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Dixon, Daniel H. – CALICO Journal, 2022
This study quantitatively measures the variation in language derived from a targeted set of digital game mechanics. Mechanics refer to the design elements of a game that make up the overall gameplay experience, determining player actions and the degree of language interaction. A corpus was compiled by extracting the language files from two popular…
Descriptors: Language Usage, Computer Games, Second Language Learning, Second Language Instruction
Joshua Matthews; Kriss Lange – CALICO Journal, 2024
Aural vocabulary knowledge (AVK) of high-frequency words is critical for second language listening comprehension. However, learners of English as a foreign language (EFL), despite considerable periods of language study, often do not have the AVK needed for basic communicative competence. A mixed methods approach is applied to determine whether…
Descriptors: Vocabulary Development, English (Second Language), Second Language Learning, Second Language Instruction
Signe Hannibal Jensen – CALICO Journal, 2024
The present study set in Denmark explores how social media use may help to facilitate English as a second language (L2) development by means of social media literacy socialization. The data consisted of English language Ariana Grande (AG) fan TikToks made over the course of a year by a Danish girl, aged 11-12, and semi-structured interviews.…
Descriptors: Foreign Countries, Social Media, English (Second Language), Second Language Learning
Estela Ene; Thomas A. Upton – CALICO Journal, 2024
Teacher-moderated online chats are a common option for conducting writing conferences with students. The efficacy of chat sessions is impacted by the expectations for and structure of these sessions. This corpus-based study used a move analysis to determine the purposes and organization of 129 chats between 3 experienced teachers and 106 students…
Descriptors: Teacher Student Relationship, Computer Mediated Communication, English (Second Language), Second Language Learning
Yuchan Gao – CALICO Journal, 2024
Content-language integration has been perceived to be an effective approach in second and foreign language learning. However, it can be challenging to implement in content classes, especially in science classrooms. Researchers have suggested using tasks and games to help design diverse opportunities for language and content learning; in…
Descriptors: Game Based Learning, Computer Assisted Instruction, Teaching Methods, Science Instruction
Stephanie Link; Robert Redmon; Yaser Shamsi; Martin Hagan – CALICO Journal, 2024
Artificial intelligence (AI) for supporting second language (L2) writing processes and practices has garnered increasing interest in recent years, establishing AI-mediated L2 writing as a new norm for many multilingual classrooms. As such, the emergence of AI-mediated technologies has challenged L2 writing instructors and their philosophies…
Descriptors: English for Academic Purposes, Teaching Methods, Second Language Learning, Second Language Instruction
Mimi Li; Meixiu Zhang – CALICO Journal, 2024
This article reports an empirical study on embedding digital literacies in the language teacher education curriculum with pre-service and in-service teachers enrolled in a graduate-level language teaching method course. Two different types of technology-mediated collaborative tasks were implemented, one being collaborative reading for writing…
Descriptors: Digital Literacy, Teacher Education Curriculum, Visual Aids, Language Teachers
Stickler, Ursula; Emke, Martina – CALICO Journal, 2023
This article explores the future of language teaching in the light of recent developments. It is set against the background of the COVID-19 pandemic, which accelerated technology-related changes within the field. The article outlines factors that have contributed to a shift in the role of language teachers, followed by a depiction of the…
Descriptors: Educational Change, Futures (of Society), COVID-19, Pandemics
Bacca-Acosta, Jorge; Tejada, Julian; Lampropoulos, Georgios; Avila, Cecilia – CALICO Journal, 2023
Virtual reality (VR) is gaining momentum in language education thanks to technological advances and technology at a cost that is affordable for deploying a learning experience. However, there is a need for more research to identify the topics that are most suitable to be taught using VR in English as a foreign language (EFL) courses. In order to…
Descriptors: Eye Movements, English (Second Language), Second Language Learning, Second Language Instruction
María Dolores García-Pastor; Jorge Piqueres Calatayud – CALICO Journal, 2023
Identity currently features as a prominent theme in digital multimodal composition (DMC), given the significant impact of DMC on identity expression. However, L2 learners' writer identity development and fluctuation in this type of textual composition needs further exploration in light of the absence of clearly established DMC-specific identity…
Descriptors: Second Language Learning, Second Language Instruction, Multiple Literacies, Self Concept
DeMolder, Jessica; Wiseman, David; Graham, Charles; Hill, Camellia – CALICO Journal, 2023
Over the past decades, but particularly as a response to the global pandemic, online language technologies have made blended approaches increasingly practical for the language learning classroom. Despite the growing interest in blended learning generally, research has shown an overemphasis on comparative studies (Goertler, 2019), and left the…
Descriptors: Blended Learning, Teaching Methods, Second Language Learning, Second Language Instruction
Xiangying Jiang; Ryan Peters; Luke Plonsky; Bozena Pajak – CALICO Journal, 2024
This study evaluated the reading and listening proficiency levels of 245 English language learners who completed the Basic content (through Common European Framework of Reference for Languages [CEFR] level A2) of one of the following three Duolingo English courses: English for Japanese, Spanish, or Portuguese speakers. Participants self-reported…
Descriptors: Listening, Competency Based Education, English (Second Language), Second Language Learning
Karimi, Honeiah; Sañosa, David Joshua; Hernandez Rios, Kevin; Tran, Phoebe; Chun, Dorothy M.; Wang, Richert; Arya, Diana J. – CALICO Journal, 2023
The conceptualization of multiliteracies initiated by the New London Group (NLG, 1996) emphasized the situated nature of language use as a socially complex network of multimodal engagement. Inspired by this view of language and literacy, computer-assisted language learning and second language acquisition scholars have advocated for a broader scope…
Descriptors: Multiple Literacies, Computer Simulation, Affordances, Language Usage
Taguchi, Naoko; Dixon, Daniel H. – CALICO Journal, 2023
Game-based instruction has been praised as an effective approach to second language (L2) development, as it can provide a low-stakes, fun, and engaging learning environment. However, in designing digital games for L2 learning, it is important to consider how various game designs and mechanics can affect learning gains. In the current study…
Descriptors: Game Based Learning, Teaching Methods, Feedback (Response), Pragmatics
Thrasher, Tricia – CALICO Journal, 2022
Research has noted that virtual reality (VR) environments can lessen language learners' foreign language anxiety (FLA). However, previous research has relied primarily on participants' qualitative opinions, leading to a lack of studies empirically assessing how VR impacts anxiety and, consequently, second language (L2) oral production. This pilot…
Descriptors: Computer Simulation, Second Language Learning, French, Anxiety