NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 196 to 210 of 8,084 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Purgina, Marina; Mozgovoy, Maxim; Blake, John – Journal of Educational Computing Research, 2020
Gamification of language learning is a clear trend of recent years. Widespread use of smartphones and the rise of mobile gaming as a popular leisure activity contribute to the popularity of gamification, as application developers can rely on an unprecedented reach of their products and expect acceptance of game-like elements by the users. In terms…
Descriptors: Computer Games, Computer Simulation, Grammar, Computer Software
Peer reviewed Peer reviewed
Direct linkDirect link
Rassaei, Ehsan – Computer Assisted Language Learning, 2023
The main purpose of the present study is to propose a framework for implementing group dynamic assessment (DA) using students' smartphones for improving and assessing EFL learners' ability to produce well-formed and appropriate requests. This study focuses on five learner reciprocity moves during DA interactions to get deeper insights into the…
Descriptors: Computer Assisted Testing, Second Language Learning, Second Language Instruction, English (Second Language)
Peer reviewed Peer reviewed
Direct linkDirect link
Darvin, Ron – Language Learning & Technology, 2023
Based on a study of the digital literacy practices of immigrant Filipino students in Vancouver, this paper focuses on how learners with unequal access to resources engage with different tools to locate information and find opportunities for language learning online. Data was collected through interviews and observations of participants as they…
Descriptors: Semiotics, Second Language Learning, Second Language Instruction, Immigrants
Peer reviewed Peer reviewed
Direct linkDirect link
Dipali Basumatary; Ranjan Maity – Journal of Computer Assisted Learning, 2024
Background: Augmented reality can provide a 3D virtual experience, widely used in modern education. However, the impact of these applications on the underdeveloped tribal community has yet to be investigated. To our knowledge, no markerless augmented reality application has been developed especially for learning the language of the Bodo tribe.…
Descriptors: Computer Simulation, Language Maintenance, Tribes, Teaching Methods
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Ko, Shaun; Eslami, Zohreh R. – TESL-EJ, 2021
We present a systematic review of the literature on the use of multiuser virtual environments (MUVE) on the development of pragmatic competence in second language (L2) learners. Specifically, we reviewed studies examining the potential of L2 pragmatic development through synthetic immersive virtual environment (SIE) and massively multiplayer…
Descriptors: Pragmatics, Second Language Learning, Second Language Instruction, Teaching Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Mariusz Kruk – Second Language Learning and Teaching, 2021
This chapter is dedicated to the presentation and discussion of the results of the empirical investigation undertaken for the purpose of the present book. It concentrates on the outcomes of the in-depth analysis of the patterns of WTC, motivation, boredom and language anxiety, the relationships of these variables as well as the influences shaping…
Descriptors: Second Language Learning, Second Language Instruction, Individual Differences, English (Second Language)
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Yangin Ersanli, Ceylan – Novitas-ROYAL (Research on Youth and Language), 2023
The incorporation of technology has revolutionized the education industry, with augmented reality (AR) being one of the emerging technologies that exhibit great potential in educational settings. This study examines the efficacy of AR in enhancing vocabulary learning and retention among young 5th-grade learners. This study was conducted with 56…
Descriptors: Computer Simulation, Story Telling, Vocabulary Development, Retention (Psychology)
Peer reviewed Peer reviewed
Direct linkDirect link
Froehlich, Laura; Sassenberg, Kai; Jonkmann, Kathrin; Scheiter, Katharina; Stürmer, Stefan – Journal of Computer Assisted Learning, 2023
Background: The use of e-exams in higher education is increasing. However, the role of student diversity in the acceptance of e-exams is an under-researched topic. In the current study, we considered student diversity in terms of three sociodemographic characteristics (age, gender, and second language) and three dispositional student…
Descriptors: Student Diversity, Student Attitudes, Computer Assisted Testing, Student Characteristics
Peer reviewed Peer reviewed
Direct linkDirect link
Weijian Yan; Victoria L. Lowell – TechTrends: Linking Research and Practice to Improve Learning, 2025
Virtual Reality (VR) has been utilized in foreign language education for over 50 years, and it has gone through four distinct stages in foreign language education: Two-dimensional (2D) text-based VR, three-dimensional (3D) desktop-based VR, 3D HMD-based VR, and AI-enhanced 3D HMD-based VR. Drawing on relevant studies and examples, this article…
Descriptors: Computer Simulation, Second Language Instruction, Second Language Learning, Artificial Intelligence
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Nurul Aini; Yazid Basthomi; Nunung Suryati; Iwan Kurniarahman – PASAA: Journal of Language Teaching and Learning in Thailand, 2025
This study was directed toward ascertaining students' perceived usefulness of integrating TED Talks for the cognitive and affective aspects of learning English as a foreign language. Employing a quantitative research design with a survey questionnaire, data were collected using the framework of the Technology Acceptance Model (TAM) which measured…
Descriptors: Foreign Countries, English (Second Language), College Students, Second Language Learning
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Anne Edstrom; Jennifer Ewald – NECTFL Review, 2025
Online learning programs provide real time feedback and offer some degree of access to "real" oral communication, yet these platforms, for the most part, involve using the software in isolation. Though Rosetta Stone is designed for independent learning, the present study experiments with a model for implementing it as a collaborative…
Descriptors: Cooperative Learning, Second Language Learning, Computer Assisted Instruction, Italian
Peer reviewed Peer reviewed
Direct linkDirect link
Ekaterina Tour; Artem Zadorozhnyy – Journal of Adolescent & Adult Literacy, 2025
Recent developments in Generative Artificial Intelligence (GenAI) technologies have had significant implications for English language education worldwide, opening up new opportunities and challenges. Both researchers and practitioners are increasingly exploring the necessary capabilities that English language learners should possess in relation to…
Descriptors: English (Second Language), Second Language Learning, Artificial Intelligence, Computer Uses in Education
Yeong-Ju Lee – Routledge, Taylor & Francis Group, 2025
This book explores creative uses of social media for informal language learning. It focuses on the underexplored area of how informal language learning adapts to technological innovations in two multimodal media-sharing platforms: TikTok and Instagram. Drawing on ecological perspectives of language learning and spatial understandings of digital…
Descriptors: Social Media, Technology Uses in Education, Language Acquisition, Second Language Learning
Peer reviewed Peer reviewed
Direct linkDirect link
González-Lloret, Marta – Language Teaching Research, 2022
Developing pragmatic competence implies the learning of the norms and principles that affect the behavior of participants in a culture (i.e. sociopragmatics) and the ability to choose the language to realize those norms (i.e. pragmalinguistics). Learning to be pragmatically appropriate in the second language (L2) is not easy, and although it is…
Descriptors: Task Analysis, Pragmatics, Teaching Methods, Second Language Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Yu, Wenjing; Iwashita, Noriko – Language Testing in Asia, 2021
Computer-based testing (CBT), which refers to delivering assessments with computers, has been widely used in large English proficiency tests worldwide. Despite an increasing CBT in China, limited research is available concerning whether CBT can be used for the Test for English Majors-Band 4 (TEM 4). The current study investigated whether testing…
Descriptors: Test Format, Computer Assisted Testing, Language Tests, Second Language Learning
Pages: 1  |  ...  |  10  |  11  |  12  |  13  |  14  |  15  |  16  |  17  |  18  |  ...  |  539