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Pitambar Paudel – MEXTESOL Journal, 2025
Motivation plays a pivotal role in students' academic success and overall performance in the learning process. However, the abrupt shift from face-to-face instruction to online learning, due to the Covid-19 pandemic, affected EFL students' motivation. To address this issue, this study aimed to explore the factors that affected students' motivation…
Descriptors: Second Language Learning, English (Second Language), Learning Motivation, Electronic Learning
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Kevin McCaughey; Rick Rosenberg – English Teaching Forum, 2024
Authors Kevin McCaughey and Rick Rosenberg demonstrate techniques for using board games to stimulate student-centered language practice that is flexible, productive, engaging, and fun. The article includes tips for efficient game play and for using games with a variety of levels and class sizes. The authors show that playing board games for…
Descriptors: Game Based Learning, Second Language Learning, Student Centered Learning, English (Second Language)
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Qi Zhang – Education and Information Technologies, 2025
This study aims to investigate and compare the efficiencies of gamification and ludicization in foreign language learning regarding learning outcome, readiness, engagement, and academic buoyancy. Regarding the theoretical frameworks, gamification and ludicization, feasible in foreign language learning through interaction and problem-solving…
Descriptors: Second Language Learning, Gamification, Outcomes of Education, Instructional Effectiveness
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Chen, Shing-lung; Liu, Yeu-Ting – Interactive Learning Environments, 2023
In the language learning literature, games often deal with foreign language vocabulary, but rarely with learning sentences, and barely with conversations. This study set out to examine the effects of game-based learning on foreign language learners' learning of sentences and discourse-level forms in the following settings: "learning with game…
Descriptors: Second Language Learning, Game Based Learning, Educational Games, Learning Motivation
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Chau Thuc Quyen; Huu Chanh Nguyen – Dinamika Ilmu, 2025
This study examines Vietnamese non-English major students' perceptions of Blooket, a game-based learning tool for English language education. Using a mixed-methods approach based on Asniza et al.'s (2021) framework, researchers collected survey data and conducted interviews to assess factors affecting student engagement. Quantitative results…
Descriptors: Foreign Countries, Nonmajors, English (Second Language), Second Language Learning
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Shuzhou Lin; Wei Wei – Cogent Education, 2024
The benefits of using social annotations to promote collaborative learning experiences have been investigated in the context of digital reading and listening, while its implications in multimedia learning contexts remain unclear. To investigate the influence of social annotations on multimedia language learning, we invited 16 African participants…
Descriptors: Foreign Countries, Foreign Students, Second Language Learning, Chinese
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Xian Li; Jiying Han – Asia-Pacific Education Researcher, 2024
Taking the L2 Motivational Self System (L2MSS) model as its theoretical basis, this study aimed to extend knowledge of the learning motivation of Korean language learners. A survey questionnaire was administered to 967 Korean language learners at 28 universities in China to investigate their motivation for learning the Korean language and the…
Descriptors: Foreign Countries, Second Language Learning, Korean, College Students
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Chun Lai; Yang Liu; Yun Lin – Applied Linguistics, 2025
Research has established positive associations between informal digital activities and vocabulary knowledge. However, understanding how different types of digital activities relate to various aspects of vocabulary knowledge is limited. This study examined how the purpose of informal digital activities and strategic engagement during and/or after…
Descriptors: Vocabulary, Knowledge Level, Universities, English (Second Language)
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Kittichai Nilubol; Pragasit Sitthitikul – LEARN Journal: Language Education and Acquisition Research Network, 2025
This study investigates the effects of a Gamified Learning Model (GLM) on the writing skills and metacognitive awareness of Thai EFL university students within a blended learning environment. Employing a quasi-experimental one-group pretest-posttest design alongside a Concurrent Embedded mixed-methods approach, the research scrutinizes the…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Game Based Learning
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Hsu, Keng-Chih; Liu, Gi-Zen – Journal of Computer Assisted Learning, 2023
Background: Given the advancement of mobile and sensing technology, the incorporation of augmented reality (AR) in context-aware ubiquitous learning (CAUL) has offered significant benefits to oral communication development in foreign language learning. Although a great number of studies have been dedicated in this field, only a little research was…
Descriptors: Computer Simulation, Educational Technology, Best Practices, Computer Uses in Education
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Pairin Srisinthon – Knowledge Management & E-Learning, 2024
This article aimed to explore which factors caused Thai learners' anxiety in an online Chinese course provided by Chinese universities, how Chinese proficiency affected online learning anxiety, and how online learning anxiety influences learning engagement. The participants, i.e., learners of Chinese as a foreign language (CFL), completed the…
Descriptors: Anxiety, Learner Engagement, Electronic Learning, Foreign Countries
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Xiaolan Zhou; Shumei Chen; Sumio Ohno; Jinhua She; Hiroyuki Kameda – Asia Pacific Education Review, 2024
Pre-class learning plays a crucial role in the teaching and learning of the flipped classroom. While it is a challenging task to stimulate students to engage in pre-class autonomous learning, especially for the learning of a foreign language that requires a long-term commitment. In this study, we dealt with the problem of how to improve and…
Descriptors: Flipped Classroom, Teaching Methods, Learning Management Systems, Introductory Courses
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Jelena Andelkovic Labrovic; Nikola Petrovic; Jelena Andelkovic; Marija Meršnik – Journal of Computing in Higher Education, 2025
The focus of this study was on identifying patterns of student behavior to support data-informed decision-making which would then improve the learning experience and learning outcomes of online English language courses. Learning analytics approach (or more specifically cluster analysis) was used to identify engagement patterns in online learning.…
Descriptors: Electronic Learning, Online Courses, Behavior Patterns, Student Behavior
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Joshua Wedlock; Nick Wilson – TESOL in Context, 2024
Considering the need for pedagogically effective learning activities and materials to support language learning, particularly within teacher-led instruction, it is curious that at present there is no overarching, research-based framework available to educators to draw from when designing and implementing such activities and materials. To address…
Descriptors: Neurosciences, Educational Psychology, Second Language Learning, Learning Activities
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Shen Qiao; Samuel Kai Wah Chu; Susanna Siu-sze Yeung – Computer Assisted Language Learning, 2025
Morphological analysis is a form of problem solving to work out the meanings of unfamiliar words by applying knowledge of morphemes. It has emerged recently as an important predictor of reading comprehension. However, while gamification can potentially be used to teach this skill, few studies have examined its use. To address this, a…
Descriptors: Game Based Learning, English (Second Language), Second Language Learning, Second Language Instruction
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