Publication Date
| In 2026 | 0 |
| Since 2025 | 17 |
| Since 2022 (last 5 years) | 59 |
| Since 2017 (last 10 years) | 129 |
| Since 2007 (last 20 years) | 225 |
Descriptor
| Interaction | 280 |
| Second Language Learning | 280 |
| Computer Mediated… | 151 |
| Foreign Countries | 137 |
| English (Second Language) | 136 |
| Second Language Instruction | 133 |
| Computer Assisted Instruction | 82 |
| College Students | 71 |
| Educational Technology | 71 |
| Teaching Methods | 71 |
| Student Attitudes | 54 |
| More ▼ | |
Source
Author
| O'Dowd, Robert | 4 |
| Stickler, Ursula | 4 |
| Dooly, Melinda | 3 |
| Wang, Yuping | 3 |
| Ziegler, Nicole | 3 |
| Annamalai, Nagaletchimee | 2 |
| Balaman, Ufuk | 2 |
| Bannink, Anne | 2 |
| Barberà, Elena | 2 |
| Blake, Robert J. | 2 |
| Canto, Silvia | 2 |
| More ▼ | |
Publication Type
Education Level
Location
| Taiwan | 22 |
| Spain | 15 |
| Japan | 13 |
| Australia | 10 |
| China | 9 |
| United Kingdom | 8 |
| Germany | 7 |
| Turkey | 7 |
| Canada | 6 |
| France | 6 |
| Malaysia | 6 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
| Classroom Assessment Scoring… | 1 |
| Trends in International… | 1 |
| edTPA (Teacher Performance… | 1 |
What Works Clearinghouse Rating
Regina Kaplan-Rakowski; Tricia Thrasher – British Journal of Educational Technology, 2025
Virtual reality (VR) has been gaining prominence in education, with its interactive capabilities continually expanding. This quantitative study (N = 91) tested the educational effectiveness of high-immersion VR (HiVR) versus low-immersion VR (LiVR) and the impact of interactivity on vocabulary learning. The between-subjects portion of this study…
Descriptors: Computer Simulation, Technology Uses in Education, Instructional Effectiveness, Interaction
Matilda Ståhl; Katri Hansell; Sandra Bäck; Mattias Wingren – International Journal of Game-Based Learning, 2025
Playing video games engages children and youth and offers a potential for learning in general and situated language learning in particular. The aim of this paper is to explore the situated conditions and affordances for facilitating in-game interaction, as well as to discuss the language learning potential and educational implications of these…
Descriptors: Video Games, Cooperative Learning, Interaction, Children
Lina Sabbah – Acta Educationis Generalis, 2025
Introduction: The current research project subsumes a vibrant analysis of the convoluted essence of reading comprehension, with the aim of exploring the diverse deficits learners encounter to assimilate texts in law in the English language at the Faculty of Law and Political Sciences, University of Bejaia, Algeria. Then, it attempts to find…
Descriptors: Foreign Countries, Law Students, Legal Education (Professions), Reading Comprehension
Yating Zhang; Zhangyan Miao – European Journal of Education, 2025
This study investigates the influence of technological literacy in artificial intelligence (AI), augmented/virtual reality (AR/VR), and mobile applications on English as a Foreign Language (EFL) students' engagement and motivation in technology-enhanced classrooms. A total of 357 Chinese EFL students participated in a survey-based quantitative…
Descriptors: Foreign Countries, Second Language Learning, English (Second Language), Learning Motivation
Asma Alsahil – Computer Assisted Language Learning, 2024
Despite the plethora of research on computer-supported collaborative writing, previous studies have failed to provide an adequate analysis of the quality and quantity of multi-authored texts due to the vast amount of unstructured data. This study aims to expand the current research by contributing new perspectives to the understanding of students'…
Descriptors: Collaborative Writing, English (Second Language), Second Language Learning, Advanced Courses
Mohammadi Zenouzagh, Zohre – Educational Technology Research and Development, 2023
This study investigated student interaction patterns and their co-regulation practices in text-based and multimodal computer mediated collaborative (CMC) writing. To this end, 30 EFL (English as foreign language) participants' online collaborative writing performances were analyzed. The analysis included conversation analysis on the transcription…
Descriptors: Interaction, Behavior Patterns, Computer Uses in Education, Collaborative Writing
Jin, Haeyun; Karatay, Yasin; Bordbarjavidi, Fatemeh; Yang, Junghun; Kochem, Timothy; Muhammad, Ananda Astrini; Hegelheimer, Volker – ReCALL, 2022
Participation in online courses has become essential for training language professionals in under-resourced contexts with skills in computer-assisted language learning (CALL) (Godwin-Jones, 2014). Most online CALL courses use asynchronous computer-mediated communication (ACMC) to facilitate meaningful learning for participants. Although…
Descriptors: Computer Assisted Instruction, Second Language Learning, Electronic Learning, Learner Engagement
Weijian Yan; Victoria L. Lowell – TechTrends: Linking Research and Practice to Improve Learning, 2025
Virtual Reality (VR) has been utilized in foreign language education for over 50 years, and it has gone through four distinct stages in foreign language education: Two-dimensional (2D) text-based VR, three-dimensional (3D) desktop-based VR, 3D HMD-based VR, and AI-enhanced 3D HMD-based VR. Drawing on relevant studies and examples, this article…
Descriptors: Computer Simulation, Second Language Instruction, Second Language Learning, Artificial Intelligence
Runtong He; De Dong – International Journal of Adult Education and Technology, 2024
With the enhancement of internet medium and development of science and technology, interactive technologies have gradually emerged in the field of language education. However, previous empirical studies and meta-analyses have focused on the impact of specific types of technologies. Therefore, this study aims to comprehensively synthesize the…
Descriptors: Meta Analysis, Second Language Learning, Second Language Instruction, Teaching Methods
David James Woo; Hengky Susanto; Chi Ho Yeung; Kai Guo; April Ka Yeng Fung – Language Learning & Technology, 2024
English as a foreign language (EFL) students' use of artificial intelligence (AI) tools that generate human-like text may enhance students' written work. However, the extent to which students use AI-generated text to complete a written composition and how AI-generated text influences the overall writing quality remain uncertain. 23 Hong Kong…
Descriptors: Artificial Intelligence, Writing Instruction, English Language Learners, English (Second Language)
Erik Voss; Hansun Zhang Waring – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2025
Significant advancements in voice chatbots have spurred interest into their role in second language learning (Conium, 2008), particularly their ability to assist in the development of learners' conversation skills in a target language. Many efforts have been made to explore AI's potential to act as conversation partners for language learners. Of…
Descriptors: Artificial Intelligence, Technology Uses in Education, Computer Mediated Communication, Man Machine Systems
Canto, Silvia; Jauregi-Ondarra, Kristi – Research-publishing.net, 2021
Game-based learning is gaining popularity in language education. For the present study, three games were developed with a central focus on intercultural interaction to be played internationally in dyads or small groups using Video-Communication (VC) tools or a Virtual World (VW). The interactions were carried out in Spanish as a Lingua Franca (LF)…
Descriptors: Interaction, Game Based Learning, Learner Engagement, Second Language Learning
Yanping Geng; Reem Alshahrani; Hana Mohammed Mujlid – European Journal of Education, 2025
The Fuzzy Analytic Hierarchy Process (FAHP) was employed to evaluate and rank language-learning applications based on criteria such as engagement, interactivity, feedback, content quality and usability. A pairwise comparison matrix was constructed, fuzzy logic was applied to convert qualitative judgements into numerical values, and these values…
Descriptors: Second Language Learning, Social Media, Handheld Devices, Computer Software
Han, Songhee; Liu, Min; Pan, Zilong; Cai, Ying; Shao, Peixia – International Journal of Artificial Intelligence in Education, 2023
In this study, we examined interaction behaviors between a small number of participants in two massive open online courses (MOOCs) and an FAQ chatbot, focusing on the participants' native language markers. We used a binary native language marker (non-native English user vs. native English user) to distinguish between two groups in this multiple…
Descriptors: Artificial Intelligence, MOOCs, Native Language, Computer Mediated Communication
Naoko Taguchi; Elizabeth Hanks – Modern Language Journal, 2024
Research indicates that high-immersion virtual reality (VR) has several unique affordances for language learning that contribute to learning outcomes, such as boosting learners' confidence, engagement, and motivation. However, little is known about the extent to which VR promotes language skills, in particular learners' verbal interaction using a…
Descriptors: Second Language Learning, Electronic Learning, Computer Simulation, Educational Technology

Peer reviewed
Direct link
