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Showing 1 to 15 of 25 results Save | Export
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Oya Özgün; Olgun Sadik – Educational Policy Analysis and Strategic Research, 2023
Virtual Reality (VR) is a technology with a potential impact on education. Due to cost and usability limitations, it has not been used extensively. However, recent research studies suggested VR as a learning environment with benefits on students' learning performance through experience. It especially has various benefits for language learners.…
Descriptors: Computer Simulation, Second Language Learning, Educational Environment, Technology Integration
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Junjie Gavin Wu; Danyang Zhang; Sangmin Michelle Lee – IEEE Transactions on Learning Technologies, 2024
The emergence of the Metaverse, supported by innovative technologies, especially extended reality, has opened up new possibilities for various fields of education. Some disciplines like STEM have already derived significant benefits from the immersive, interactive, and authentic learning opportunities afforded by the Metaverse. In contrast, only…
Descriptors: Simulated Environment, Computer Simulation, Technology Uses in Education, Second Language Instruction
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Yuan, Jing; Liu, Yongquan; Han, Xichun; Li, Aiping; Zhao, Liling – Interactive Technology and Smart Education, 2023
Purpose: The paper aims to propose a virtual reality (VR) wisdom teaching model in open university English course from the perspective of "Metaverse". The study aims to testify the stimulation for English learning and the effectiveness of English-expressing with VR tools for adult learners from the practice in a pilot reform project.…
Descriptors: Computer Simulation, Educational Technology, Teaching Methods, Foreign Countries
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Zhao, Jia-Hua; Yang, Qi-Fan – Journal of Computer Assisted Learning, 2023
Background: As adequate support, virtual reality (VR) has been increasingly introduced into the classroom to help students learn a new language. However, empirical studies exploring the educational potential of using 360° spherical video-based virtual reality (SVVR) in high-school Chinese language classrooms are still lacking. Objectives: A mind…
Descriptors: Foreign Students, High School Students, Foreign Countries, Second Language Learning
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Hung, Cheng-Yu; Lin, Yen-Ting; Yu, Shih-Jou; Sun, Jerry Chih-Yuan – Journal of Computer Assisted Learning, 2023
Background: Previous research has examined the use of augmented reality (AR) and virtual reality (VR) in English language teaching. However, to the best of our knowledge, none of the earlier studies that investigated integrating AR and VR "wearables" into teaching and learning English based on the attention, relevance, confidence, and…
Descriptors: Computer Simulation, Simulated Environment, Assistive Technology, Second Language Learning
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Bourina, Helena V.; Dunaeva, Larisa A. – E-Learning and Digital Media, 2021
The formation of hypertext competence emerges from a combination of methods, tools and technologies that provide communication between hypertext network devices with the aim of transmitting information. The information transmitted may be diverse depending on its type and content and is intended to be used collectively through network information…
Descriptors: Hypermedia, Competence, Computer Simulation, Multimedia Instruction
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Hoang, Diem Thi Ngoc; McAlinden, Maggie; Johnson, Nicola F. – Innovation in Language Learning and Teaching, 2023
Purpose: This paper aimed to explore the potential of virtual reality (VR) to develop the oral proficiency of English as Foreign Language (EFL) students and their perceptions of using VR mobile technology in EFL learning. Design/methodology/approach: Drawn from an ecological perspective utilizing a mixed methods design, 23 students in an…
Descriptors: Computer Simulation, Handheld Devices, Electronic Learning, Technology Uses in Education
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Juhee Lee; Yujung Ko – English Teaching, 2023
This study aimed to compare the effects of self-regulation, goal orientation, and speaking anxiety on speaking performance between metaverse and face-to-face contexts. We randomly assigned 253 Korean middle school students to either metaverse or face-to-face groups for 12 weeks of English-speaking lessons. Before and after the experiment, students…
Descriptors: Self Control, Goal Orientation, Anxiety, English (Second Language)
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Mariusz Kruk – Second Language Learning and Teaching, 2021
This book focuses on the dynamic relationships among individual difference (ID) variables (i.e., willingness to communicate, motivation, language anxiety and boredom) in learning English as a foreign language in the virtual world Second Life. The theoretical part provides an overview of selected issues related to the four ID factors in question…
Descriptors: English (Second Language), Second Language Learning, Electronic Learning, Computer Simulation
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Mohammad Rayyan; Nimer Abusalim; Sarah Alshanmy; Sharif Alghazo; Ghaleb Rababah – Electronic Journal of e-Learning, 2023
The fusion of education with the digital world is still a developing and crucial phenomenon, especially in light of the growth of metaverse applications and the lingering effects of pandemic-induced educational changes. Learning about the efficacy of platforms like Gather.town becomes increasingly important in this situation. This study explores…
Descriptors: Discussion (Teaching Technique), Technology Uses in Education, Computer Simulation, Electronic Learning
Ghada Omer Attia; Zhyan Sairany; Jefferson Treacy – ProQuest LLC, 2021
Virtual Learning Environments (VLEs) have been undergoing a quantum leap in foreign language training applications. Department of Defense (DoD) military and civilian linguists have traditionally been reluctant to speak the target language in Defense Language Institute (DLI) and National Cryptologic School (NCS) language enhancement classes. This…
Descriptors: Second Language Learning, Second Language Programs, Computer Simulation, Teaching Methods
Zhyan Sairany; Ghada Omer Attia; Jefferson Treacy – ProQuest LLC, 2021
Virtual Learning Environments (VLEs) have been undergoing a quantum leap in foreign language training applications. Department of Defense (DoD) military and civilian linguists have traditionally been reluctant to speak the target language in Defense Language Institute (DLI) and National Cryptologic School (NCS) language enhancement classes. This…
Descriptors: Second Language Learning, Second Language Programs, Computer Simulation, Teaching Methods
Jefferson Treacy; Ghada Omer Attia; Zhyan Sairany – ProQuest LLC, 2021
Virtual Learning Environments (VLEs) have been undergoing a quantum leap in foreign language training applications. Department of Defense (DoD) military and civilian linguists have traditionally been reluctant to speak the target language in Defense Language Institute (DLI) and National Cryptologic School (NCS) language enhancement classes. This…
Descriptors: Second Language Learning, Second Language Programs, Computer Simulation, Teaching Methods
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Wang, Hsin-Yun; Sun, Jerry Chih-Yuan – Educational Technology & Society, 2022
To explore knowledge co-construction patterns and learning motivation within virtual EFL co-creation environments, this study examined behavioral patterns and motivation in three different co-creation environments (paper-based, 2D digital, and 3D VR co-creation) through sequential behavioral analysis and ANCOVA. The study utilized a…
Descriptors: Computer Simulation, Educational Technology, Technology Uses in Education, English (Second Language)
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Lee, Eshani N.; Nealy, Schetema; Cruz, Laura – Chemistry Education Research and Practice, 2023
The unforeseen shift to virtual learning during the COVID-19 pandemic required instructors and students to face unprecedented learning challenges. Under these circumstances, Chinese international students who intended to come to the U.S. to begin their studies were required to remotely access their courses while still residing in China, which…
Descriptors: Foreign Students, Asians, Computer Simulation, Laboratory Experiments
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