Assisted Language Learning, 1999
Recent interest in computer-assisted language learning (CALL) has been accompanied by an expansion in the demand for CALL centers. The planning and creation of these facilities present educators and administrators with a unique set of challenges. This article highlights these factors and illustrates how a CALL center can be successfully…
Descriptors: Computer Assisted Instruction, Computer Centers, Computer Software, Feedback

Peterson, Mark – System, 1997
Discusses the impact of computer networking on foreign language teaching and focuses on the competing claims made regarding the value of network-based language learning activity. A description of how internet-based activities operate in the classroom is included. (24 references) (Author/CK)
Descriptors: Change Agents, Communicative Competence (Languages), Computer Assisted Instruction, Computer Networks