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Mehmet Ekizoglu; Ayse Nesil Demir – Discover Education, 2025
This study examines the impact of AI-assisted writing feedback on the writing skills of secondary-level EFL students. A sample of 60 Turkish high school students was divided into an experimental group receiving feedback from an AI writing assistant and a control group receiving traditional teacher feedback. Over an 8 week period, students wrote…
Descriptors: Artificial Intelligence, Computer Uses in Education, Writing Skills, Skill Development
Menon, Sujatha Aravindakshan – Online Submission, 2019
With the growing advancements in technology and their highly influential role in teaching and learning, present day teachers find themselves grappling with a whole set of parameters against which they need to measure themselves constantly. One cannot be a proficient teacher in the true sense of the word if he or she is merely good at classroom…
Descriptors: Instructional Design, Instructional Materials, Blended Learning, Computer Assisted Instruction
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Han Luo; Pan Gao – Computer Assisted Language Learning, 2024
This study reports on the results of a semester-long Chinese-American telecollaborative exchange via WeChat, in which students from China and the U.S. shared thematically similar songs in their respective languages and discussed relevant cultural topics that were suggested by the students. Various types of qualitative data collected from the…
Descriptors: Computer Mediated Communication, Intercultural Communication, Computer Software, Group Discussion
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Nasrin Abdolmaleki; Zari Saeedi – International Journal of Educational Technology in Higher Education, 2024
The thriving technology penetration in all aspects of today's life and deficiency of traditional pedagogies necessitate wise adoption of modern approaches in the educational context. As a few studies concerned the simultaneous application of classical educational theories with modern technological pedagogy, the present researchers launched General…
Descriptors: Flipped Classroom, Teaching Methods, Second Language Learning, Second Language Instruction
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Vazquez-Calvo, Boris; Zhang, Leticia Tian; Pascual, Mariona; Cassany, Daniel – Language Learning & Technology, 2019
Fan practices involving translation open up opportunities to explore language learning practices within the fandom (Sauro, 2017). We examine how three fans capitalize on fan translation and language learning. We consider the cases of Selo (an English-Spanish translator of games), Nino (a Japanese-Catalan fansubber of anime, and Alro (an…
Descriptors: Translation, Computer Games, Video Technology, Japanese
Lin, Grace Hui Chin – Online Submission, 2020
This research was aimed at investigating the pedagogical roles of computer games (Hao et al, 2019, Chen & Hsu, 2019). It explored the impact of computer "mixed with language" (White et al, 2019) training, using simulation games, upon language acquisition and diverse daily-life knowledge. In a teacher preparation university of western…
Descriptors: Game Based Learning, Teaching Methods, Computer Games, Training
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Garci´a Laborda, Jesus; Ferna´ndez A´lvarez, Miguel – Language Learning & Technology, 2021
This paper compares and analyzes a selection of popular multilevel tests used for quick accreditation of English as a foreign language worldwide. The paper begins by stating the current need of accreditation of English language competence for both academic and professional matters. It then looks at their defining features and differences. After,…
Descriptors: Comparative Analysis, Second Language Learning, Second Language Instruction, Language Tests
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Krsmanovic, Ivana M.; Petrovic, Vesna M. – Research-publishing.net, 2021
With the outbreak of COVID-19, universities worldwide were forced to quickly transition to online emergency teaching in order to secure the well-being of students and teachers. The paper analyses students' attitudes towards the use of the Microsoft Teams platform in the instruction of English for Specific Purposes (ESP) at the Faculty of Technical…
Descriptors: Computer Mediated Communication, Computer Software, Distance Education, COVID-19
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Bradley, Linda; Bartram, Lorna; Al-Sabbagh, Khaled Walid; Algers, Anne – Interactive Learning Environments, 2023
Learning the language is crucial to be included in a new society. For migrants, the smartphone is a commonly used device for staying connected, which could also be used for language learning purposes. This research concerns mobile literacy with newly arrived Arabic speaking migrants to Sweden and the use of mobile learning as a means for…
Descriptors: Second Language Learning, Arabic, Immigrants, Handheld Devices
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Kataoka, Yuka; Thamrin, Achmad Husni; Van Meter, Rodney; Murai, Jun; Kataoka, Kotaro – Education and Information Technologies, 2023
In second or foreign language (SFL) education, oral corrective feedback (OCF) is widely used to individually correct students' erroneous utterances during classroom hours. However, students cannot have sufficient opportunities for oral production and personalized feedback during classroom hours if a class is large-scale with many students. This…
Descriptors: Computer Mediated Communication, Feedback (Response), Learning Management Systems, Japanese
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Ebadi, Saman; Goodarzi, Ahmad – Reading Psychology, 2023
This study presents the results of a sequential explanatory mixed-method approach to investigate the Iranian English language non-gainers of a computerized dynamic reading comprehension test (CDRT) by utilizing a learning style survey. Using an interventionist approach, the researchers used the CDRT software to explore English learners' perceptual…
Descriptors: Cognitive Style, English (Second Language), Second Language Learning, Reading Tests
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El Morabit, Salma; Manegre, Marni – The EUROCALL Review, 2023
This study analyses the perceptions of students when learning in an online language learning (OLL) environment using virtual classrooms. The main goals were to find out if students enjoy learning in this manner, if they perceive learning benefits and if they would recommend this method to others. A total of 15 OLL students participated in this…
Descriptors: Student Attitudes, Electronic Learning, Second Language Learning, Instructional Effectiveness
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Wu, Junjie Gavin; Miller, Lindsay; Huang, Qing; Wang, Minjuan – RELC Journal: A Journal of Language Teaching and Research, 2023
As an emerging technology, virtual reality (VR) is now being used in education, particularly with STEM-related learning. However, as with all pedagogical innovation, there is a lack of empirical research on the application of VR in situations where students are using it with their second language (L2) and existing studies generally rely on the use…
Descriptors: Computer Simulation, Foreign Countries, Nursing Students, College Students
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Jeon, Jaeho – Education and Information Technologies, 2022
The landscape of self-directed learning in mobile-assisted language learning (MALL) is changing from mechanical and repetitive to communicative and meaningful learning. This is due to the development and integration of conversational agents into mobile devices. Students can learn a language via a self-directed interactive app (SIA) where they can…
Descriptors: Telecommunications, Computer Assisted Instruction, Independent Study, Second Language Learning
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Couture-Matte, Robin – Canadian Modern Language Review, 2022
The present study explored negotiated interaction with Grade 6 students (age 11-12) engaged in communicative tasks supported by Club Penguin Island, a massively multiplayer online role-playing game (MMORPG). Unlike previous studies on digital games, the present study assessed the use of Club Penguin Island during face-to-face interaction.…
Descriptors: Elementary School Students, Grade 6, Grammar, Second Language Learning
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