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Yongluan Ye; Regina Kaplan-Rakowski – British Journal of Educational Technology, 2024
Holding learners' attention is challenging, especially when they are asked to listen to long passages. High-immersion virtual reality (VR) can immerse learners in listening tasks, even in such complex languages as Chinese. This exploratory study examined the effect of VR on 43 Chinese language learners' listening comprehension, enjoyment, sense of…
Descriptors: Computer Simulation, Chinese, Second Language Learning, Technology Uses in Education
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Gwo-Jen Hwang; Jalil Fathi; Masoud Rahimi – Journal of Computer Assisted Learning, 2025
Background: The utilisation of video-dubbing tasks, wherein learners record their voices over video clips to practise pronunciation, fluency, grammatical accuracy, and vocabulary use, is relatively novel in the English language learning context. Exploring the effectiveness of video-dubbing tasks can lead to more innovative and effective speaking…
Descriptors: English (Second Language), Second Language Learning, Speech Skills, Cognitive Processes
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Amir Michalovich – Canadian Modern Language Review, 2024
As Canada is increasingly committing to refugee resettlement, there is a critical need to understand how youth from refugee backgrounds can be supported to achieve their full potential in Canadian schools. This multi-year qualitative ethnographic case study explores the affordances of in-school video production for one plurilingual adolescent…
Descriptors: Affordances, Video Technology, Film Production, Multilingualism
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Dongkwang Shin; Suh Keong Kwon; Wonjun Izac Noh; Yohan Hwang – Journal of Computer Assisted Learning, 2025
Background: This study examines the evolution of English speaking proficiency test methods, which have traditionally relied on face-to-face interactions to assess communicative language competence. Recently, computer-based language tests have also been used on a larger scale, albeit with concerns about their impact on measurement. Objectives: This…
Descriptors: Computer Simulation, Technology Uses in Education, English (Second Language), Second Language Learning
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Cheng-Yueh Jao; Hui-Chin Yeh; Wan-Rou Huang; Nian-Shing Chen – Computer Assisted Language Learning, 2024
While previous studies have focused on the outcomes of using dubbing apps to foster learner's development of English-speaking ability, this study, grounded in cognitive apprenticeship (CA), is an investigation of the learning processes, which included modeling, coaching, scaffolding, articulation, reflection, and exploration, involved in the use…
Descriptors: Video Technology, Audiovisual Aids, Audio Equipment, Translation
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Chenghao Wang; Xueyun Li – International Journal of Computer-Assisted Language Learning and Teaching, 2025
D-ID Creative Reality Studio (D-ID) is a platform for creating Artificial Intelligence (AI) presenter (digital human) videos, translating videos, and designing conversational agents. D-ID seamlessly integrates deep-learning face animation technology, large language models (LLMs), natural language processing (NLP), and speech synthesis and…
Descriptors: Artificial Intelligence, Design, Video Technology, Animation
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Azzeddine Boudouaia; Yan Li; Rustam Shadiev; Yi Xie – Education and Information Technologies, 2024
360° videos have yielded satisfactory outcomes in English learning. However, there exists a dearth of research that delves into the efficacy of these videos for self-directed learning of English. This study aimed to investigate the factors that influence students' use of 360° videos in self-directed learning of English by using the integrative…
Descriptors: Technology Uses in Education, English (Second Language), Second Language Learning, Video Technology
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Wedlock, Joshua; Binnie, Christopher – English Australia Journal, 2023
Although using video to facilitate language learning is an exceedingly common practice, both for in-class and out-of-class learning, at present the literature exploring the use of authentic videos for intentional language learning is void of a user-friendly framework that educators and learners can refer to when selecting and using authentic…
Descriptors: Video Technology, Technology Uses in Education, Second Language Learning, Language Acquisition
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Shoecraft, Kelly – TESOL in Context, 2023
The use of technology in language teaching and learning has been rising in popularity with rapid developments in technology as well as increased need due to the recent coronavirus pandemic. Moreover, the sheer number of technologies available and the choices with how to implement them can be quite daunting for educators. In this article, three…
Descriptors: Technology Uses in Education, Educational Technology, Computer Software, Electronic Learning
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Mohamed A. Mekheimer – Education and Information Technologies, 2025
This study explored the efficacy of video podcasts (VODcasts) in fostering whole-language learning among college EFL students. Employing a quasi-experimental design with pre-tests, post-tests, and a control group, the research compared the effects of a one-year remedial instruction program. The experimental group received instruction incorporating…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Technology Uses in Education
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Regina Kaplan-Rakowski; Alice Gruber – British Journal of Educational Technology, 2024
High-immersion virtual reality (VR) is an increasingly valued environment for language learners. Although reading constitutes a core language skill, practicing reading in VR has received little attention. In this between-subject, quantitative study, 79 intermediate learners of English at a German university were randomly assigned to view an…
Descriptors: Computer Simulation, English (Second Language), English Language Learners, Second Language Learning
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Mehrak Rahimi; Mozhgan Aghabarari – International Journal of Technology in Education, 2024
Virtual Reality (VR) as an interactive, illustrative, and immersive learning environment has ample opportunities for the development of language skills. Despite a growing literature on VR-assisted language learning, the benefit of VR for L2 listening is in need of further investigation. To fill this lacuna, the current study surveyed the impact of…
Descriptors: Computer Simulation, English (Second Language), Second Language Learning, Listening Comprehension
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Di Zou; Morris Siu-Yung Jong; Xinyi Huang; Gary Cheng; Gwo-Jen Hwang; Michael Yi-Chao Jiang – Interactive Learning Environments, 2024
Spherical video-based virtual reality (SVVR) is a form of virtual reality that employs 360-degree videos to immerse learners in virtual environments. As SVVR can simulate realistic experiences, the current trend of language education is towards more use of it. To examine its current status, this study systematically reviewed 31 articles on…
Descriptors: Technology Uses in Education, Video Technology, Computer Simulation, Second Language Instruction
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Misnah Mannahali; Femmy Angreany; Rosmaladewi Rosmaladewi – International Journal of Language Education, 2024
This study aims to obtain data and information about the effectiveness and practicality of YouTube in learning German speaking for second-semester students of the German language education study program in terms of learning outcomes and student responses. This study was experimental research, and the experimental model used was a pre-experimental…
Descriptors: Speech Skills, Skill Development, German, Video Technology
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Jacqueline Sheean – Hispania, 2023
This article explores perspectives from language pedagogy, writing and rhetoric, and media studies to analyze the implications and implementations of video essay assignments in intermediate and advanced Spanish language courses. The field of Hispanic Studies has largely accepted film as a useful pedagogical tool with broad student appeal. Yet…
Descriptors: Second Language Instruction, Second Language Learning, Audiovisual Aids, Media Literacy
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