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Jim Cummins – Language, Culture and Curriculum, 2024
The evolution of digital technologies has frequently been hailed as a 'game-changer' in education. However, like previous technological innovations, such as television, these recent developments have failed thus far to demonstrate any significant large-scale improvement in the quality of educational provision or in educational outcomes. The papers…
Descriptors: Teaching Methods, Technology Uses in Education, Multilingualism, Language Acquisition
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Xiang bin Qiu; Cheng Shan; Jin Yao; Qing ke Fu – Education and Information Technologies, 2024
In recent years, an increasing number of teachers and researchers have used virtual reality (VR) to enhance English as a foreign language (EFL) learning, but the learning effects they found varied. Because of these differences, we conducted a meta-analysis. This study aims to compare the effectiveness of VR-based EFL learning methods with…
Descriptors: Computer Simulation, English (Second Language), Second Language Learning, Technology Uses in Education
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Honghao Ren; Wei Wei; Wenli Zhang – Asia-Pacific Education Researcher, 2025
In the context of educational informatization, the Guide to Institutions of Higher Education in China have set clear expectations for Japanese language teachers' educational information technology applications. There is an urgent need for research on information technology applications and the influencing factors of Japanese language teachers in…
Descriptors: Language Teachers, Japanese, Second Language Learning, Second Language Instruction
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Sri Wahyuni; Nur Hidayanto Pancoro Setyo Putro; Anwar Efendi – Advanced Education, 2024
Notwithstanding the increase in research on artificial intelligence-infused English language learning, several issues remain inadequately addressed. Thus, this paper provides a systematic review and analyzes previous studies to pinpoint fruitful knowledge gaps and outline approaches for future research directions. Two approaches, bibliometric and…
Descriptors: Artificial Intelligence, Educational Trends, Technology Uses in Education, Handheld Devices
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Qiu, Xing-yue; Chiu, Chuang-Kai; Zhao, Lu-Lu; Sun, Cai-Feng; Chen, Shu-jie – Interactive Learning Environments, 2023
This paper systematically reviews 150 (VR/AR)-supporting language learning articles from 2008 to 2019 and summarizes the development trends. The definition of VR/AR is given firstly, and then the model of VR/AR supporting learning is proposed. This model's language types, research participants, learning devices, learning goals, research issues,…
Descriptors: Trend Analysis, Computer Simulation, Technology Uses in Education, Second Language Learning
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Noor Farahani Mohd Lazim; Azwadi Ali; Mohaida Mohin; Siti Sakinah Sidik – International Journal of Technology in Education, 2024
In the contemporary digital era, the utilization of gaming has emerged as a prevalent method for actively engaging students in the learning processes at various levels of academic curricula and within the broader educational community. This trend is particularly pronounced in English language teaching curricula, especially among learners whose…
Descriptors: Gamification, Educational Games, Student Motivation, Learner Engagement
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Syarief Fajaruddin; Heri Retnawati; Caly Setiawan; Ezi Apino; Janu Arlinwibowo; Dzul Rachman – Journal of Education and Learning (EduLearn), 2024
This study explores the correlation between technology utilization and language acquisition while analyzing the impact of moderating variables on this relation. Our meta-analysis approach analyzes data from 43 extracts out of 19 primary studies published between 2012 and 2021. Our data analysis employs a random-effect model utilizing a…
Descriptors: Second Language Instruction, Second Language Learning, Learning Processes, Correlation
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Tom Neuschafer – Journal of Educators Online, 2024
Duolingo has been collecting feedback from education users for the past seven years in order to make the app useful as a classroom tool, in addition to its ongoing use in informal learning settings. To understand teachers' experiences about Duolingo for classroom and to understand further measures recommended to strengthen the platform for…
Descriptors: Second Language Learning, Handheld Devices, Teaching Experience, Teacher Attitudes
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Jia Jiao; Narynbaeva Baktygul Borbievna – Education and Information Technologies, 2025
This study, conducted in 2024, investigates the transformative impact of Technology-based Education (TBE) within the context of the Russian Language Curriculum (RLC). The research aims to examine how TBE influences eagerness to learn (ETL), academic performance (AP), and academic self-regulation (ASR) in the RLC, an area that has received limited…
Descriptors: Influence of Technology, Technology Uses in Education, Second Language Instruction, Second Language Learning
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Ling, Li; Chen, Weiying – Education and Information Technologies, 2023
Vocabulary learning is important to learners of a second language (L2). Nonetheless, organizing young children to practice L2 words in a classroom setting might cause many challenges to educators and practitioners. New technologies such as Automatic Speech Recognition (ASR) may be utilized to solve the issue. In this study, we present a…
Descriptors: Vocabulary Development, Young Children, Second Language Learning, Automation
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Pack, Austin; Maloney, Jeffrey – TESOL Quarterly: A Journal for Teachers of English to Speakers of Other Languages and of Standard English as a Second Dialect, 2023
Progress made in Natural Language Processing (NLP) and Artificial Intelligence (AI) in recent years has resulted in these tools becoming more accessible for individuals who lack professional training. Of particular note are large language models, such as OpenAI's GPT-3.5. Discussions of utilizing AI for language education usually focus on the…
Descriptors: Artificial Intelligence, Computer Software, Teaching Methods, Second Language Learning
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Domenic DeSocio – Unterrichtspraxis/Teaching German, 2024
Immersive virtual reality (iVR) is a novel form of computer technology that promises to transform not only the delivery of language and cultural instruction but also how students produce language. The existing, yet limited, scholarship on the applications of iVR in the language classroom suggests affective and cultural benefits (e.g., increased…
Descriptors: Computer Simulation, Technology Uses in Education, Teaching Methods, Second Language Learning
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Darmawansah Darmawansah; Dzul Rachman; Febiyani Febiyani; Gwo-Jen Hwang – Education and Information Technologies, 2025
Argumentation is a complex skill essential for English as a Foreign Language (EFL) students to effectively use their English language and reasoning abilities in writing and speaking. Constructing arguments without proper collaborative scaffolding and technological support can be cognitively demanding. Generative artificial intelligence (Gen AI) in…
Descriptors: Artificial Intelligence, Cooperative Learning, Persuasive Discourse, Scripts
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Parmaxi, Antigoni – Interactive Learning Environments, 2023
The increasing popularity of Virtual Reality (VR) has provoked scholars' and educators' interest to explore its potential as a learning environment for various fields of education. Along this line, several literature reviews have analysed and synthesised the educational use of VR; however, scholar activity is lacking a recent review of VR on a…
Descriptors: Computer Simulation, Second Language Learning, Literature Reviews, Technology Uses in Education
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Dan Lu; Ya-Nan Xie – Computer Assisted Language Learning, 2024
The cultivation of critical thinking with the assistance of Information Communication Technology (ICT) tools has drawn much attention from researchers and practitioners in the field of Teaching English to Speakers of Other Languages (TESOL). With the purpose of exploring whether the application could help improve students' critical thinking and…
Descriptors: Critical Thinking, Thinking Skills, Teaching Methods, English (Second Language)
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