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Showing 1 to 15 of 43 results Save | Export
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Ali Alsaawi; Mohammad Almoaily; Fahad Almulhim; Nesreen Alahmadi; Hamza Alshenqeeti – International Journal of Computer-Assisted Language Learning and Teaching, 2025
Artificial intelligence (AI) is one of the fastest growing technologies today. Its extraordinary scope and capabilities have led people of all ages and abilities to employ it in many of their activities. Language learning is a lifetime experience that could benefit from the use of AI and thus it is worth exploring people's awareness of this…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Second Language Learning, Second Language Instruction
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Danh Thanh Ly – International Society for Technology, Education, and Science, 2024
In an era of rapid technological growth in education, both teachers and students alike must adapt to up-to-date learning and teaching paradigms. Liveworksheets is advantageous in offering students a compilation of interactive sheets that provide instant online feedback. Nevertheless, whether utilizing Liveworksheets in self-study is efficient has…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Worksheets
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Bahman Gorgian; Farzaneh Mir; Batool Nasiri – Iranian Journal of Language Teaching Research, 2025
The evaluation of in-service teacher educators ' feedback on using Computer-Assisted Language Learning (CALL) processes is important for providing educational policymakers with the strengths and weaknesses of the Vadana platform. It proposes an integrated CALL evaluation scale (ICES) eliciting the in-service teacher educators' literacy of using…
Descriptors: Computer Assisted Instruction, Second Language Learning, Second Language Instruction, Teacher Educators
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Yankun He; Kenan Xiao – American Association for Adult and Continuing Education, 2024
ChatGPT is revolutionizing education by offering innovative learning methodologies and expanding accessibility to language learning. Existing studies stated that exposure to language-rich environments can help learners study a new language. ChatGPT can potentially increase language learning outcomes and performances by providing real-time…
Descriptors: Artificial Intelligence, Computer Software, Learning Processes, Second Language Learning
Younmi Jeon – ProQuest LLC, 2023
A number of studies in mobile learning research have shown that the use of computer-assisted language learning (CALL) and many different types of technology within language learning contexts can potentially influence learning of students, particularly the younger generation. In the current study, two participant groups -- EFL teachers and parents…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computer Assisted Instruction
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Akhlaghi, Elham; Baczkowska, Anna; Berthelsen, Harald; Bédi, Branislav; Chua, Cathy; Cucchiarini, Catia; Habibi, Hanieh; Horváthová, Ivana; Hvalsøe, Pernille; Lotz, Roy; Maizonniaux, Christèle; Chiaráin, Neasa Ní; Rayner, Manny; Tsourakis, Nikos; Yao, Chunlin – Research-publishing.net, 2021
A popular idea in Computer Assisted Language Learning (CALL) is to use multimodal annotated texts, with annotations typically including embedded audio and translations, to support L2 learning through reading. An important question is how to create the audio, which can be done either through human recording or by a Text-To-Speech (TTS) synthesis…
Descriptors: Educational Quality, Computer Assisted Instruction, Audio Equipment, Comparative Analysis
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Raga Driyan Pratama; Lies Amin Lestari; Yasemin Kirkgöz; Fahmy Imaniar – JALT CALL Journal, 2024
This study aims to describe Indonesian EFL teachers' perceived perspective and self-efficacy in EFL teaching using ICALL, reveal the prominent factor influencing each variable, and examine the effect of the perceived perspective on their self-efficacy. This study used a cross-sectional survey design with a quantitative approach. There were 284…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computer Assisted Instruction
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Guanzheng Chen – International Journal of Computer-Assisted Language Learning and Teaching, 2023
This study employs a mixed-methods design to assess the integration of GeoGuessr and problem-based learning (PBL) in enhancing cross-cultural communication skills and cultural sensitivity among English as a foreign language (EFL) learners in a Chinese context. The quantitative phase, utilizing pre- and post-test measurements with Likert scales,…
Descriptors: Intercultural Communication, Cultural Awareness, Second Language Learning, Second Language Instruction
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Lai, Shu-Li; Chang, Jason; Lee, Kuan-Lin; Huang, Wei-Chung – Research-publishing.net, 2022
Linggle is a pattern-based referencing tool that assists in collocation learning. In this ongoing project, we aimed to improve its performance further. First, many of the example sentences are long and difficult for students to understand, so we used a machine learning method and trained a classifier to help select dictionarylike example…
Descriptors: Phrase Structure, Second Language Learning, Second Language Instruction, English (Second Language)
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Zhou, Wenying; Li, Xiaoshi – Knowledge Management & E-Learning, 2022
Many people who learn Chinese as a foreign language (CFL) have encountered challenges when it comes to character writing. This was a follow-up study of our quantitative study in 2019 that showed that mobile app was a significantly more effective method than pen-and-paper method to learn Chinese character writing. Thirty beginning CFL learners…
Descriptors: Orthographic Symbols, Writing (Composition), Computer Software, Telecommunications
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Louis Lafleur – Vocabulary Learning and Instruction, 2020
The main goal of this research is to systemize, build, and test prototype software to demonstrate Indirect Spaced Repetition (ISR) as a viable concept for Second Language Vocabulary Acquisition (SLVA). ISR is designed around well-founded spaced repetition and SLVA principles. Most importantly, it is based on Nation's (2001) recommendation to…
Descriptors: Vocabulary Development, Second Language Instruction, Second Language Learning, Computer Software
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Bai, Barry; Wang, Jing; Zhou, Huixuan – Computer Assisted Language Learning, 2022
The present study reports on the effects of a self-regulated (SRL) writing strategy-based intervention supported with e-learning tools on SRL strategy use in English writing with 468 Hong Kong primary school students. The changes to the students' motivation in English writing, and their e-learning acceptance were also measured. The study adopted a…
Descriptors: Metacognition, Writing Instruction, Elementary School Students, Intervention
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Al-Bogami, Basmah; Elyas, Tariq – SAGE Open, 2020
The use of iPad and other handheld devices in classrooms is spreading. Their use can empower learners and expose them to a plethora of resources. Yet, when it comes to learning a foreign language, reasonably little has been done to empirically ascertain the influence of iPad apps on facilitating language learning as well as engaging language…
Descriptors: Middle School Students, English (Second Language), Second Language Learning, Second Language Instruction
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Trinder, Ruth – ReCALL, 2016
It has been suggested that current research in computer-assisted language learning (CALL) should seek to understand the conditions and circumstances that govern students' use of technology (Steel & Levy, 2013). This paper attempts to identify critical factors accounting for student choices, first, by investigating advanced learners' reported…
Descriptors: Foreign Countries, College Students, Blended Learning, Conventional Instruction
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Chen, Zhi-Hong; Lee, Shu-Yu – Educational Technology & Society, 2018
This paper describes the development of an educational game, named My-Pet-Shop, to enhance young children's learning of English vocabulary. The educational game is underpinned by an application-driven model, which consists of three components: application scenario, subject learning, and learning regulation. An empirical study is further conducted…
Descriptors: Educational Games, Young Children, Elementary School Students, Grade 4
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