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Ashlyn Pierson; D. Teo Keifert; Bethany Daniel; Sarah Lee; Tessaly Jen; Adam Bell; Heather Johnson; Rachel Askew; Andrea Henrie – Instructional Science: An International Journal of the Learning Sciences, 2024
In this paper, we examine how researchers and teachers in a multi-year professional development program shifted their conceptualizations of equity. Following (Grapin et al (2023) Sci Educ 107:999-1032), we ground our analysis in two conceptualizations of equity that exist across fields: equity-as-access (learners should have access to disciplinary…
Descriptors: Multilingualism, Second Language Learning, Faculty Development, Equal Education
Heng-Sheng Lin; Chih-Yun Chiang; Cheng-Wei Huang; Chao-Cian Wu; Shuo-Jun Hong – International Journal of Game-Based Learning, 2025
Taiwanese students learn Chinese from 3 years old using Bopomofo (Zhuyin Fuhao), but they still struggle with spelling and reading, even in middle school. Thus, we guided students still struggling to read Chinese text to use their logical skills and creativity to incorporate the Bopomofo phonetic alphabet into the Rummikub strategy board game.…
Descriptors: Foreign Countries, Learning Motivation, Active Learning, Feedback (Response)
Zixi Li; Chaoran Wang; Curtis J. Bonk – Online Learning, 2024
As generative AI tools are increasingly popular in today's teaching and learning process, challenges and opportunities occur at the same time. Self-directed learning has been regarded as a powerful learning ability that supports learners in informal learning contexts and its importance rises in salience when incorporating AI into learning. This…
Descriptors: Artificial Intelligence, Technology Uses in Education, Independent Study, Electronic Learning
Sibel Ergün Elverici – European Journal of Education, 2025
While educational environments are swiftly evolving to embrace and offer increased accessibility to technological resources, the inquiry into the appropriate utilisation of Web 2.0 tools in education persists. Thus, this study investigates the efficiency of a blended language learning environment that incorporates Web 2.0 technologies in…
Descriptors: Blended Learning, High School Students, Web 2.0 Technologies, Technology Uses in Education
Keng-Chih Hsu; Neil E. Barrett; Gi-Zen Liu – Computer Assisted Language Learning, 2025
With the rise of augmented reality (AR) and context-aware ubiquitous learning (CAUL), pedagogical designers in computer assisted language learning are increasingly developing authentic English for Specific Purposes (ESP) learning environments. However, there has been little research regarding the development of evidence-based principles for…
Descriptors: Tourism, English for Special Purposes, Second Language Instruction, Second Language Learning
Xiaolan Zhou; Shumei Chen; Sumio Ohno; Jinhua She; Hiroyuki Kameda – Asia Pacific Education Review, 2024
Pre-class learning plays a crucial role in the teaching and learning of the flipped classroom. While it is a challenging task to stimulate students to engage in pre-class autonomous learning, especially for the learning of a foreign language that requires a long-term commitment. In this study, we dealt with the problem of how to improve and…
Descriptors: Flipped Classroom, Teaching Methods, Learning Management Systems, Introductory Courses
Nouf J. Aljohani – Computer Assisted Language Learning, 2025
This paper proposes an updated framework for the evaluation of the computer-assisted language learning (CALL) framework, further developed from Chapelle (2001) and González-Lloret and Ortega (2014). Based on a review of prominent previous CALL evaluation frameworks, an exploration of relevant literature in formal evaluation and my own first-hand…
Descriptors: Task Analysis, Second Language Learning, Second Language Instruction, Computer Assisted Instruction
Liping Jiang; Menglei Lv; Mengmeng Cheng; Xia Chen – Innovations in Education and Teaching International, 2025
While blended teaching approaches are becoming more common in some higher educational institutes, their consistency in aligning with higher-level learning objectives varies The current study aims to explore the design and effectiveness of Small Private Online Course (SPOC)-based blended teaching in fostering deep learning among English as a…
Descriptors: Teaching Methods, Blended Learning, English (Second Language), Second Language Learning
Galip Kartal; Hatice Okyar – Education and Information Technologies, 2025
The present study carried out a bibliometric analysis of L2 eye-tracking research. VOSviewer, CiteSpace, and CitNetExplorer were used for the analysis. The data were 245 articles indexed by Social Sciences Citation Index (SSCI). The study identified the research topics, trends, promising research directions, influential authors and documents, and…
Descriptors: Bibliometrics, Eye Movements, Second Language Learning, Language Research
Liu Liu – Education and Information Technologies, 2025
The study examines the impact of artificial intelligence (AI)-enhanced gamification on learning outcomes and motivation in English as a Foreign Language (EFL) contexts. A mixed-methods approach and quasi-experimental design were employed to compare the effectiveness of three instructional strategies: adaptive learning paths, conversational agents,…
Descriptors: Technology Uses in Education, Artificial Intelligence, Gamification, Second Language Learning
Nguyen, Minh Thi Thuy; Basturkmen, Helen – Language Teaching Research Quarterly, 2023
The learning effects of task-based interaction is an emerging topic in the field of instructed pragmatics for ESL learners. Specifically, researchers are exploring the impact of different task features on pragmatics learning. This article reports a review of the extant research. First, the review aimed to identify specific task design and…
Descriptors: Pragmatics, Second Language Learning, Second Language Instruction, English (Second Language)
Catherine Akoth Ongoro; Yong-Yi Fanjiang – IEEE Transactions on Learning Technologies, 2024
This article aims to provide a systematic review of existing research on the use of digital game-based learning (DGBL) technology for foreign language (English) in preschool and elementary schools. Digital game-based technology enables learning to become more interactive and inspirational, thereby enhancing language acquisition. The authors…
Descriptors: Game Based Learning, Elementary School Students, Preschool Education, Creativity
Donna Hess – ProQuest LLC, 2023
The recent world pandemic has highlighted the need for effective procedures to teach language in Computer Assisted Language Learning (CALL) environments. Fully online and asynchronous classrooms are especially challenged when addressing learning to speak a foreign language toward greater communicative competence. Current CALL research is…
Descriptors: Electronic Learning, Asynchronous Communication, Arabic, Instructional Design
Yaming Jin – International Journal of Distance Education Technologies, 2025
With the development of big data technology, higher education is transitioning towards intelligence and ecology. University English teaching, constrained by traditional models, faces challenges such as unmet student needs, inefficient resource allocation, and insufficient teacher-student interaction. Big data, through data collection, real-time…
Descriptors: Universities, English (Second Language), Second Language Learning, Second Language Instruction
Viberg, Olga; Kukulska-Hulme, Agnes; Peeters, Ward – International Journal of Mobile and Blended Learning, 2023
Mobile-assisted language learning (MALL) research includes examination and development of second language learners' cognitive and metacognitive self-regulated learning skills, but the affective learning component of self-regulation in this context remains largely unexplored. Support for affective learning, which is defined by learners' beliefs,…
Descriptors: Metacognition, Computer Assisted Instruction, Second Language Learning, Second Language Instruction