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González-Lloret, Marta – Language Teaching Research, 2022
Developing pragmatic competence implies the learning of the norms and principles that affect the behavior of participants in a culture (i.e. sociopragmatics) and the ability to choose the language to realize those norms (i.e. pragmalinguistics). Learning to be pragmatically appropriate in the second language (L2) is not easy, and although it is…
Descriptors: Task Analysis, Pragmatics, Teaching Methods, Second Language Learning
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Yu, Wenjing; Iwashita, Noriko – Language Testing in Asia, 2021
Computer-based testing (CBT), which refers to delivering assessments with computers, has been widely used in large English proficiency tests worldwide. Despite an increasing CBT in China, limited research is available concerning whether CBT can be used for the Test for English Majors-Band 4 (TEM 4). The current study investigated whether testing…
Descriptors: Test Format, Computer Assisted Testing, Language Tests, Second Language Learning
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Hsu, Liwei – Computer Assisted Language Learning, 2022
The English as a foreign language (EFL) learners' levels of attention and meditation as well as brainwaves while interacting with an interlocutor in three different second-language (L2) socialization contexts--with another human in person, with another person through a virtual platform, and with an artificial intelligence (AI) chatbot--were…
Descriptors: Computer Assisted Instruction, Teaching Methods, English (Second Language), Second Language Learning
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W. A. Piyumi Udeshinee; Ola Knutsson; Sirkku Männikkö-Barbutiu – International Journal of Mobile and Blended Learning, 2024
Even though the importance of corrective feedback (CF) is widely recognized, there is no agreement on the most effective type of CF for promoting self-regulation. Thus, this study adopts a sociocultural perspective on learning and employs dynamic assessment (DA) as a CF form. DA is considered a theoretically promising approach to CF as it focuses…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Metacognition
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Ibrahim Yasar Kazu; Murat Kuvvetli – Asian Journal of Education and Training, 2024
The purpose of this research is to evaluate the effectiveness of Duolingo's game-based methodology in improving speaking proficiency within mobile language learning, while also examining the specific attributes and strategies contributing to its success and exploring implications for language education and learner optimization. Given the growing…
Descriptors: Handheld Devices, Second Language Learning, Computer Oriented Programs, Language Fluency
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Leier, Vera; Gruber, Alice – JALT CALL Journal, 2021
This paper reports on a study investigating the use of digital devices by language students at universities in New Zealand, Sweden and Germany. The study also examines the use of social media for learning a foreign language in an institutional context, using survey results from language students in the three countries. Based on an online survey…
Descriptors: International Cooperation, Technology Uses in Education, Teaching Methods, Second Language Learning
Al-Jarf, Reima – Online Submission, 2022
Vocabulary teaching and learning constitute a major problem for EFL instructors and students. EFL freshman students have difficulty in pronouncing, recognizing the meaning of, using and spelling new English words. Due to the COVID-19 Pandemic, all college courses have shifted to online distance learning since March 2020. Surveys with samples of…
Descriptors: Undergraduate Students, Self Efficacy, Student Surveys, Student Attitudes
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Lijuan Feng – Journal of Educational Computing Research, 2025
This study investigates the impact of AI-assisted language learning (AIAL) strategies on cognitive load and learning outcomes in the context of language acquisition. Specifically, the study explores three distinct AIAL strategies: personalized feedback and adaptive learning, interactive exercises with speech recognition, and intelligent tutoring…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Second Language Learning, Second Language Instruction
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Quyen Tran – Technology in Language Teaching & Learning, 2025
Based on the concept of "learner agency", this single case study examines the self-instructed language learning process of a language learner with ChatGPT since May 2024. To serve the purpose of the study, qualitative data were collected through a semi-structured interview, the participant's chat logs with the bot, and his learning…
Descriptors: Artificial Intelligence, Teaching Methods, Computer Software, Technology Integration
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Song, Yanjie; Wen, Yun; Yang, Yin; Cao, Jiaxin – Innovation in Language Learning and Teaching, 2023
This article reports on an exploratory study on developing and adopting a 'Virtual Go Mode' feature embedded in a mobile vocabulary learning app, VocabGo, to enhance students' vocabulary learning engagement. Distinguished from other virtual reality (VR) or augmented reality (AR) applications, the Virtual Go Mode is designed for students to…
Descriptors: Elementary School Students, Handheld Devices, Computer Oriented Programs, Vocabulary Development
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Dedi Rahman Nur; Pratomo Widodo; Nur Hidayanto Pancoro Setyo Putro – International Journal of Language Education, 2023
When it comes to learning English, members of the generation raised with computers and internet access have relied exclusively on online resources as both a source of information and a means of constructing a virtual learning environment for themselves. The purpose of this study is to determine which online learning tools students find the most…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computer Assisted Instruction
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Wiboolyasarin, Watcharapol; Jinowat, Nattawut; Wiboolyasarin, Kanokpan; Kamonsawad, Ruedee; Tiranant, Phornrat; Boonyakitanont, Poomipat – Asian-Pacific Journal of Second and Foreign Language Education, 2023
The use of three-dimensional virtual worlds (3DVWs) in language education has been widely acknowledged in the field, and researchers have expressed a growing interest in their proliferation in second language (L2) learning and instruction. In order to improve the Thai-speaking abilities of learners of Thai as a foreign language (TFL) in three…
Descriptors: Undergraduate Students, Cross Cultural Studies, Second Language Learning, Second Language Instruction
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Mariusz Kruk – Second Language Learning and Teaching, 2021
This chapter discusses issues concerning the design and implementation of the research project dealing with the changes in the levels of willingness to communicate, motivation, boredom and language anxiety, their relationships and factors influencing them in the course of the participants' visits to the virtual world Second Life. [For the complete…
Descriptors: Second Language Learning, Second Language Instruction, Individual Differences, Computer Simulation
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Hong, Jon-Chao; Tai, Kai-Hsin; Luo, Wan-Lun; Sher, Yung-Ji; Kao, Yi-Wen – Journal of Computer Assisted Learning, 2022
Background: Many gamification applications (apps) have been designed to motivate students to learn particular content. Based on the brain activation approach, the present study adapted an app, named Shaking-On, which requires students to shake their mobile devices to send their answers to multiple-choice questions to the teacher. Students then…
Descriptors: Comparative Analysis, Computer Games, Computer Software, Telecommunications
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Fathali, Somayeh; Marandi, Seyyedeh Susan; Okada, Takeshi – Iranian Journal of Language Teaching Research, 2022
It is believed that there is a significant difference between the use of technology in technologically advanced and advancing countries, and the users in the former act far better with technology than the users in the latter. However, there is not enough report on how this usage differs in terms of the independent use of technology in a foreign…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Cultural Differences
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