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Wiboolyasarin, Watcharapol; Jinowat, Nattawut; Wiboolyasarin, Kanokpan; Kamonsawad, Ruedee; Tiranant, Phornrat; Boonyakitanont, Poomipat – Asian-Pacific Journal of Second and Foreign Language Education, 2023
The use of three-dimensional virtual worlds (3DVWs) in language education has been widely acknowledged in the field, and researchers have expressed a growing interest in their proliferation in second language (L2) learning and instruction. In order to improve the Thai-speaking abilities of learners of Thai as a foreign language (TFL) in three…
Descriptors: Undergraduate Students, Cross Cultural Studies, Second Language Learning, Second Language Instruction
Carter, Aidan; Absalom, Matt – The EUROCALL Review, 2023
This article discusses a pilot project aimed at giving tertiary students a wider repertoire of resources to use in language learning, with a particular focus on Italian. This project responds to the exponential increase in and access to online data and the potential value such data represent for students studying additional languages at tertiary…
Descriptors: Teaching Methods, Learning Processes, Second Language Learning, Second Language Instruction
Dipali Basumatary; Ranjan Maity – Journal of Computer Assisted Learning, 2024
Background: Augmented reality can provide a 3D virtual experience, widely used in modern education. However, the impact of these applications on the underdeveloped tribal community has yet to be investigated. To our knowledge, no markerless augmented reality application has been developed especially for learning the language of the Bodo tribe.…
Descriptors: Computer Simulation, Language Maintenance, Tribes, Teaching Methods
Wen-Min Hsieh; Chin-Chung Tsai – RELC Journal: A Journal of Language Teaching and Research, 2024
This study explored the mobile language learning experiences that Taiwanese high school English language teachers created. A total of 119 valid mobile-assisted language learning (MALL) lesson plans from 36 senior high schools in the national mobile learning (m-learning) programme in Taiwan were analysed via content analysis. The results showed…
Descriptors: High School Teachers, Computer Assisted Instruction, Teaching Methods, Language Teachers
Yujuan Luo; Mike Watts – Computers in the Schools, 2024
Teachers' perspectives are critical to the implementation of mobile-assisted language learning, particularly smartphone-assisted English language learning (SAELL), but have received scant scholarly attention. This study focuses on teachers' perspectives, examining their changing perceptions of and readiness for SAELL in the context of post-COVID…
Descriptors: Teaching Methods, Teacher Attitudes, Telecommunications, Handheld Devices
Bahari, Akbar – Open Learning, 2022
Adopting the focus on form (FonF) practice model, the effectiveness of game-based collaborative vocabulary learning (GBCVL) was tested as a tool to develop vocabulary size and depth with a focus on dynamicity and nonlinearity of second language (L2) learner motivation. To improve the measures, a mixed-methods approach was used on a sample of 95…
Descriptors: Game Based Learning, Cooperative Learning, Vocabulary Development, Blended Learning
Feng, Hui-Hsien; Chukharev-Hudilainen, Evgeny – Language Learning & Technology, 2022
Automated writing evaluation (AWE) systems have been introduced to ESL/EFL classes in the hopes of reducing teachers' workloads and improving students' writing by providing instant holistic scores and corrective feedback (Jiang & Yu, 2020; Link et al., 2014; Ranalli & Yamashita, 2019; Warschauer & Ware, 2006). When it comes to…
Descriptors: Engineering Education, Graduate Students, Writing (Composition), English (Second Language)
Ustun, Ahmet Berk; Simsek, Erdi; Karaoglan-Yilmaz, Fatma Gizem; Yilmaz, Ramazan – TechTrends: Linking Research and Practice to Improve Learning, 2022
This mixed-method pre-test/post-test experimental study aims to investigate the effects of Augmented Reality (AR) supported English as a foreign language course on 42 high school students' attitudes towards the English language course, on learners' beliefs of self-efficacy in English and on their motivation towards the instructional materials used…
Descriptors: Computer Simulation, Computer Assisted Instruction, Second Language Instruction, Second Language Learning
Black-Rotchin, Sivan; Cardoso, Walcir – Research-publishing.net, 2022
This paper introduces "FineTune," a mobile application currently in development that features a gamified version of High Variability Phonetic Training (HVPT). The aims of this paper are twofold: (1) to outline the theoretical motivation for the app's features, which includes a discussion of HVPT, gamification, and Self-Determination…
Descriptors: Computer Software, Self Determination, Telecommunications, Handheld Devices
Hamed Asgari; Georges Antoniadis – International Association for Development of the Information Society, 2022
Mobile artifacts are the objects that increasingly surround us in life. They provide us with the opportunity to engage in activities outside the traditional context and at our own pace. In this article, we present the results of the tests of our mobile application intended for the learning of the French language with the concept of SPOC with a…
Descriptors: French, Second Language Learning, Second Language Instruction, Natural Language Processing
Zviel-Girshin, Rina; Kuhn, Tanara Zingano; Luís, Ana R.; Koppel, Kristina; Todorovic, Branislava Šandrih; Holdt, Špela Arhar; Tiberius, Carole; Kosem, Iztok – Research-publishing.net, 2021
Despite the unquestionable academic interest on corpus-based approaches to language education, the use of corpora by teachers in their everyday practice is still not very widespread. One way to promote usage of corpora in language teaching is by making pedagogically appropriate corpora, labelled with different types of problems (for instance,…
Descriptors: Teaching Methods, Computational Linguistics, Computer Assisted Instruction, Second Language Learning
Herzig, Melissa; Allen, Thomas E. – Journal of Deaf Studies and Deaf Education, 2023
Design features of American Sign Language (ASL)-English bilingual storybook apps on the tablet computers, based on learning research, are intended to facilitate independent and interactive learning of English print literacy and of ASL skill among young learners. In 2013, the Science of Learning Center on Visual Language and Visual Learning…
Descriptors: Deafness, American Sign Language, Vocabulary Skills, Computer Software
Imsa-Ard, Pariwat; Tangkiengsirisin, Supong – rEFLections, 2023
The escalating incorporation of digital pedagogical technology in higher education, particularly in the post-pandemic period, posits a potential evolution in the paradigm of language instruction and assessment. The focal point of this research is to uncover the digitally-mediated language assessment practices (D-LAP) employed by Thai EFL lecturers…
Descriptors: Computer Assisted Instruction, Student Evaluation, Language Tests, Second Language Learning
Ayse Merzifonluoglu – Journal of Educational Technology and Online Learning, 2023
In the modern digital age, educational technologies have become valuable resources that effectively support language learning and facilitate the development of various language skills. Among these skills, listening proficiency is of paramount importance as it is indispensable for effective communication and comprehension. With the increasing…
Descriptors: Listening Skills, Second Language Learning, English (Second Language), Handheld Devices
Zhi Quan; Lynn Grant; Darryl Hocking; Andy Connor – Interactive Learning Environments, 2024
In recent years, the emerging trend of mobile learning (hereinafter "m-learning") has obtained increasing attention from educators and higher popularity among students worldwide. Partly due to its short history, there seems to be a lack of comprehensive and in-depth understanding on the distinctiveness of m-learning. It is maintained in…
Descriptors: Electronic Learning, Technology Integration, Educational Technology, Computer Assisted Instruction

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