Publication Date
| In 2026 | 0 |
| Since 2025 | 2 |
| Since 2022 (last 5 years) | 3 |
| Since 2017 (last 10 years) | 7 |
| Since 2007 (last 20 years) | 15 |
Descriptor
| Learning Motivation | 17 |
| Role Playing | 17 |
| Second Language Learning | 17 |
| Second Language Instruction | 13 |
| Foreign Countries | 11 |
| English (Second Language) | 10 |
| Teaching Methods | 8 |
| Student Attitudes | 6 |
| Correlation | 4 |
| Instructional Effectiveness | 4 |
| Learning Processes | 4 |
| More ▼ | |
Source
Author
| Auckloo, Pritee | 1 |
| Awang, Azarudin | 1 |
| Bachelor, Jeremy W. | 1 |
| Bakar, Ahmad Fakrulazizi Abu | 1 |
| Belath, Ismut | 1 |
| Casares, Lupe | 1 |
| Chatraporn Piamsai | 1 |
| Cheng-Chun Tsai | 1 |
| Chi-Jen Lin | 1 |
| Cunningham, Lisa | 1 |
| Cyparsade, Mohun | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 14 |
| Reports - Research | 10 |
| Tests/Questionnaires | 4 |
| Information Analyses | 3 |
| Reports - Evaluative | 3 |
| Collected Works - Proceedings | 1 |
| Guides - Classroom - Teacher | 1 |
| Opinion Papers | 1 |
Education Level
| Higher Education | 4 |
| Postsecondary Education | 3 |
| Elementary Education | 2 |
| Elementary Secondary Education | 2 |
| Middle Schools | 2 |
| Secondary Education | 2 |
| Adult Education | 1 |
| Grade 12 | 1 |
| Grade 5 | 1 |
| Grade 7 | 1 |
| High Schools | 1 |
| More ▼ | |
Audience
Location
| South Korea | 3 |
| Denmark | 2 |
| Philippines | 2 |
| Asia | 1 |
| Australia | 1 |
| Brazil | 1 |
| China | 1 |
| Connecticut | 1 |
| Egypt | 1 |
| Estonia | 1 |
| Florida | 1 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Darmawansah Darmawansah; Gwo-Jen Hwang; Chi-Jen Lin; Febiyani Febiyani – Educational Technology Research and Development, 2025
Role-play tasks have long been used by researchers and practitioners to observe L2 (Second language) speaking performance. This social-situated simulation allows students to employ their language skills to converse about real-life themes. While role-plays are highly plausible to actively engage students in interactive learning environments, it has…
Descriptors: Artificial Intelligence, Second Language Learning, Role Playing, English (Second Language)
Cheng-Chun Tsai; Chatraporn Piamsai – rEFLections, 2025
This study explored the effectiveness of integrating peer assessment (PA) and non-scripted role-play (NSRP) activities in enhancing the oral performance of Thai EFL high school students. Conducted at a public secondary school in Bangkok, the research involved 31 Grade 12 students and utilized a mixed methods approach. Over nine weeks within the…
Descriptors: High School Students, English (Second Language), Second Language Instruction, Second Language Learning
Mat, Azman Che; Awang, Azarudin; Nokman, Ahmad Zulfadhli; Musilehat, Nor Shaifura; Bakar, Ahmad Fakrulazizi Abu; Yusoff, Muhammad Saiful Anuar – International Journal of Education and Practice, 2019
Role play activities contribute to learners' performance if they actively participate in a group. Learners may gain confidence when given a proper and clear role in role play which enhances their motivation levels. This study adopts Byram (2004) resultative and motivational hypothesis and Eccles "et al." (1983). Expectancy-Value theory…
Descriptors: Role Playing, Semitic Languages, Second Language Learning, Learning Motivation
Peskar, Lisa; Bachelor, Jeremy W. – Online Submission, 2022
Individual differences (IDs) play an important role in the second language learning process and explain the varied experiences of the L2 learner. The two major IDs, language aptitude and motivation, can be primary factors in one's ultimate proficiency. While language aptitude is largely fixed, motivation is malleable and can aid in overcoming…
Descriptors: FLES, Likert Scales, Learning Motivation, Second Language Learning
Zou, Di; Huang, Yan; Xie, Haoran – Computer Assisted Language Learning, 2021
Given the importance of word knowledge for second language acquisition, there is always a need for effective word-learning approaches from language learners. With the rapid development of educational technologies, game-based learning is emerging into a field with considerable potential, within which, digital game-based vocabulary learning has…
Descriptors: Vocabulary Development, Game Based Learning, Teaching Methods, Second Language Learning
Emperador-Garnace, Xenia Ribaya – Online Submission, 2021
This study is aimed at identifying the speaking assessment methods in multilingual English Language Teaching (ELT) in the Philippines. It also determined the perception of the English language teachers towards the effectiveness of the varied speaking assessment practices in the multilingual classroom. The results of this exploratory sequential…
Descriptors: Foreign Countries, Speech Communication, Multilingualism, English (Second Language)
Karagiorgas, Dimitrios N.; Niemann, Shari – Journal of Educational Technology Systems, 2017
In the last 10 years, gaming has evolved to the point that it is now being used as a learning medium to educate students in many different disciplines. The educational community has begun to explore the effectiveness of gaming as a learning tool and as a result two different ways of utilizing games for education have been created: Gamification and…
Descriptors: Educational Games, Video Games, Comparative Analysis, Learning Processes
Peterson, Mark – Computer Assisted Language Learning, 2016
Contemporary CALL research reflects renewed interest in digital games. One aspect of this phenomenon namely, use of massively multiplayer online role-playing games (MMORPGs), has expanded significantly, highlighting the need for a review. This paper analyzes findings from 10 learner-based studies that draw on accounts of SLA informed by cognitive…
Descriptors: Computer Assisted Instruction, Second Language Instruction, Second Language Learning, Computer Games
Yeh, Ellen – Journal of Effective Teaching, 2014
This paper will demonstrate how to enhance second language (L2) learners' linguistic and cultural competencies through the use of the Multiple Intelligences Film Teaching (MIFT) model. The paper will introduce two ideas to teachers of English as a Second/Foreign Language (ESL/EFL). First, the paper shows how L2 learners learn linguistic and…
Descriptors: Teaching Methods, Multiple Intelligences, Writing Processes, Feedback (Response)
Ruan, Youjin; Duan, Xiaoju; Du, Xiang Yun – Language, Culture and Curriculum, 2015
This study focuses on how beginner learners in a task-based teaching and learning (TBTL) environment perceive what is motivating to them in the process of learning Chinese as a foreign language at Aalborg University, Denmark. Drawing upon empirical data from surveys, group interviews and participant observation, this study explores which kinds of…
Descriptors: Second Language Learning, Second Language Instruction, Chinese, Learning Motivation
Cyparsade, Mohun; Auckloo, Pritee; Belath, Ismut; Dookhee, Helina; Hurreeram, Navin – Science Education International, 2013
This study describes how in-service teachers in the pre-vocational sector in Mauritius adopted specific strategies to overcome the language barrier in the learning of science (Van Driel, Verloop & de Vos, 1998). Students of form III were taught few basic ideas related to "Earth & Space" through the use of role play and ICT. The…
Descriptors: Foreign Countries, Science Instruction, Earth Science, Learning Processes
Cunningham, Lisa – Online Submission, 2008
Middle schoolers are developing skills for learning. Part of those skills is learning how to be an active participant in class and take control over their classroom behavior. Students who are not actively listening or participating are not internally motivated to learn the material. It was my hope that by reflecting upon their participation each…
Descriptors: Socialization, Middle School Students, Student Behavior, Student Participation
Suh, S.; Kim, S. W.; Kim, N. J. – Journal of Computer Assisted Learning, 2010
This study investigated the effectiveness of massive multiplayer online role-playing game (MMORPG)-based (massive multiplayer online role-playing game) instruction in elementary English education. The effectiveness of the MMORPG program was compared with face-to-face instruction and the independent variables (gender, prior knowledge, motivation…
Descriptors: Foreign Countries, Games, Prior Learning, Learning Motivation
Lin-shuang, Yao; Zi-jiang, Que – Online Submission, 2007
This paper explored the adult student opinions on four types of English classroom activities (language learning; language acquisition; information convey; role play) and the relationship between the fondness degrees and their personality, test performance and motivation. It turned out that the majority of students ranked all classroom activities a…
Descriptors: Class Activities, Student Attitudes, Learning Activities, Adult Students
Haozhang, Xiao – Forum, 1997
Describes a program for teaching oral communication in large English-as-a-Foreign-Language classes that focuses on the link between listening and speaking; accuracy, fluency, interaction, and meaning; authentic language use; feedback and correction; opportunities to initiate oral communication; development of speaking strategies, and motivating…
Descriptors: Class Size, Classroom Techniques, English (Second Language), Error Correction
Previous Page | Next Page ยป
Pages: 1 | 2
Peer reviewed
Direct link
