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Vosburg, Donald – CALICO Journal, 2017
The use of video games as a learning tool, in particular massively multiplayer online games (MMOGs), continues to grow, as does the research in this field of study; research to date has revealed benefits to the language learner as well as hindrances and research gaps (Godwin-Jones, 2014). This study examines participant perspectives on group…
Descriptors: Video Games, Teaching Methods, Educational Technology, Second Language Learning
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Cohen, Andrew D.; Shively, Rachel L. – Modern Language Journal, 2007
The primary aim of this study was to assess the impact of a curricular intervention on study-abroad students' use of language- and culture-learning strategies and on their acquisition of requests and apologies. The intervention consisted of a brief face-to-face orientation to learning speech acts, a self-study guidebook on language and culture…
Descriptors: Program Effectiveness, Research Design, Intervention, Speech Acts
Sai, Michiko; Hsu, Jeng-yih – Online Submission, 2007
The idea of literature circles is not new; however, it is hardly adapted in a second language classroom. In Taiwan, using literature circles to teach a second/foreign language is even less seen. The two college teachers-researchers reported their experiences of trying out literature circles in a JFL (Japanese as a Foreign Language) and an EFL…
Descriptors: Foreign Countries, Reading Materials, Multiple Intelligences, Grading