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Asma Almusharraf; Hassan Saleh Mahdi; Haifa Al-Nofaie; Amal Aljasser – Journal of Computer Assisted Learning, 2024
Background study: Computer-assisted pronunciation training (CAPT) has emerged as an important resource for second language (L2) pronunciation learning. CAPT offers diverse opportunities for learners to master L2 pronunciation with the help of authentic learning activities in multiple contexts. Objectives: This study presents a comprehensive…
Descriptors: Computer Assisted Instruction, Pronunciation Instruction, Second Language Learning, Second Language Instruction
Yuchan Gao – CALICO Journal, 2024
Content-language integration has been perceived to be an effective approach in second and foreign language learning. However, it can be challenging to implement in content classes, especially in science classrooms. Researchers have suggested using tasks and games to help design diverse opportunities for language and content learning; in…
Descriptors: Game Based Learning, Computer Assisted Instruction, Teaching Methods, Science Instruction
Jacqueline Zammit – Computer Assisted Language Learning, 2024
With the advancement of educational technologies, computer-assisted language learning (CALL) tools, like online dictionaries, are essential for acquiring a second language, especially new vocabulary. There has been no empirical focus on the usage of "Gabra" online dictionary in learning Maltese, with a specific focus on international…
Descriptors: Dictionaries, Computer Assisted Instruction, Language Acquisition, Second Language Learning
Bridey Lea; Myfany Turpin; Joel Liddle Perrurle – Innovation in Language Learning and Teaching, 2025
Purpose: In recent years, digital projects have created tools for learning languages, such as mobile applications (apps). In contexts where the language has low prestige, innovative digital learning tools can support language revitalisation. This article takes the Australian Kaytetye Indigemoji app as a case study in community resource…
Descriptors: Second Language Learning, Second Language Instruction, Foreign Countries, Computer Software
Brevik, Lisbeth M.; Holm, Thea – ELT Journal, 2023
Connecting informal and formal language teaching and learning has gained prominence as a way to understand language development among teenagers, but questions remain regarding its application in L2 contexts. This study investigates the significance of such connections in two L2 English classes taught by the same teacher, where students were…
Descriptors: Second Language Learning, Second Language Instruction, Teaching Methods, Informal Education
Albertson, Brendon – Research-publishing.net, 2021
A Computer-Assisted Language Learning (CALL) application, TextMix, was developed as a proof-of-concept for applying Natural Language Processing (NLP) sentence chunking techniques to creating 'sentence scramble' learning tasks. TextMix addresses limitations of existing applications for creating sentence scrambles by using NLP to parse and scramble…
Descriptors: Computer Assisted Instruction, Second Language Learning, Natural Language Processing, Sentences
David Geba Abi Anandi; Marchellina Wijaya – Acuity: Journal of English Language Pedagogy, Literature and Culture, 2024
This study aimed to examine students' perceptions on the use of "Hot Potatoes" exercises in practicing recount text material in English Subject. The research questions in this research are: 1) What are the students' perceptions on the use of "Hot Potatoes" exercises in practicing recount text material in English Subject? and 2)…
Descriptors: Student Attitudes, Learning Activities, English (Second Language), Second Language Learning
Purgina, Marina; Mozgovoy, Maxim; Blake, John – Journal of Educational Computing Research, 2020
Gamification of language learning is a clear trend of recent years. Widespread use of smartphones and the rise of mobile gaming as a popular leisure activity contribute to the popularity of gamification, as application developers can rely on an unprecedented reach of their products and expect acceptance of game-like elements by the users. In terms…
Descriptors: Computer Games, Computer Simulation, Grammar, Computer Software
Misnawati Misnawati; Yusriadi Yusriadi; Saidna Zulfiqar Bin Tahir – MEXTESOL Journal, 2023
It is commonly accepted that educators who prepare to teach materials to meet student needs should cover all skills in English, such as speaking, listening, reading, and writing with additional grammar and vocabulary according to the level of students. Because technology has developed rapidly, educators can design technologically friendly teaching…
Descriptors: Linguistic Input, English (Second Language), Second Language Learning, Second Language Instruction
Lee, Ju Seong; Xie, Qin – Innovation in Language Learning and Teaching, 2023
Purpose: This study (1) used a person-centered approach to identify specific subgroups of 1,265 EFL learners who participated in Informal Digital Learning of English (IDLE) activities, and (2) looked at how different IDLE profiles are related to important affective variables. Design/Methodology: To identify IDLE profiles, we used cluster analysis.…
Descriptors: Affective Behavior, Second Language Learning, Second Language Instruction, English (Second Language)
Nina Spada – Language Learning & Language Teaching, 2024
This volume presents the second edition of the "Communicative Orientation of Language Teaching (COLT) Observation Scheme." Since the book's original publication, COLT has become well established as a research instrument in L2 teaching and learning. This new edition brings COLT into the 21st century by introducing digital versions of the…
Descriptors: Second Language Learning, Second Language Instruction, Web Based Instruction, Teaching Methods
Ji-young Shin; Yujeong Choi – Language Learning & Technology, 2025
The use of AI-powered chatbots has recently been extensively examined for second language (L2) learning. While their positive effects have been widely reported regarding L2 English learning, studies involving less commonly taught languages (LCTLs) are scant. The current study incorporated an AI chatbot called Iruda in L2 Korean teaching, to…
Descriptors: Artificial Intelligence, Computer Software, Synchronous Communication, Korean
Gi-Zen Liu; Jalil Fathi; Masoud Rahimi – Computer Assisted Language Learning, 2025
Intercultural communicative competence (ICC) has recently attracted the researchers' attention in the English as a foreign language (EFL) context; however, insufficient studies seem to have examined the role of online programmes in enhancing EFL learners' ICC. The current study, therefore, employed a mixed-methods approach to explore EFL learners'…
Descriptors: Intercultural Communication, Communicative Competence (Languages), English (Second Language), Second Language Learning
Xiaoji Wang; Wenying Jiang – Computer Assisted Language Learning, 2024
Affordance refers to the opportunity available to a learning activity. Taking affordance as a theoretical and analytical construct, this exploratory study investigates learners' attitudes and the opportunities WeChat may provide for Chinese cultural knowledge (CCK) learning. The aim is to find out the potential new affordances and compare learners…
Descriptors: Computer Software, Computer Mediated Communication, Cultural Awareness, Learning Activities
Mingjie Zou; Binhai Ren – Journal for the Psychology of Language Learning, 2024
Flow, a subjective state of optimal engagement and immersion, is characterized by a balance of perceived challenges and skills, interest, attention, and a sense of control (Csikszentmihalyi, 1990). Investigating flow in language learning can provide valuable insights into effective learning processes and contexts (Egbert, 2003). Self-regulated…
Descriptors: Metacognition, Learning Strategies, English (Second Language), Second Language Learning

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