NotesFAQContact Us
Collection
Advanced
Search Tips
Source
IEEE Transactions on Learning…17
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing 1 to 15 of 17 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Chen, Hong-Ren; Lin, Wen-Shan; Hsu, Tien-Yu; Lin, Tzu-Chun; Chen, Nian-Shing – IEEE Transactions on Learning Technologies, 2023
Research on the use of augmented reality technology in museums is mostly limited to scientific knowledge. The use of wearable device technology learning materials to benefit students in the process of English learning has been somewhat explored, along with differences in students' learning styles and their influence on students' learning…
Descriptors: Educational Games, Museums, Situated Learning, Cognitive Style
Peer reviewed Peer reviewed
Direct linkDirect link
Shadiev, Rustam; Liu, Jiawen; Cheng, Pei-Yu – IEEE Transactions on Learning Technologies, 2023
In traditional English as a foreign language (EFL) speaking classes, students have insufficient time and opportunities to practice (Zhan et al., 2015). In addition, they lack cultural and communicative contexts (Ko et al., 2021) to improve their speaking skills. Furthermore, a large number of students, especially in Asian countries, have low…
Descriptors: Electronic Learning, Handheld Devices, Second Language Learning, English (Second Language)
Peer reviewed Peer reviewed
Direct linkDirect link
Lee, Sangmin-Michelle – IEEE Transactions on Learning Technologies, 2023
EFL students often struggle with second language (L2) learning, particularly because they learn L2 out of context, which they find unmeaningful and demotivating. To provide a meaningful context for L2 learning and make learning more interesting, the present study utilized a customizable metaverse platform. First, we developed a scenario of a rose…
Descriptors: Second Language Learning, English (Second Language), Computer Simulation, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Catherine Akoth Ongoro; Yong-Yi Fanjiang – IEEE Transactions on Learning Technologies, 2024
This article aims to provide a systematic review of existing research on the use of digital game-based learning (DGBL) technology for foreign language (English) in preschool and elementary schools. Digital game-based technology enables learning to become more interactive and inspirational, thereby enhancing language acquisition. The authors…
Descriptors: Game Based Learning, Elementary School Students, Preschool Education, Creativity
Peer reviewed Peer reviewed
Direct linkDirect link
Hsu, Ting-Chia; Chang, Ching; Liang, Yi-Sian – IEEE Transactions on Learning Technologies, 2023
The study explores the effects of an interdisciplinary learning approach on developing students' English learning (EL) and computational thinking (CT) through two different game-based learning approaches. A quasi-experiment is conducted to evaluate the effectiveness of this approach in terms of enhancing students' CT knowledge and their EL…
Descriptors: Elementary School Students, Grade 3, Interdisciplinary Approach, Computation
Peer reviewed Peer reviewed
Direct linkDirect link
Ting-Chia Hsu; Ching Chang; Yi-Sian Liang – IEEE Transactions on Learning Technologies, 2024
The study explored the effects of an interdisciplinary learning approach on developing students' English learning (EL) and computational thinking (CT) through two different game-based learning approaches. A quasi-experiment was conducted to evaluate the effectiveness of this approach in terms of enhancing students' CT knowledge and their EL…
Descriptors: Game Based Learning, Elementary School Students, Comparative Analysis, English (Second Language)
Peer reviewed Peer reviewed
Direct linkDirect link
Lifang Bai; Yijia Wei – IEEE Transactions on Learning Technologies, 2024
ChatGPT can promptly reformulate a text and improve its quality in content and form while preserving the original meaning. Yet, little is known about how learners respond to such reformulations. Here, we employed a three-stage writing task (composing-comparison-rewriting) to investigate how learners notice, integrate, and perceive ChatGPT's…
Descriptors: English (Second Language), Second Language Learning, Writing Evaluation, Artificial Intelligence
Peer reviewed Peer reviewed
Direct linkDirect link
Junjie Gavin Wu; Danyang Zhang; Sangmin Michelle Lee – IEEE Transactions on Learning Technologies, 2024
The emergence of the Metaverse, supported by innovative technologies, especially extended reality, has opened up new possibilities for various fields of education. Some disciplines like STEM have already derived significant benefits from the immersive, interactive, and authentic learning opportunities afforded by the Metaverse. In contrast, only…
Descriptors: Simulated Environment, Computer Simulation, Technology Uses in Education, Second Language Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Yuchen Wang; Juxiang Zhou; Zijie Li; Shu Zhang; Xiaoyu Han – IEEE Transactions on Learning Technologies, 2024
Graded reading is one of the important ways of English learning. How to automatically judge and grade the difficulty of the English reading corpus is of great significance for precision teaching and personalized learning. However, the current rule-based readability assessment methods have some limitations, such as low efficiency and poor accuracy.…
Descriptors: Computational Linguistics, Reading Materials, Readability, Semantics
Peer reviewed Peer reviewed
Direct linkDirect link
Yang, Yang; Leung, Howard; Shum, Hubert P. H.; Li, Jiao; Zeng, Lanling; Aslam, Nauman; Pan, Zhigeng – IEEE Transactions on Learning Technologies, 2018
In this paper, a Chinese character educational system based on Kinect is proposed for guiding beginners to learn the basics of Chinese characters in a more intuitive way. It extracts 19 common components, denoted as alphabets, from Chinese characters. Nineteen postures were designed according to the shapes of these alphabets. Instead of memorizing…
Descriptors: Chinese, Orthographic Symbols, Second Language Learning, Second Language Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Shadiev, Rustam; Hwang, Wu-Yuin; Huang, Yueh-Min; Liu, Tzu-Yu – IEEE Transactions on Learning Technologies, 2017
For this study, we designed learning activities in which students applied newly acquired knowledge to solve meaningful daily life problems in their local community--a real, familiar, and relevant environment for students. For example, students learned about signs and rules in class and then applied this new knowledge to create their own rules for…
Descriptors: English (Second Language), Second Language Learning, Junior High School Students, Dictionaries
Peer reviewed Peer reviewed
Direct linkDirect link
Whitehill, Jacob; Movellan, Javier – IEEE Transactions on Learning Technologies, 2018
We propose a method of generating teaching policies for use in intelligent tutoring systems (ITS) for concept learning tasks [1], e.g., teaching students the meanings of words by showing images that exemplify their meanings à la Rosetta Stone [2] and Duo Lingo [3]. The approach is grounded in control theory and capitalizes on recent work by [4],…
Descriptors: Intelligent Tutoring Systems, Second Language Learning, Educational Policy, Comparative Analysis
Peer reviewed Peer reviewed
Direct linkDirect link
Tejedor-Garcia, Cristian; Escudero-Mancebo, David; Camara-Arenas, Enrique; Gonzalez-Ferreras, Cesar; Cardenoso-Payo, Valentin – IEEE Transactions on Learning Technologies, 2020
Over the last few years, we have witnessed a growing interest in computer-assisted pronunciation training (CAPT) tools and the commercial success of foreign language teaching applications that incorporate speech synthesis and automatic speech recognition technologies. However, empirical evidence supporting the pedagogical effectiveness of these…
Descriptors: Pronunciation, English (Second Language), Second Language Learning, Second Language Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Ayedoun, Emmanuel; Hayashi, Yuki; Seta, Kazuhisa – IEEE Transactions on Learning Technologies, 2020
This article proposes a computer-based approach to effectively enhance second language learners' willingness to communicate in the target language. To do so, we implemented a conversational agent embedding a dialogue management model based on two conversational strategies (i.e., communication strategies and affective backchannels), serving as…
Descriptors: Scaffolding (Teaching Technique), Teaching Methods, Second Language Learning, Second Language Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Liu, Ming; Li, Yi; Xu, Weiwei; Liu, Li – IEEE Transactions on Learning Technologies, 2017
Writing an essay is a very important skill for students to master, but a difficult task for them to overcome. It is particularly true for English as Second Language (ESL) students in China. It would be very useful if students could receive timely and effective feedback about their writing. Automatic essay feedback generation is a challenging task,…
Descriptors: Foreign Countries, College Students, Second Language Learning, English (Second Language)
Previous Page | Next Page »
Pages: 1  |  2