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Rojabi, Ahmad Ridho – English Language Teaching Educational Journal, 2020
An internet connection has been crucial in the era of globalization to enhance human activities in various activities of economic, culture, defense, and many others, especially in the EFL classroom setting. Microsoft Teams as an innovative online learning platform provides unique features to enhance its potential to help EFL teachers to conduct…
Descriptors: English (Second Language), Second Language Learning, Student Attitudes, Electronic Learning
Elfia Sukma; Syahrul Ramadhan; Maiza Putri Aldiyah; Ahmad Johari Sihes – International Electronic Journal of Elementary Education, 2023
The success of the learning process greatly depends on the smooth functioning of its components. This study aims to shed light on the challenges faced by elementary school teachers when implementing teaching materials in the Indonesian language learning process. The research employs a descriptive design by utilizing quantitative methods,…
Descriptors: Factor Analysis, Indonesian, Second Language Learning, Second Language Instruction
V. K. Karthika – Higher Education for the Future, 2024
In the age of Anthropocene, we problematize the multitudes of affordances of humanism that we are ultimately entwined by and within. Education is a discipline that always placed predominance to the human centredness ignoring several non-human and non-living objects that also form a part of teaching and learning. However, the humanistic notions of…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Humanism
Sundberg, Ross; Cardoso, Walcir – Computer Assisted Language Learning, 2019
This article describes the development of "Bande à Part", a mobile music application (app) for second language (L2) learners of French. Our focus on the pedagogical use of music results from the reported benefits that it offers language learners (e.g., it encourages repetitive exposure to the L2 in an enjoyable way, it extends the reach…
Descriptors: French, Music, Computer Software, Handheld Devices
Handley, Zöe – The EUROCALL Review, 2014
This paper argues that the goal of Computer-Assisted Language Learning (CALL) research should be to construct a reliable evidence-base with "engineering power" and generality upon which the design of future CALL software and activities can be based. In order to establish such an evidence base for future CALL design, it suggests that CALL…
Descriptors: Second Language Instruction, Second Language Learning, Computer Assisted Instruction, Computer Software
Stelea, Sorina; Girón-García, Carolina – International Journal of Education and Development using Information and Communication Technology, 2017
The present study has a double purpose: firstly, to evaluate the effect of JClic on students' performance in the use of Simple Present Perfect in English and secondly, to establish the impact of the use of JClic on students' engagement and motivation. In other words, this research seeks to find out if student engagement and motivation in the…
Descriptors: Computer Assisted Instruction, Second Language Learning, Second Language Instruction, Teaching Methods
Bastiaens, Theo, Ed. – Association for the Advancement of Computing in Education, 2017
The Association for the Advancement of Computing in Education (AACE) is an international, non-profit educational organization. The Association's purpose is to advance the knowledge, theory, and quality of teaching and learning at all levels with information technology. "E-Learn 2017: World Conference on E-Learning" took place in…
Descriptors: Electronic Learning, Conferences (Gatherings), Conference Papers, Foreign Countries
Connolly, Thomas M.; Stansfield, Mark; Hainey, Thomas – Computers & Education, 2011
Over the last decade, Alternate Reality Games (ARGs), a form of narrative often involving multiple media and gaming elements to tell a story that might be affected by participants' actions, have been used in the marketing and promotion of a number of entertainment related products such as films, computer games and music. This paper discusses the…
Descriptors: Foreign Countries, Research Design, Student Attitudes, Learning Activities
Peer reviewedNelson, Wayne A.; Bueno, Kathleen A.; Huffstutler, Steven – Journal of Research on Computing in Education, 1999
Discusses usability engineering for multimedia learning environments and considers how it can benefit the design and development of educational software. Describes the design and development of interactive multimedia software for second-language learning that included input from users and field testing for usability. (Author/LRW)
Descriptors: Computer Assisted Instruction, Computer Software Development, Courseware, Educational Environment
Peer reviewedPiper, Alison; And Others – Innovations in Education and Training International, 1995
Describes the development of a hypermedia environment model that evolved from a project at the University of Southampton. Examines the use of this interactive environment as a way of providing online resources to teachers and students of second language learning, and discusses the design process of this hypermedia model. (JMV)
Descriptors: Computer Software Development, Educational Development, Educational Environment, Educational Resources
Farmer, Rod; Gruba, Paul – Computer Assisted Language Learning, 2006
The purpose of this article is to introduce end-user development (EUD) processes to the CALL software development community. EUD refers to the active participation of end-users, as non-professional developers, in the software development life cycle. Unlike formal software engineering approaches, the focus in EUD on means/ends development is…
Descriptors: Users (Information), Computer Software, Educational Environment, Computer Assisted Instruction
Peer reviewedSchoelles, Michael; Hamburger, Henry – Computer Assisted Language Learning, 1996
Discusses the integration of Fluent 2, a two-medium immersive conversational language learning environment, into the pedagogical environment. The article presents a strategy to provide teachers and other designers of language lessons with tools that will enable them to produce lessons they consider appropriate. (seven references) (Author/CK)
Descriptors: Computer Software, Course Content, Dialogs (Language), Educational Environment
Peer reviewedKoros-Mikis, Marta – Educational Media International, 1994
With the appropriate software, it is possible to create a pedagogical environment where children can learn to read and write at their own pace; by using the software Fairy-Tale-World, children can print their drawings and texts and learn foreign words easily. (AEF)
Descriptors: Computer Software, Creative Development, Early Childhood Education, Educational Environment
Aharony, Noa – British Journal of Educational Psychology, 2006
Background: The learning context is learning English in an Internet environment. The examination of this learning process was based on the Biggs and Moore's teaching-learning model (Biggs & Moore, 1993). Aim: The research aims to explore the use of the deep and surface strategies in an Internet environment among EFL students who come from…
Descriptors: Internet, Educational Environment, Computer Software, English (Second Language)
National Council of Teachers of Mathematics, 2007
Learning mathematics is the central goal of mathematics education, yet it is the least frequently addressed of the National Council of Teachers of Mathematics' (NCTM's) Principles and Standards. With an increasing population of English language learners and the inclusion of students with learning disabilities into the regular mathematics…
Descriptors: Learning Theories, Preservice Teachers, Mathematics Education, Inclusive Schools
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