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Noprival; Nizamuddin Sadiq; Nur Lailatur Rofiah – Journal of Multilingual and Multicultural Development, 2024
This study reports on the linguistic and sociocultural affordances available to multilinguals through their engagement in a social learning space at a Community of Practices (CoPs). Despite the existence of studies on CoP in language learning contexts, however, little work has been conducted on the affordances of a multilingual learning community,…
Descriptors: Multilingualism, Second Language Learning, Second Language Instruction, Social Media
Poonsri Vate-U-Lan; Desmond Cahill – Cogent Education, 2024
This quasi-experimental research investigated the efficacy of applying the Society 5.0 concept to establish game-based learning on Metaverse Space for undergraduates in an international program in Bangkok, Thailand. The study was conducted in a Thai public university's international college with a population of six classes of junior university…
Descriptors: Foreign Countries, Academic Achievement, Game Based Learning, Multiple Choice Tests
David Barny – ProQuest LLC, 2024
Following the social turn in Second Language Acquisition (SLA) in the 1990s (Block, 2003), researchers have increasingly focused on the emic perspective of learners. As a result, identity, subjectivity, and agency have come to the forefront in SLA research. In an effort to afford learners the means to negotiate meaning more freely and to position…
Descriptors: French, Perspective Taking, Computer Simulation, Educational Games
Leong Y. Jonathan; Ma Nang Laik – European Journal of Education (EJED), 2024
The importance of skills has been expounded repeatedly as a crucial factor to thrive in the workplace, as opposed to mere knowledge of content. It is important to be able to adapt to new situations; this is especially true in today's world, where volatility, uncertainty, complexity, and ambiguity (VUCA) are prevalent. To better prepare…
Descriptors: Experiential Learning, Learning Theories, English (Second Language), Second Language Learning
Jackie Dormer; Kari A. B. Chew; Colette Child; Sara Child; Lokosh; Juliet Morgan; Heather Souter – Canadian Journal of Applied Linguistics / Revue canadienne de linguistique appliquée, 2024
For many Indigenous Nations and organizations, computer-assisted language learning (CALL) courses have become an effective means to support Indigenous language revitalization and reclamation (ILR) efforts. Engaging a methodology of storywork and highlighting relationships between relevant fields of ILR, CALL, and applied linguistics, this article…
Descriptors: Computer Assisted Instruction, Second Language Learning, Second Language Instruction, Decision Making
Emilia Gracia – ProQuest LLC, 2024
This study examines the impact of High-Immersion Virtual Reality (HiVR) as a tool for teaching English L2 pragmatics to international students enrolled in an Intensive English Program at a US university. This research focuses on integrating HiVR into explicit L2 pragmatics instructional treatments. A quasi-experimental design was employed to…
Descriptors: Intensive Language Courses, Second Language Learning, Second Language Instruction, Computer Assisted Instruction
Haerim Hwang; Hyunwoo Kim – Language Testing, 2024
Given the lack of computational tools available for assessing second language (L2) production in Korean, this study introduces a novel automated tool called the Korean Syntactic Complexity Analyzer (KOSCA) for measuring syntactic complexity in L2 Korean production. As an open-source graphic user interface (GUI) developed in Python, KOSCA provides…
Descriptors: Korean, Natural Language Processing, Syntax, Computer Graphics
González-Lloret, Marta – Language Learning & Technology, 2021
In order to develop pragmatic competence in a language other than our own (L2), it is important to have enough knowledge of the cultural norms of the target language and enough opportunities to interact with a wide range of speakers to deploy different speech acts, registers, levels of politeness, conversational moves, and the like. The…
Descriptors: Pragmatics, Second Language Learning, Second Language Instruction, Computer Assisted Instruction
Shahrokni, Seyed Abdollah – TESL-EJ, 2021
This ethnographic case study aims to examine second language socialization (SLS) in a massively multiplayer online game (MMOG) called Stronghold Kingdoms (SK). To explore the affordances of this community for SLS, the social dynamics in a Faction community during 4 life-time periods, namely, war, post-war peace and life in exile, end of the world,…
Descriptors: Ethnography, Computer Games, Second Language Learning, Second Language Instruction
Bahari, Akbar – Interactive Learning Environments, 2023
Second language teaching approaches that were originally proposed for classroom context are used for blended learning context as well as distance learning contexts regardless of their fundamental differences in terms of applicability, accessibility, objectives, designs and theoretical bases. Such theoretical and practical incompatibilities served…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Second Language Learning, English (Second Language)
Shoecraft, Kelly – TESOL in Context, 2023
The use of technology in language teaching and learning has been rising in popularity with rapid developments in technology as well as increased need due to the recent coronavirus pandemic. Moreover, the sheer number of technologies available and the choices with how to implement them can be quite daunting for educators. In this article, three…
Descriptors: Technology Uses in Education, Educational Technology, Computer Software, Electronic Learning
Sukavatee, Pornpimol; Khlaisang, Jintavee – rEFLections, 2023
One of the greatest advantages of mobile language learning is its ease of access, especially to learners in the 21st century who have the option of selecting any learning content that matches their preferences or language development goals, anywhere and at any time. Mobile-assisted language learning or MALL takes learning beyond the classroom,…
Descriptors: Second Language Learning, Second Language Instruction, Computer Assisted Instruction, Handheld Devices
Daniels, Paul – TESL-EJ, 2022
This paper compares the speaking scores generated by two online systems that are designed to automatically grade student speech and provide personalized speaking feedback in an EFL context. The first system, "Speech Assessment for Moodle" ("SAM"), is an open-source solution developed by the author that makes use of Google's…
Descriptors: Speech Communication, Auditory Perception, Computer Uses in Education, Computer Assisted Testing
Nagaletchimee Annamalai; Najah Rajeh Alsalhi; Mohd Elmagzoub Eltahir; Bilal Mohammed Zakarneh; Kamariah Yunus; Samer H. Zyoud – SAGE Open, 2025
This qualitative case study aimed to examine pre-service teachers' and teacher educators' interactions during their English grammar lessons via the WhatsApp platform. The Community of Inquiry (CoI) model was employed to categorize the WhatsApp interactions based on social, cognitive and teacher presences. Participants wrote their reflections for…
Descriptors: Computer Software, English (Second Language), Second Language Instruction, Second Language Learning
Bilal Saad Mayer – Discover Education, 2025
The transformative potential of Digital Informal Learning (DIL) is evident in fostering cross-cultural understanding, with a special focus on Arabic cultural education in this case. Drawing from the case of Learn Cultural Identity (LearnCuID) groups, which are informal online learning communities, the discussion highlights how digital platforms,…
Descriptors: Arabs, Information Technology, Transformative Learning, Self Concept

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