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Chen, Hao-Jan Howard; Hsu, Hsiao-Ling; Chen, Zhi-Hong – Interactive Learning Environments, 2023
Vocabulary learning is vital for second language development, and the use of technology has greatly changed how second language vocabulary can be acquired. Some adventure video games were found to be beneficial for vocabulary learning. These games offer engaging plots, rich input, and immersive learning context. Despite these advantages, many…
Descriptors: Captions, Game Based Learning, Vocabulary Development, Second Language Learning
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Dooly, Melinda; Thrasher, Tricia; Sadler, Randall – RELC Journal: A Journal of Language Teaching and Research, 2023
Recently, immersive virtual reality (VR) environments for language learning have garnered interest from researchers and practitioners alike, based on their realistic imitations of environments where target languages might be used for "authentic-like" interactions (with other learners, bots and avatars). However, the majority of research…
Descriptors: Second Language Learning, Learning Experience, Computer Simulation, Student Attitudes
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Elaish, Monther M.; Shuib, Liyana; Hwang, Gwo-Jen; Ghani, Norjihan Abdul; Yadegaridehkordi, Elaheh; Zainuddin, Siti Zaidah – Computer Assisted Language Learning, 2023
Technology-mediated learning has become a valuable tool, especially in the English language classroom. Nowadays, mobile learning is considered a significant educational tool for promoting education among learners. Several recent studies have attempted to examine different aspects of mobile learning. The size of the experimental group, and the…
Descriptors: Computer Assisted Instruction, Second Language Learning, Second Language Instruction, English (Second Language)
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Lin, Linda; Foung, Dennis; Chen, Julia – Quality Assurance in Education: An International Perspective, 2023
Purpose: This study aims to examine the impact of the transformation of an assessment on students' performance and perspectives in an English for Academic Purposes course in Hong Kong. The assessment was changed from the traditional pen-and-paper mode to an unproctored online mode. Design/methodology/approach: Using mixed methods, the research…
Descriptors: Quality Assurance, Student Evaluation, English for Academic Purposes, Second Language Learning
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Wu, Zhenhua; Chiang, Feng-Kuang – Interactive Learning Environments, 2023
Although computer-assisted vocabulary acquisition tools have been widely applied to English as a foreign language learning, the kinesthetic and tactile potential of such tools has not been fully utilized. Embodied cognition suggested that the change of practice modality (from handwriting to keyboarding), involves different sensory-motor…
Descriptors: Instructional Effectiveness, Keyboarding (Data Entry), English (Second Language), Second Language Learning
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Nguyen, Long Quoc; Le, Ha Van – Education and Information Technologies, 2023
Technology integration in second language acquisition (SLA) has become prevalent and prominent in the modern age. Quizlet has emerged as a vocabulary learning tool integrated not only into computers (CALL) but also into mobile phones (MALL), over the years; its effectiveness has already been proved via several quasi-experimental studies. However,…
Descriptors: Second Language Learning, Vocabulary Development, Tests, Educational Technology
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Gutiérrez-Colón, Mar; Frumuselu, Anca Daniela; Curell, Hortènsia – Interactive Learning Environments, 2023
Mobile-assisted language learning (MALL) is a fast-developing field that is constantly growing and evolving in education. There is a lack of publications focusing on implementation studies of MALL as a means to enhance second language/foreign language (L2) reading comprehension. Building on Burston's (2013). Mobile-Assisted Language Learning: a…
Descriptors: Handheld Devices, Second Language Learning, Reading Comprehension, Program Implementation
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Emad A. Alghamdi; Paul Gruba; Ahmed Masrai; Eduardo Velloso – Language Learning & Technology, 2023
Although measures of lexical complexity are well established for printed texts, there is currently no equivalent work for videos. This study, therefore, aims to investigate whether existing lexical complexity measures can be extended to predict second language (L2) learners' judgment of video difficulty. Using a corpus of 320 instructional videos,…
Descriptors: Difficulty Level, Interactive Video, Computer Assisted Instruction, Word Frequency
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Zhonggen Yu – SAGE Open, 2023
The past several years have been witnessing the fast development of information and communication technology, with which an increasing number of serious games are being designed and developed. Randomly selected participants were divided into the treatment and control cohorts. Two experiments, as well as a semi-structured interview, were…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Game Based Learning
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Paul Meara; Imma Miralpeix – Vocabulary Learning and Instruction, 2023
This paper is part 3 of a series of workshops that examine the properties of some simple models vocabulary networks. This Workshop focusses on how the vocabulary network responds when words become easier to activate. The Workshop is linked to an on-line practice room where readers can explore these processes for themselves.
Descriptors: Vocabulary Development, Psycholinguistics, Language Processing, Workshops
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Zakaria, Azrifah; Renandya, Willy A.; Aryadoustc, Vahid – LEARN Journal: Language Education and Acquisition Research Network, 2023
Studies on graded readers used in extensive reading have tended to focus on vocabulary. This study set out to investigate the linguistic profile of graded readers, taking into account both grammar and lexis. A corpus of 90 readers were tagged according to the variables in Biber's Multidimensional (MD) analysis, using the Multidimensional Analysis…
Descriptors: Computational Linguistics, Grammar, Reading Materials, Classification
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Soyoof, Ali – Interactive Learning Environments, 2023
This study explored factors that have influenced Iranian English as a Foreign Language (EFL) learners' willingness to communicate (WTC) in an extramural digital (ED) context, an ever-increasing second language (L2) communication context. To this end, the researcher interviewed 50 Iranian secondary school language learners. Having used thematic…
Descriptors: Foreign Countries, Secondary School Students, Second Language Learning, English (Second Language)
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Tang, Xiaofei – Applied Language Learning, 2019
Digital technology has great potential for second language (L2) pragmatics learning as it creates communicative contexts for learners to practice L2s. However, despite the growing interest in technology enhanced learning, the efficacy of using technology on L2 pragmatics remains unknown. This paper examines the role of technology in L2 pragmatics…
Descriptors: Educational Technology, Technology Uses in Education, Second Language Learning, Pragmatics
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Annamalai, Nagaletchimee – Teaching English with Technology, 2019
This study explored the use of WhatsApp chat group as a platform for extending learning in a blended learning classroom with a small group of undergraduates in the Malaysian context. The aim was to provide learners with the opportunity to reflect the strengths and challenges of using the WhatsApp as an extended learning platform. The students'…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Teaching Methods
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Yang, Liu; Tong, Yang; Siyuan, Xu – International Education Studies, 2019
This research aims to verify the effectiveness and practicability of Liulishuo, an English-learning APP, in improving college students' oral English. The research adopts different student groups according to their different listening levels, and compares the scores of the pre- and post-practice tests of the control groups and the feedback analysis…
Descriptors: Foreign Countries, College Students, Second Language Instruction, Second Language Learning
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