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Chung Sun Joo; Choi Lee Jin – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2024
The aim of this study is to explore how the creation of spherical video-based virtual reality (SVVR) influences students' creativity and curiosity in project-based language learning (PBLL). Technology is widely used in various instructional contexts, and due to increasing interest in VR technologies, the current study investigated how SVVR…
Descriptors: Creativity, Personality Traits, Video Technology, Computer Simulation
Xie, Ying; Chen, Yan; Ryder, Lan Hui – Computer Assisted Language Learning, 2021
This article reports a mixed-methods study about using virtual reality (VR) tools (Google Cardboard and Expeditions) for developing students' oral proficiency in learning Chinese as a second language. Twelve students role-played as tour guides for six locations throughout a semester: four of them with VR tools and two without. Data collection…
Descriptors: Electronic Learning, Computer Simulation, Foreign Countries, Second Language Learning
Alice Gruber; Manuela Wagner – Intercultural Communication Education, 2024
Intercultural dialogue is an essential component of intercultural citizenship, i.e., students' ability to address complex societal issues. With more interconnected problems comes an increased need for students to communicate and collaborate with people from differing backgrounds. This pilot study combined the framework of Intercultural Citizenship…
Descriptors: Interdisciplinary Approach, Cultural Pluralism, Citizenship, Computer Simulation
Lin, Rae Ping; Wu, Wen-Chi Vivian – Educational Technology & Society, 2023
This qualitative study aims to explore how the production of language learning materials using spherical video-based virtual reality (SVVR) affords pre-service teachers multiliteracy development while also attempting to discover their perceptions toward adopting this emerging technology for future language teaching. Data from multiple sources was…
Descriptors: Multiple Literacies, Preservice Teachers, Teacher Education Programs, Teaching Methods
Elizabeth Enkin; Olha Tytarenko; Eric Kirschling – CALICO Journal, 2021
This article discusses the development of an immersive virtual reality (VR)-infused Makerspace for experiential learning. Students in an advanced-level Russian course used a Makerspace to complete a three-part project aimed at language and cultural learning through art and presentational speaking. Participants completed a survey about their…
Descriptors: Cultural Education, Russian, Computer Simulation, Active Learning
Muhammad, Muhammad – Cypriot Journal of Educational Sciences, 2020
The present research aims to investigate the implementation of project-based learning (PBL) in the ESP 21st-century education setting by using the Muvizu application that promotes students' motivation to learn English together with ICT and hadith. Hence, the researcher carried out descriptive quantitative research at the Manajemen Dakwah…
Descriptors: Learning Motivation, Student Projects, Active Learning, Second Language Learning
Chen, Xieling; Zou, Di; Xie, Haoran; Su, Fan – Language Learning & Technology, 2021
The advance of educational technologies and digital devices have made computer-assisted language learning (CALL) an active interdisciplinary field with increasing research potential and topic diversity. Questions like "what topics and technologies attract the interest of the CALL community?," "how have these topics and technologies…
Descriptors: Second Language Learning, Second Language Instruction, Computer Assisted Instruction, Educational Research
Asfihana, Raida; Salija, Kisman; Iskandar; Garim, Idawati – International Journal of Language Education, 2022
Project-based learning is a learner-centered process that gives freedom to the students to design their own project works. Though numerous research results on the enactment of Project-Based Learning instruction have already been reported, only a limited number have reported its enactment in a virtual learning environment. This present research…
Descriptors: Student Projects, Active Learning, English (Second Language), Second Language Learning
Chien, Chi-ying – International Education Studies, 2019
When it comes to traveling, more and more people are becoming interested in having profound experiences to the places they are visiting and the local inhabitants. However, there currently very few tour guides in Taiwan who are well equipped to promote preservation of the environment and sustainable development. In addition, Taiwanese students…
Descriptors: English for Special Purposes, Environmental Education, Tourism, Educational Technology
Czura, Anna; Dooly, Melinda – Research-publishing.net, 2022
This chapter outlines the ASSESSnet project [ASSESSnet: Language assessment in Virtual Mobility (VM) initiatives at tertiary level -- teachers' beliefs, practices and perceptions; grant number 845783; https://www.assessnet.site/home]. First, its underlying mission is explained in this introduction, before a detailed description of the compilation…
Descriptors: Program Descriptions, Teacher Attitudes, College Faculty, Higher Education
Rauschert, Petra; Cardetti, Fabiana – Iranian Journal of Language Teaching Research, 2022
This article presents an analysis of a teaching concept we developed based on the Reference Framework of Competences for Democratic Culture (RFCDC) (Council of Europe, 2018), that not only provides opportunities to practice communicative skills but puts a major focus on democratic competences. Mathematics students and TEFL (Teaching English as a…
Descriptors: Interdisciplinary Approach, Democracy, Teaching Methods, Guidelines
Salinas Vacca, Yakelin – PROFILE: Issues in Teachers' Professional Development, 2014
This paper reports on an exploratory, descriptive, and interpretive study in which the roles of discussion boards, the students, the teacher, and the monitors were explored as they constructed a collaborative class project in a virtual environment. This research was conducted in the virtual program of a Colombian public university. Data were…
Descriptors: Computer Simulation, Computer Mediated Communication, Foreign Countries, Student Role
Mills, Nicole – Foreign Language Annals, 2009
Project-based learning (PBL) is described as a student-centered approach to learning in which students collaborate on sequential authentic tasks and develop a final project. Through opportunities to integrate both language and content learning, PBL practitioners suggest that meaningful language use and purposeful communication are fostered…
Descriptors: Student Projects, Self Efficacy, Second Language Instruction, Second Language Learning
Leahy, Christine – ReCALL, 2004
This article draws on second language theory, particularly output theory as defined by Swain (1995), in order to conceptualise observations made in a computer-assisted language learning setting. It investigates second language output and learner behaviour within an electronic role-play setting, based on a subject-specific problem solving task and…
Descriptors: Problem Solving, Marketing, Interaction, Educational Technology