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Lee, Sangmin-Michelle – IEEE Transactions on Learning Technologies, 2023
EFL students often struggle with second language (L2) learning, particularly because they learn L2 out of context, which they find unmeaningful and demotivating. To provide a meaningful context for L2 learning and make learning more interesting, the present study utilized a customizable metaverse platform. First, we developed a scenario of a rose…
Descriptors: Second Language Learning, English (Second Language), Computer Simulation, Technology Uses in Education
Hsu, Keng-Chih; Liu, Gi-Zen – Journal of Computer Assisted Learning, 2023
Background: Given the advancement of mobile and sensing technology, the incorporation of augmented reality (AR) in context-aware ubiquitous learning (CAUL) has offered significant benefits to oral communication development in foreign language learning. Although a great number of studies have been dedicated in this field, only a little research was…
Descriptors: Computer Simulation, Educational Technology, Best Practices, Computer Uses in Education
Hatmanto, Endro Dwi; Pratolo, Bambang Widi; Intansari, Mariska – English Language Teaching Educational Journal, 2023
The emergence of Metaverse, a three-dimensional virtual space that enables users to interact in computer-generated environments, has opened up new possibilities for language learning and instruction. This study explored the pedagogical potential and transformative effects of incorporating Metaverse environments in English language teaching, with a…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Learning Motivation
Stephan Caspar – CALICO Journal, 2021
Adult learners benefit from a playful approach to learning (Whitton, 2018). Similarly, students experiencing immersive learning using virtual reality headsets can benefit from a playful and exploratory approach to language and culture learning (Arnold, 1979), which includes the opportunity to experiment and create content using accessible,…
Descriptors: Experiential Learning, Computer Simulation, Second Language Learning, Creative Activities
Christoforou, Maria; Xerou, Eftychia; Papadima-Sophocleous, Salomi – Research-publishing.net, 2019
Immersion through Virtual Reality (VR) gives the subjective impression that the learner has a realistic experience (Dede, 2009). The pedagogical potential of VR provides the means of enabling constructivist places of contextualised learning. This paper aims to examine the potential the VR application "Mondly" may have to maximise…
Descriptors: Computer Simulation, Second Language Learning, Second Language Instruction, Foreign Countries
Bair, Richard A. – ProQuest LLC, 2013
The inclusion of three-dimensional (3D) virtual tools has created a need to communicate the engagement of 3D tools and specify learning gains that educators and the institutions, which are funding 3D tools, can expect. A review of literature demonstrates that specific models and theories for 3D Virtual Reality (VR) learning do not exist "per…
Descriptors: Computer Simulation, Learner Engagement, Constructivism (Learning), Electronic Learning
Bastiaens, Theo, Ed. – Association for the Advancement of Computing in Education, 2016
The Association for the Advancement of Computing in Education (AACE) is an international, non-profit educational organization. The Association's purpose is to advance the knowledge, theory, and quality of teaching and learning at all levels with information technology. "E-Learn 2016: World Conference on E-Learning" took place in…
Descriptors: Educational Technology, Technology Uses in Education, Online Courses, Electronic Publishing
Jauregi, Kristi; Canto, Silvia – Research-publishing.net, 2012
One of the key concerns of educators is to come to know what works in language teaching and under which conditions (Intercultural) Communicative Competence can be furthered. This concern is even bigger among professionals experimenting or willing to experiment with new media. Following socio-constructivist theories of learning (Vygotsky, 1978) and…
Descriptors: Second Language Learning, Second Language Instruction, Native Speakers, Computer Assisted Instruction
Ibanez, Maria Blanca; Garcia, Jose Jesus; Galan, Sergio; Maroto, David; Morillo, Diego; Kloos, Carlos Delgado – Educational Technology & Society, 2011
The best way to learn is by having a good teacher and the best language learning takes place when the learner is immersed in an environment where the language is natively spoken. 3D multi-user virtual worlds have been claimed to be useful for learning, and the field of exploiting them for education is becoming more and more active thanks to the…
Descriptors: Foreign Countries, Constructivism (Learning), Learning Strategies, Learning Experience
Baek, Youngkyun; Whitton, Nicola – IGI Global, 2013
In K-12 classrooms, as well as on the college and university level, the incorporation of digital games has played a vital role in the educational system. While introducing teachers to new fields, these digital games have been designed and implemented for the classroom and have shown positive results at a variety of educational levels. Cases on…
Descriptors: Foreign Countries, Educational Technology, Student Attitudes, Second Language Learning
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers