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Showing 1 to 15 of 34 results Save | Export
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Àngels Llanes; Elsa Tragant – Language Teaching Research, 2024
The present study presents an instructional procedure developed in an attempt to enhance incidental learning through graded readers in class, the Multiple Incidental Exposures (MIE) procedure, and compares it to a more common procedure involving reading and doing the exercises, which is referred to as Traditional Explicit Practice (TEP).…
Descriptors: Foreign Countries, Second Language Learning, Incidental Learning, Teaching Methods
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Hassan A. Alshumrani – Asian-Pacific Journal of Second and Foreign Language Education, 2024
Vocabulary is often considered as a key predictor of second language ability, and how teachers and learners' beliefs and conceptualizations about vocabulary affect their teaching and learning has recently gained unprecedented momentum in the field of second language education. However, despite their importance, there is a paucity of research that…
Descriptors: Vocabulary Development, English (Second Language), Second Language Learning, Second Language Instruction
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Jahn, Vladena Bätge; Lombaerts, Koen – International Journal of Mobile and Blended Learning, 2022
This study explored actualization of affordances of audiobooks for mobile learning, as well as constraints encountered by students engaging with elective readings in a university course. Participants often tried learning in different situations before settling on a preferred learning practice. Students reported having listened on-the-go as well as…
Descriptors: Affordances, Audio Books, College Students, Electronic Learning
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Ali Soyoof; Barry Lee Reynolds; Rustam Shadiev; Boris Vazquez-Calvo – Computer Assisted Language Learning, 2024
While the study of serious games has received due attention, few studies have investigated their potentials of simultaneously offering a route to both content and language acquisition. Understanding the interdisciplinary educational affordance of serious game play is significant, as it might provide game designers and teachers with insight into…
Descriptors: Computer Assisted Instruction, Computer Games, Second Language Learning, Second Language Instruction
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Ounissi, Amine; Romly, Raihana; Tajuddin, Azza Jauhar Ahmad; Hasan, Md. Kamrul – MEXTESOL Journal, 2023
The prevalence of COVID-19 worldwide and the length of the global lockdown period deeply affected students' academic study. This unexpected scenario posed a challenge to a considerable number of academic institutions around the world to formally adopt a new education system based on e-learning platforms. Therefore, this study aims to investigate…
Descriptors: COVID-19, Pandemics, Electronic Learning, Undergraduate Students
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Ankawi, Ayman – English Language Teaching, 2022
Education outcomes for L2 students in academic preparation programs, undergraduate studies, and graduate work are directly influenced by the learning and use of academic vocabulary. Among 15 Saudi graduate students studying in New Zealand, this study investigated at their perspectives with academic vocabulary learning. Students in Saudi Arabia who…
Descriptors: Graduate Students, Foreign Students, English (Second Language), Second Language Learning
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Méndez-García, María-del-Carmen; Cores-Bilbao, Esther – Language Teaching Research, 2023
This article addresses visual literacy as a crucial competence for fostering intercultural literacy and intercultural dialogue. Visual literacy has been defined as a combination of skills needed to interpret the meaning of images, latent reasons behind their making and their impact on audiences. Individuals need to develop such skills to…
Descriptors: Incidental Learning, Intercultural Communication, English (Second Language), Second Language Learning
So-Jin Moon – ProQuest LLC, 2021
As increasing numbers of foreign language programs have employed multimedia into their curricula, the importance of ways and means to optimize the students' language learning through multimedia has been emphasized. While multimedia with on-screen text in the target language is extensively adopted by foreign language learners, there is no study of…
Descriptors: Vocabulary Development, Second Language Learning, Captions, Mass Media Effects
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Huang, Joan Wan-Ting – Reading Matrix: An International Online Journal, 2021
Student response systems (SRSs) have been applied in a wide array of educational contexts to promote engaging learning. There exists scant empirical evidence about comparing web-based SRS with other modalities of response methods. In the present study, a quasi-experimental research design was undertaken to compare three learning conditions on EFL…
Descriptors: Audience Response Systems, Learner Engagement, English (Second Language), Second Language Learning
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Aliyar, Mahnaz; Peters, Elke – Reading in a Foreign Language, 2022
Despite empirical evidence from research showing that the use of text-picture combination is beneficial for second language (L2) learning, little is known about the effectiveness of reading comic books for incidental vocabulary acquisition. This study investigated the effects of engaging with comic books on incidental learning of L2 Italian…
Descriptors: Incidental Learning, Italian, Second Language Learning, Vocabulary Development
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Hsiao-Ping Wu; Carmen Cáceda – ORTESOL Journal, 2024
There is a consensus in language learning and teaching that the concept of authenticity in the classroom is beneficial to the learning process. This phenomenology case study explored 31 EFL high school students' perceptions about the authenticity of using English as the language of instruction during synchronic lessons with U.S. teachers. Data was…
Descriptors: Authentic Learning, Incidental Learning, Learning Experience, Teacher Student Relationship
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Chen, Hao-Jan Howard; Hsu, Hsiao-Ling – Computer Assisted Language Learning, 2020
One of the more rapidly advancing subfields of second language acquisition research is Digital-game based language learning (DGBLL) and many studies have found that Commercial off-the-shelf (COTS) games can have a positive effect on vocabulary acquisition. COTS games are specifically made for entertainment purposes, while serious games, which…
Descriptors: Educational Games, Computer Games, Game Based Learning, Simulated Environment
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Saeedi, Zari; Fatalaki, Javad Ahmadi; Nazari, Mohammad – International Journal of Progressive Education, 2017
The current study aims at gaining insight into the effectiveness of the explicit and implicit instructions of the culture capsules through multimedia resources and tracks EFL learners|' multicultural attitudes. The study sampled 43 advanced EFL learners who took part in speaking courses at Shoukoh and Safiran institutes. The researchers applied…
Descriptors: English (Second Language), Second Language Learning, Student Attitudes, Direct Instruction
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Décuré, Nicole – Advances in Language and Literary Studies, 2018
French science students do not read much in English. Does this reflect their reading habits in their native language? A study in the form of online questionnaires was conducted at Toulouse university which compared their reading habits in French and in English. A further study examined the way one particular group of students conducted their…
Descriptors: French, English (Second Language), Second Language Learning, Reading Habits
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Shih, Ya-Chun – International Journal of Computer-Assisted Language Learning and Teaching, 2020
This study incorporated Google Street View into a 3D virtual environment, known as VECAR, in which EFL learners controlled their avatars to learn vocabulary in a context of New York City. New York City's Times Square is full of real-life materials, realia, which can be used to assist situated incidental vocabulary learning and to connect…
Descriptors: Vocabulary Development, Second Language Learning, Second Language Instruction, English (Second Language)
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