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Shadiev, Rustam; Hwang, Wu-Yuin; Liu, Tzu-Yu – British Journal of Educational Technology, 2021
In this study, we designed a game-based English as a foreign language (EFL) learning activity for junior high school students for the application of newly learned knowledge to the real world. The learning activity was combined with physical exercises such as walking. Smartwatches were used to help students create learning content during the…
Descriptors: Cognitive Processes, English (Second Language), Second Language Learning, Handheld Devices
Barter-Storm, Brandy; Wik, Tamara – TESOL Journal, 2020
Graphic novels are a form of authentic text that have started to gain widespread acceptance in the English language arts field and have been shown to increase students' motivation to read and engage deeply with texts. By integrating text with pictures, graphic novels have the advantage of requiring a lighter cognitive load than traditional…
Descriptors: Social Justice, Civil Rights, Cartoons, Novels

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