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Ali Soyoof – Interactive Learning Environments, 2024
In Iran, many children spend a great deal of their time in home contexts where they often use different digital technologies such as smartphones, tablets, and some other digital devices. However, the way that children use these digital technologies largely depends on their mothers whose perceptions can shape their home digital literacy practices.…
Descriptors: Foreign Countries, Mothers, Parent Attitudes, Bilingualism
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Bradley, Linda; Bartram, Lorna; Al-Sabbagh, Khaled Walid; Algers, Anne – Interactive Learning Environments, 2023
Learning the language is crucial to be included in a new society. For migrants, the smartphone is a commonly used device for staying connected, which could also be used for language learning purposes. This research concerns mobile literacy with newly arrived Arabic speaking migrants to Sweden and the use of mobile learning as a means for…
Descriptors: Second Language Learning, Arabic, Immigrants, Handheld Devices
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Luan, Lin; Liang, Jyh-Chong; Chai, Ching Sing; Lin, Tzu-Bin; Dong, Yan – Interactive Learning Environments, 2023
The emergence of new media technologies has empowered individuals to not merely consume but also create, share and critique media contents. Such activities are dependent on new media literacy (NML) necessary for living and working in the participatory culture of the twenty-first century. Although a burgeoning body of research has focused on the…
Descriptors: Foreign Countries, Media Literacy, Test Construction, English (Second Language)
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Bahari, Akbar; Zhang, Xue; Ardasheva, Yuliya – Interactive Learning Environments, 2023
The lack of comprehensive language proficiency assessment models recognizing the nonlinearity and dynamicity of individual differences, as well as the fundamental differences between paper- and computer-assisted language assessments (CALA) served as the rationale to conduct the present study. Drawing on dynamic systems theory, a Nonlinear Dynamic…
Descriptors: Language Tests, Computer Assisted Testing, English (Second Language), Second Language Learning
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Bicen, Huseyin; Beheshti, Mobina – Interactive Learning Environments, 2022
Today, technologies are utilized extensively to support the process of learning according to learner needs. Hence, the advances in technology and ideology have prompted new directions in the second language (L2) instructional practices. This study is carried out in regard to the usage of infographics in a flipped classroom learning environment…
Descriptors: Student Attitudes, English (Second Language), Second Language Learning, Academic Achievement
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Hanieh Shafiee Rad; Rasoul Alipour; Aliakbar Jafarpour – Interactive Learning Environments, 2024
Technology and artificial intelligence (AI) advancements are increasingly impacting second language (L2) learning, particularly in writing skills development. Motivated students seeking writing feedback can benefit from AI implementation, with writing feedback literacy being crucial for effective use. Engaged students with specific writing goals…
Descriptors: Artificial Intelligence, Writing (Composition), Feedback (Response), Literacy
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Thomas K. F. Chiu; Benjamin Luke Moorhouse; Ching Sing Chai; Murod Ismailov – Interactive Learning Environments, 2024
As Artificial Intelligence (AI) advances technologically, it will inevitably bring many changes to classroom practices. However, research on AI in education reflects a weak connection to pedagogical perspectives or instructional approaches, particularly in K-12 education. AI technologies may benefit motivated and advanced students. Understanding…
Descriptors: Teacher Student Relationship, Student Motivation, Artificial Intelligence, Technology Uses in Education
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Cheng-Yueh Jao; Ching-Huei Chen; Hui-Chin Yeh – Interactive Learning Environments, 2024
As intercultural learning has been increasingly regarded as essential in higher education, researchers have promoted it through integration of digital storytelling into cultural exchange activities. However, most studies have focused on the utilization of only one language whereas the effects of multilingual digital storytelling on students'…
Descriptors: Story Telling, Cross Cultural Training, Digital Literacy, Mass Media Use
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Calvo-Ferrer, José Ramón – Interactive Learning Environments, 2020
Although the "digital natives" theory is still used to justify the implementation of technologies such as video games in the language classroom, whether digital nativeness (i.e. the extent to which an individual embodies the characteristics attributed to digital natives) may be used as a predictor of digital game-based learning outcomes…
Descriptors: Computer Games, Video Games, Second Language Instruction, Second Language Learning
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Kim, Yanghee; Smith, Diantha – Interactive Learning Environments, 2017
The ubiquity and educational potential of mobile applications are well acknowledged. This paper proposes six theory-based, pedagogical strategies to guide interaction design of mobile apps for young children. Also, to augment the capabilities of mobile devices, we used a humanoid robot integrated with a smartphone and developed an English-learning…
Descriptors: Telecommunications, Handheld Devices, Teaching Methods, Young Children