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Jager, Sake, Ed.; Bradley, Linda, Ed.; Meima, Estelle J., Ed.; Thouësny, Sylvie, Ed. – Research-publishing.net, 2014
The theme of EUROCALL 2014 was "CALL Design: Principles and Practice," which attracted approximately 280 practitioners, researchers and students from computer-assisted language learning (CALL) and related disciplines of more than 40 different nationalities. Over 170 presentations were delivered on topics related to this overarching…
Descriptors: Conferences (Gatherings), Computer Assisted Instruction, Second Language Learning, Second Language Instruction
Coleman, D. Wells – Simulation/Games for Learning, 1988
Addresses the potential of conversational simulations for computer-assisted language learning (CALL) and reasons why this potential is largely untapped. Topics discussed include artificial intelligence; microworlds; parsing; realism versus reality in computer software; intelligent tutoring systems; and criteria to clarify what kinds of CALL…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Simulation, Conversational Language Courses
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Higgins, John – ELT Journal, 1985
Describes a project begun as an attempt to see if it was possible to exchange meaningful messages in natural English with a machine and whether this could aid acquisition. The result is a group of dialog-stimulator programs which generate guestions, find answers to questions, obey commands, and assimilate new knowledge. (SED)
Descriptors: Computer Assisted Instruction, Computer Simulation, Courseware, English (Second Language)
Klobusicky-Mailander, Elizabeth – Simulation/Games for Learning, 1991
Describes a computer-assisted simulation that was used to improve foreign language learning among engineering and teaching students. The use of telecommunications is discussed; the foreign policy orientation of the simulation is described; and the positive effects of the simulation on student motivation, independent learning, and cooperation are…
Descriptors: Computer Simulation, Cooperative Learning, Courseware, Foreign Policy
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Orwig, Gary; And Others – Educational Media International, 1993
Describes projects at the University of Central Florida to test new training technologies under controlled but realistic settings. Original plans for an "Experimental Prototyping Classroom" are discussed; and current developments in language training research, gaming technology, and virtual environments are described. (EAM)
Descriptors: Computer Assisted Instruction, Computer Games, Computer Simulation, Courseware
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Kaplan, Marsha A. – Simulation & Gaming, 1997
The RECEPTION GAME teaches conversation skills to adult foreign language learners with positions in international business and diplomacy. The design combines elements of simulation and experiential learning and takes into account conversation's rapport-building function, turn-taking mechanisms, open-ended structure, listening demands for following…
Descriptors: Adult Education, Computer Assisted Instruction, Computer Games, Computer Simulation