Publication Date
In 2025 | 2 |
Since 2024 | 6 |
Since 2021 (last 5 years) | 9 |
Since 2016 (last 10 years) | 10 |
Since 2006 (last 20 years) | 10 |
Descriptor
Game Based Learning | 10 |
Second Language Learning | 10 |
Teacher Attitudes | 10 |
Foreign Countries | 9 |
English (Second Language) | 8 |
Second Language Instruction | 6 |
Student Attitudes | 5 |
Teaching Methods | 5 |
College Faculty | 3 |
Computer Games | 3 |
Language Teachers | 3 |
More ▼ |
Source
International Society for… | 2 |
PASAA: Journal of Language… | 2 |
Education 3-13 | 1 |
Multilingual Matters | 1 |
New Language Learning and… | 1 |
Novitas-ROYAL (Research on… | 1 |
ProQuest LLC | 1 |
TESL-EJ | 1 |
Author
Publication Type
Reports - Research | 6 |
Journal Articles | 5 |
Books | 3 |
Collected Works - General | 2 |
Collected Works - Proceedings | 1 |
Dissertations/Theses -… | 1 |
Speeches/Meeting Papers | 1 |
Tests/Questionnaires | 1 |
Education Level
Higher Education | 4 |
Postsecondary Education | 4 |
Elementary Education | 3 |
Adult Education | 1 |
Elementary Secondary Education | 1 |
Grade 6 | 1 |
Intermediate Grades | 1 |
Middle Schools | 1 |
Secondary Education | 1 |
Audience
Teachers | 1 |
Location
Indonesia | 3 |
Thailand | 2 |
Vietnam | 2 |
Algeria | 1 |
Bulgaria | 1 |
Cyprus | 1 |
Ghana | 1 |
Hungary | 1 |
Japan | 1 |
Jordan | 1 |
Kazakhstan | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Cam Nguyen Thuy Phan; Anh Ngoc Phuong Tran – International Society for Technology, Education, and Science, 2024
The goal of this classroom action study is to increase the vocabulary of Vietnamese EFL university students by utilizing Kahoot! in the teaching and learning process. Eleven undergraduate Vietnamese students majoring in Information Technology in a university in the south of Vietnam took part in the study. The two-cycle Kemmis and McTaggart (1988)…
Descriptors: Foreign Countries, Vocabulary, English (Second Language), Second Language Learning
Umamah, Atik; Saukah, Ali – PASAA: Journal of Language Teaching and Learning in Thailand, 2022
Digital games have been integrated into the teaching and learning process along with the immense use of digital games by student gamers. This adoption is to facilitate students with a more interesting and exciting classroom atmosphere. This study was conducted in an attempt to describe the voice of EFL university students regarding the integration…
Descriptors: Video Games, Game Based Learning, Student Attitudes, English (Second Language)
Sasithida Saraiwang; Kanoknate Worawong – PASAA: Journal of Language Teaching and Learning in Thailand, 2023
This study aimed to determine the effects of a teaching model combining Task-Based Learning (TBL) and Game-Based Learning (GBL), called the Orientation Performance Presentation Analysis Application (OPPAA) model, developed by the researchers, on primary students' English proficiency and to explore teachers' and students' opinions of the model. The…
Descriptors: Task Analysis, Teaching Methods, Game Based Learning, English (Second Language)
Javier Muñoz-Basols, Editor; Mara Fuertes Gutiérrez, Editor; Luis Cerezo, Editor – Multilingual Matters, 2025
This volume offers a rich overview of current research and teaching strategies for the integration of technology into language teaching and learning. It introduces the Planning, Personalization and Implementation (PPI) methodological framework to support educators in engaging with the theoretical foundations and innovative practices that should…
Descriptors: Social Media, Artificial Intelligence, Second Language Instruction, Second Language Learning
Panayiota Georgiou Josephidou – ProQuest LLC, 2024
This study explored the use of gamification when teaching Greek as a L2. It examined how Greek teachers in different schools in Cyprus use gamification and if it affects their students in learning. It explored their perceptions of the effects on student motivation and engagement. The study was of qualitative approach and semi-structured interviews…
Descriptors: Foreign Countries, Second Language Learning, Second Language Instruction, Game Based Learning
Rita Yeboah; Kwaku Darko Amponsah; Priscilla Commey Mintah; John Sedofia; Phyllis Bernice Kwarteng Donkor (Opare) – Education 3-13, 2025
This research explores how primary school teachers use games to enhance pupils' learning and development of conceptual knowledge. The study employs an illustrative case study design; data was collected through interviews with thirty (30) teachers who were selected using purposive sampling technique. Twenty teachers had some knowledge of game-based…
Descriptors: Foreign Countries, Game Based Learning, Teacher Attitudes, Mathematics Instruction
Santosa, Made Hery; Harismayanti, Intania; Putra, I Nyoman Adi Jaya – TESL-EJ, 2022
Diffusion of digital literacy and technological practices in 21st-century learning has become a constructive force in EFL classrooms in North Bali, Indonesia. To align this, the study aimed at developing a gamification handbook in English teaching and learning. The study was carried out with 15 secondary students and 10 English teachers in North…
Descriptors: Technology Uses in Education, Game Based Learning, English (Second Language), Second Language Learning
Dina Altayevna Malgazhdarova; Gulzira Kabayevna Kenzhetayeva; Ismail Hakki Mirici – Novitas-ROYAL (Research on Youth and Language), 2024
A persistent issue exists in Kazakh higher education institutions regarding the nonsystematic approach to teaching grammar. Although some believe that grammar is acquired automatically, thus requiring no separate study, this sentiment may not be entirely accurate. Knowledge may sometimes be presented in an unsystematic manner, lacking structure…
Descriptors: Game Based Learning, Learning Activities, English (Second Language), Second Language Learning
Reinders, Hayo, Ed.; Ryan, Stephen, Ed.; Nakamura, Sachiko, Ed. – New Language Learning and Teaching Environments, 2019
This book examines a wide range of innovations in language learning and teaching in Japan. Each of the chapters describes the impetus for a change or new development in a particular context, from early childhood to adult learning, details its implementation and provides an evaluation of its success. In doing so, they provide a comprehensive…
Descriptors: Instructional Innovation, Second Language Learning, Foreign Countries, English (Second Language)
Mack Shelley, Editor; Omer Tayfur Ozturk, Editor – International Society for Technology, Education, and Science, 2024
"Proceedings of International Conference on Research in Education and Science" includes full papers presented at the International Conference on Research in Education and Science (ICRES) which took place on April 27-30, 2024, in Antalya, Turkey. The aim of the conference is to offer opportunities to share ideas, discuss theoretical and…
Descriptors: STEM Education, Second Language Learning, Second Language Instruction, English (Second Language)