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Peterson, Mark – Simulation & Gaming, 2010
This article explores research on the use of computerized games and simulations in language education. The author examined the psycholinguistic and sociocultural constructs proposed as a basis for the use of games and simulations in computer-assisted language learning. Research in this area is expanding rapidly. However, to date, few studies have…
Descriptors: Computer Assisted Instruction, Educational Technology, Games, Psycholinguistics
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Jones, Glyn – Simulation & Gaming, 1991
Discussion of design principles in creating interactive video simulations for second-language learning focuses on two interactive video simulations on the Eurocentres Videodisc (ECVD). Four design principles are explained, instructional procedures involved in the ECVD are described, and learners' reactions are discussed. (four references) (LRW)
Descriptors: Computer Assisted Instruction, Design Requirements, Foreign Countries, Instructional Design
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Kaplan, Marsha A. – Simulation & Gaming, 1997
The RECEPTION GAME teaches conversation skills to adult foreign language learners with positions in international business and diplomacy. The design combines elements of simulation and experiential learning and takes into account conversation's rapport-building function, turn-taking mechanisms, open-ended structure, listening demands for following…
Descriptors: Adult Education, Computer Assisted Instruction, Computer Games, Computer Simulation