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Karademir, Tugra; Alper, Ayfer; Soguksu, A. Fulya; Karababa, Z. Canan – Interactive Learning Environments, 2021
Foreign language education environments have become more colourful, interesting and effective with the use of digital learning materials over recent years. This research is aimed at developing a platform for designing self-guided digital learning materials to be used in teaching Turkish as a foreign language with an effort to promote the use of…
Descriptors: Independent Study, Second Language Learning, Second Language Instruction, Turkish
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Chen, Chiu-Jung; Liu, Pei-Lin – Turkish Online Journal of Educational Technology - TOJET, 2012
The purpose of this study was to explore the effectiveness of using learner-generated and instructor-provided multimedia annotations on foreign language reading comprehension and attitudes. The four research questions are: (1) what are the effects of using different multimedia annotations on reading comprehension for learners of different…
Descriptors: Foreign Countries, Hypermedia, Cognitive Style, Reading Comprehension
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Tsai, Shu-Chiao – Australasian Journal of Educational Technology, 2011
This study reports on creative ways of using technology in the classroom, specifically the development of multimedia courseware on World Heritage through which learners are able to upgrade their knowledge and cognition regarding historical and cultural legacies from the past, and to improve English skills. The content of the pilot courseware…
Descriptors: Foreign Countries, Computer Assisted Instruction, Educational Technology, Technical Education
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Geraghty, Barbara; Quinn, Ann Marcus – ReCALL, 2009
As Japanese uses three writing systems (hiragana, katakana, and the ideograms known as kanji), and as materials in the target language include all three, it is a major challenge to learn to read and write quickly. This paper focuses on interactive multi-media methods of teaching Japanese reading which foster learner autonomy. As little has been…
Descriptors: Interaction, Comparative Analysis, Independent Study, Japanese
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Bernstein, Jared; Najmi, Amir; Ehsani, Farzad – CALICO Journal, 1999
Describes Subarashii, an experimental computer-based interactive spoken-language education system designed to understand what a student is saying in Japanese and respond in a meaningful way in spoken Japanese. Implementation of a preprototype version of the Subarashii system identified strengths and limitations of continuous speech recognition…
Descriptors: Authoring Aids (Programming), Computer Assisted Instruction, Computer Software Evaluation, Dialogs (Language)
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Felix, Uschi – On-Call, 1997
Evaluates software developed for advanced learners of a second language. The software uses the target language (German) exclusively, brings together language and literature teaching, and includes a large variety of written exercises with scored feedback. Findings reveal that students are enthusiastic about using this multimedia program and…
Descriptors: Advanced Students, Case Studies, Computer Assisted Instruction, Computer Software Evaluation
Saury, Rachel E. – 1998
This paper attempts to merge specific psychological theories of knowledge acquisition, the impact of pictures on cognitive processes, and theories of effective pedagogical approaches to foreign language learning, in order to assess commercially available software for its effectiveness, specific impact on learning, and classroom uses. The first…
Descriptors: Cognitive Processes, Cognitive Psychology, Computer Assisted Instruction, Computer Software Evaluation
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Hemard, Dominique – ReCALL, 2004
Whilst the potential of online Computer Assisted Language Learning (CALL) in terms of access, immediacy and exposure is widely acknowledged, as yet remarkably little is known about its impact on the user population, be they language teachers or learners. Indeed, beyond its technological development, online CALL design is still affected by a dearth…
Descriptors: Computer Assisted Instruction, Evaluation Methods, Student Experience, Second Language Learning
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Zapata-Rivera, Diego; VanWinkle, Waverely; Doyle, Bryan; Buteux, Alyssa; Bauer, Malcolm – Interactive Technology and Smart Education, 2009
Purpose: The purpose of this paper is to propose and demonstrate an evidence-based scenario design framework for assessment-based computer games. Design/methodology/approach: The evidence-based scenario design framework is presented and demonstrated by using BELLA, a new assessment-based gaming environment aimed at supporting student learning of…
Descriptors: Feedback (Response), Urban Schools, Measurement, Psychometrics