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Ayyüce Kurt Dizbay; Füsun Gülderen Alacapinar – Journal of Educators Online, 2024
This research investigated the effect of the use of mobile-assisted digital content on students' English lesson achievement. This study employed a quasi-experimental design with a pretest and posttest given to both an experimental group and a control group. The study consisted of 29 9th Grade students at a public school in Turkey. The pretest was…
Descriptors: Handheld Devices, Telecommunications, High School Students, Public Schools
Lori Lye – ProQuest LLC, 2021
Duolingo is arguably the most popular language learning app available today, as measured by its metric of achieving 500 million downloads in 2020, yet remarkably little research has been conducted regarding its implementation or efficacy as a language-learning tool. The handful of studies that do exist have found positive outcomes, although…
Descriptors: Language Acquisition, Handheld Devices, Telecommunications, Computer Oriented Programs
Villalobos-Buehner, Maria – The EUROCALL Review, 2020
The goals of this research were twofold. First, to measure changes in cultural awareness levels between two groups of students in their third semester of a Spanish class. The trained group formed by university students from the USA collaborated with another group of university students from Colombia using Skype. The second aim was to identify…
Descriptors: Cultural Awareness, Intercultural Communication, Undergraduate Students, Computer Mediated Communication
Rueb, Avery; Cardoso, Walcir; Grimshaw, Jennica – Research-publishing.net, 2018
"Prêt à Négocier" (PàN) is an interactive digital information gap game designed to help French students improve their interaction skills. In this study, we examined the effects of its use on improving French learners' vocabulary. Following a pretest/posttest design, we compared the development of 20 French words between an experimental…
Descriptors: Second Language Learning, Second Language Instruction, French, Vocabulary Development
Çakmak, Fidel; Erçetin, Gülcan – ReCALL, 2018
This study investigates the effects of multimedia glosses on text recall and incidental vocabulary learning in a mobile-assisted L2 listening task. A total of 88 participants with a low level of proficiency in English were randomly assigned to one of four conditions that involved single channel (textual-only, pictorial-only) and dual-channel…
Descriptors: Telecommunications, Handheld Devices, Second Language Learning, Second Language Instruction
Asmali, Mehmet – Teaching English with Technology, 2018
This paper presented the results of an experimental study investigating the impact of clicker use through a smart phone application called "Kahoot!." Despite positive results of clicker use in the existing General English literature, the impact of clicker use has not been examined in the field of ESP. To address this issue, this study…
Descriptors: Technology Integration, English for Special Purposes, Second Language Learning, Second Language Instruction
Cardoso, Walcir; Rueb, Avery; Grimshaw, Jennica – Research-publishing.net, 2017
This study examines the effects of the pedagogical use of an interactive mobile digital game, Prêt à Négocier (PàN), on improving learners' pronunciation of French as a Second Language (FSL), using three holistic measures: comprehensibility, fluency, and overall pronunciation. Two groups of FSL learners engaged in different types of game-playing…
Descriptors: Educational Games, Computer Games, Teaching Methods, Telecommunications
Sun, Zhong; Lin, Chin-Hsi; You, Jiaxin; Shen, Hai jiao; Qi, Song; Luo, Liming – Computer Assisted Language Learning, 2017
Most students of English as a foreign language (EFL) lack sufficient opportunities to practice their English-speaking skills. However, the recent development of social-networking sites (SNSs) and mobile learning, and especially mobile-assisted language learning, represents new opportunities for these learners to practice speaking English in a…
Descriptors: Social Networks, English (Second Language), Second Language Learning, Grade 1
Ghavamnia, M.; Eslami-Rasekh, A.; Vahid Dastjerdi, H. – Language Learning Journal, 2018
This study investigates the relative effectiveness of four types of input-enhanced instruction on the development of Iranian EFL learners' production of pragmatically appropriate and grammatically accurate suggestions. Over a 16-week course, input delivered through video clips was enhanced differently in four intact classes: (1) metapragmatic…
Descriptors: Linguistic Input, Comparative Analysis, Control Groups, Pretests Posttests
Bradley, Linda; Lindström, Nataliya Berbyuk; Hashemi, Sylvana Sofkova – Journal of Interactive Media in Education, 2017
The purpose of this study is to investigate the mobile activities newly arrived migrants are engaged in when learning the Swedish language and about Swedish culture and society. Further, the study also explores the use of a mobile application (app) provided to the newly arrived migrants to use for pronunciation practice. The study involved 38…
Descriptors: Foreign Countries, Immigrants, Swedish, Cultural Awareness
Liakin, Denis; Cardoso, Walcir; Liakina, Natallia – Computer Assisted Language Learning, 2017
We examine the impact of the pedagogical use of mobile TTS on the L2 acquisition of French liaison, a process by which a word-final consonant is pronounced at the beginning of the following word if the latter is vowel-initial (e.g. peti/t.a/mi = > peti[ta]mi "boyfriend"). The study compares three groups of L2 French students learning…
Descriptors: French, Second Language Learning, Second Language Instruction, Control Groups
Dai, Guiyu; Liu, Yang; Cui, Shanmeng – English Language Teaching, 2018
This paper uses Edgar Dale's Audio-visual Learning Theory and Jean Piaget's Constructionist Learning Theory as the theoretical framework to conduct two control experimental tests and a questionnaire research to investigate students' impression and expectations toward WeChat public account based mobile learning mode as well as its validity,…
Descriptors: Telecommunications, Handheld Devices, Control Groups, Learning Theories
Lai, Arthur – Interactive Learning Environments, 2016
Immersion has been an acclaimed approach for second-language acquisition, but is not available to most students. The idea of this study was to create a mobile immersion environment on a smartphone using a mobile instant messenger, WhatsApp™. Forty-five Form-1 (7th grade) students divided into the Mobile Group and Control Group participated in a…
Descriptors: Immersion Programs, Telecommunications, Handheld Devices, Teaching Methods
Liu, Pei-Lin; Chen, Chiu-Jung – Interactive Learning Environments, 2015
This study investigated the impact of taking photos using mobile phones on the English phrase-learning performance of English as a second-language learners. A total of 116 students enrolled in a college in Central Taiwan participated in this study. The participants were divided randomly into two groups: a control group and an experimental group…
Descriptors: English (Second Language), Second Language Learning, Telecommunications, Handheld Devices
Hedjazi Moghari, Mona; Marandi, S. Susan – ReCALL, 2017
It is usually the case that learners of English as a foreign language (EFL) are exposed to language materials in class only, and of course in such a short space of time, they do not always find enough chance to practice English grammar features and become aware of their grammar mistakes. As a potential solution to this problem, the current study…
Descriptors: Grammar, English (Second Language), Second Language Learning, Second Language Instruction